So i came up with a list of ideas that could help make farming a little more realistic and a little more convenient.
as of right now animals will run from you when you hit them. When it comes to capturing them you have to either dig pits, or pressure plate door traps, and then wait for them to walk into them. But how do you get those animals to your farm? Lets say you want to make a pig farm, but you cant seem to figure out how to get those pigs to your farm? well of course you could use the fishing rod and reel them in. But you also risk killing the pig i you do this. hell for all we know, that one pig could be the second last pig around those chunks you play on.
So here are a few ideas on how to make this easier:
Ways to get animals to follow you.
Whip! have a whip item that will allow you to right click on the animal while will cause it to follow you, right click again to shoo it off. This sort of item would also help with shepherd type NPC's
Feed them sugar! that's right, feed your little piggies the delicious, sweet white powder. After feeding the animal sugar, it will follow you for about a minute and a half, at which point it'll simple get bored of you and walk off. to stop that from happening, you can feed him another lump of sugar for it to further follow you.
Feed them cookies! The same as sugar.
Collars! this idea isn't mine, it belongs to someone else who posted in a thread I made in 1.8, sadly i do not remember his name for the thread has disappeared. Anyway, the collars works like this. you build it out of some leather, sting and wool, you place it on the animal that you desire to follow you, and then it does!
Cows grazing and long grass.
We have all this long grass on our world and there really is no need for it other then to extract wheat seeds from it. I came up with this idea that could actually play really well in with Cows. What if it regrew? if it did, you could have your cows head out on a field that you have fenced off and have them graze. Also with this, no single cow will be able to supply an infinite supply of milk. instead, the cow will have to eat a sufficient amount of long grass to produce milk, maybe around 1-2 blocks of it.
Babies.
With the new spawn system where animals have to reproduce for any new animal to spawn. There is really no reason why this idea shouldn't be added. With the reproducing of animals, smaller animals of the same type will spawn instead of full grown animals. these baby animals would follow their parent where ever they go until they are fully grown, which would only take a few MC days to do. This can work with sheep, cows, and pigs.
With chickens, the eggs would have to spawn chicks instead of full grown chickens. due to the whole egg thing, the chicks wont have a parent to follow so they'll just wonder around and peck at the ground until they are fully grown.
So those are my current ideas, what do you guys think?
The whip idea seems stolen from mo creatures lol, id replace it with a lasso. It works like a fishing rod but doent hurt the animal and it would make the animals follow you. you'd be able to have more than 1 animal on the lasso.
The whip idea seems stolen from mo creatures lol, id replace it with a lasso. It works like a fishing rod but doent hurt the animal and it would make the animals follow you. you'd be able to have more than 1 animal on the lasso.
oh i didn't know that, i haven't used that mod yet.
as of right now animals will run from you when you hit them. When it comes to capturing them you have to either dig pits, or pressure plate door traps, and then wait for them to walk into them. But how do you get those animals to your farm? Lets say you want to make a pig farm, but you cant seem to figure out how to get those pigs to your farm? well of course you could use the fishing rod and reel them in. But you also risk killing the pig i you do this. hell for all we know, that one pig could be the second last pig around those chunks you play on.
So here are a few ideas on how to make this easier:
Ways to get animals to follow you.
Whip! have a whip item that will allow you to right click on the animal while will cause it to follow you, right click again to shoo it off. This sort of item would also help with shepherd type NPC's
Feed them sugar! that's right, feed your little piggies the delicious, sweet white powder. After feeding the animal sugar, it will follow you for about a minute and a half, at which point it'll simple get bored of you and walk off. to stop that from happening, you can feed him another lump of sugar for it to further follow you.
Feed them cookies! The same as sugar.
Collars! this idea isn't mine, it belongs to someone else who posted in a thread I made in 1.8, sadly i do not remember his name for the thread has disappeared. Anyway, the collars works like this. you build it out of some leather, sting and wool, you place it on the animal that you desire to follow you, and then it does!
Cows grazing and long grass.
We have all this long grass on our world and there really is no need for it other then to extract wheat seeds from it. I came up with this idea that could actually play really well in with Cows. What if it regrew? if it did, you could have your cows head out on a field that you have fenced off and have them graze. Also with this, no single cow will be able to supply an infinite supply of milk. instead, the cow will have to eat a sufficient amount of long grass to produce milk, maybe around 1-2 blocks of it.
Babies.
With the new spawn system where animals have to reproduce for any new animal to spawn. There is really no reason why this idea shouldn't be added. With the reproducing of animals, smaller animals of the same type will spawn instead of full grown animals. these baby animals would follow their parent where ever they go until they are fully grown, which would only take a few MC days to do. This can work with sheep, cows, and pigs.
With chickens, the eggs would have to spawn chicks instead of full grown chickens. due to the whole egg thing, the chicks wont have a parent to follow so they'll just wonder around and peck at the ground until they are fully grown.
So those are my current ideas, what do you guys think?
i suggest you try it, it adds alot of herding options!