I'd recently been trying to find threads on this forum for suggestions on how skill points could be used and thinking of ideas I could contribute when I noticed something. As Minecraft is now, almost any noticeable improvement to a player's abilities would make the game WAY too easy. Our abilities as they are now are just short of being overpowered (that is, powerful enough that the game loses its challenge, and hence its entertainment value). So, I had a thought.
What if, this whole time, we've been playing with characters that were already fully upgraded? Might it be better if a player's abilities in a new world were all less than they've been so far in the Beta, but maxing out their skills would result in a player as good as or slightly better than we currently have?
Now, don't shoot me down right away. I'm not saying that Minecraft is "too easy", but it doesn't take long in a world for a lot of the challenge to disappear. Admit it, you lost your fear of creepers a long time ago, and while the Enderman may be the game's new boogeyman, it won't take long before they no longer intimidate us and become just another mob. Plus, as everyone knows, there's no significant penalty for dying, except for whatever consequence would be produced by the cause of death (a building getting destroyed in a creeper explosion, inventory getting burned up in lava, etc.) The few slight improvements that could reasonably be made using skill points to the current player wouldn't be enough to discourage death. What do you think?
a while back they planned to make a game-mode where if you would die youd have to start all over
Yeah, but even the most experienced player can die from a creeper ambush. Those kinds of unavoidable deaths would require that gamemode to be optional, so it wouldn't provide disincentive for dying unless a player wanted it that way, which a player can do now anyway just by starting a new game every time they die.
Besides, that's a bit off-topic, isn't it? This thread is for contributing and discussing ways to implement a skill point system, not ways to discourage player death.
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What if, this whole time, we've been playing with characters that were already fully upgraded? Might it be better if a player's abilities in a new world were all less than they've been so far in the Beta, but maxing out their skills would result in a player as good as or slightly better than we currently have?
Now, don't shoot me down right away. I'm not saying that Minecraft is "too easy", but it doesn't take long in a world for a lot of the challenge to disappear. Admit it, you lost your fear of creepers a long time ago, and while the Enderman may be the game's new boogeyman, it won't take long before they no longer intimidate us and become just another mob. Plus, as everyone knows, there's no significant penalty for dying, except for whatever consequence would be produced by the cause of death (a building getting destroyed in a creeper explosion, inventory getting burned up in lava, etc.) The few slight improvements that could reasonably be made using skill points to the current player wouldn't be enough to discourage death. What do you think?
Yeah, but even the most experienced player can die from a creeper ambush. Those kinds of unavoidable deaths would require that gamemode to be optional, so it wouldn't provide disincentive for dying unless a player wanted it that way, which a player can do now anyway just by starting a new game every time they die.
Besides, that's a bit off-topic, isn't it? This thread is for contributing and discussing ways to implement a skill point system, not ways to discourage player death.