I like the concept, but i do think some of the potions are unbalanced. like the cactus potion. People can easily farm cactus, and easly smelt it with wood, coll, sticks, or even saplings to make the dye. And the fire potion...meh.
Maybe if you made some of the potions a bit ahrder to obtain. by making them require different dye's. like blue dye are at the middle top level, while tuquis dyes are at the second highest level, and brawn die is at the top level.
sorry bro already made, yogscast previewed it check it out
The mod the Yogscast demonstrated (equivalent exchange) added far more than just the potion aspect of alchemy*, and is ultimately far too game changing to ever be added to minecraft. Vech's version of alchemy is simple enough to be added to the "vanilla game" by Mojang, should they choose to do so.
* Actually, going by its original concept does alchemy have anything to do with potions? I thought alchemy was all about the conversion of one material to another. Historically gold was usually the desired transformation.
The mod the Yogscast demonstrated (equivalent exchange) added far more than just the potion aspect of alchemy*, and is ultimately far too game changing to ever be added to minecraft. Vech's version of alchemy is simple enough to be added to the "vanilla game" by Mojang, should they choose to do so.
* Actually, going by its original concept does alchemy have anything to do with potions? I thought alchemy was all about the conversion of one material to another. Historically gold was usually the desired transformation.
He was referring to Apocatherium not Equivalent Exchange .
I like the idea, but I also like a lot of the suggestions people have given. Specifically in using a "Cauldron" instead of an Alchemy Station, and reusable/stackable glass bottles to hold the potions in (IE same as bowls). I required a bit higher material cost in iron than you did, but gave a fairly large number of bottles as an output for the recipe (Roughly twice the materials of a bowl, for twice as many bottles)
EDIT: Okay so I changed the recipe slightly. I didn't like the idea of not using water in the recipes themselves. So I removed the water from the Cauldron recipe, and added it as a required ingredient in the Cauldron UI, in the form of bottled water.
Empty Bottles stack. Bottled Water stacks. Potions do not stack, and leave behind an empty bottle when you drink them. IE, exactly the same as bowls.
EDIT: Actually on second though, the bottled water seems kind of silly. It's just an extra step, when I could just use a normal empty bottle. But I really don't want to not use water as part of the recipe.
He was referring to Apocatherium not Equivalent Exchange .
ah yes I'm sorry, got them mixed up. Still that mod added a lot more and some potions that seem rather overpowered. So my point insn't totally invalid.
Actually I'm going to alter this idea a bit, I think I could further strip it down and make it even more simple, which is what Minecraft is all about. Also I'm going to get some spiffy pictures for it. :smile.gif:
I like the concept, but i do think some of the potions are unbalanced. like the cactus potion. People can easily farm cactus, and easly smelt it with wood, coll, sticks, or even saplings to make the dye. And the fire potion...meh.
Maybe if you made some of the potions a bit ahrder to obtain. by making them require different dye's. like blue dye are at the middle top level, while tuquis dyes are at the second highest level, and brawn die is at the top level.
You do realize that to even make use of the Thorns potion, you have to get hit first? It's like a consolation prize for getting your face torn off by a zombie.
"Yeah, you did just get your arm ripped off, but hey he took damage for doing it!"
I still say that using only the basic dyes for the health potion is a little broken. And I'm a bit disappointed at the strip of the alchemy table; it gave promise of a whole new branch of crafting.
I still say that using only the basic dyes for the health potion is a little broken. And I'm a bit disappointed at the strip of the alchemy table; it gave promise of a whole new branch of crafting.
It did, but I think Mojang likes to keep things simple as part of their design doctrine. So I tried to streamline the idea to make it fit in better with what they might actually do themselves.
And it's started to grow on me a bit, I like the simplicity too.
You must realise that this is a suggestion worth taking an interest in. Actually the new combat physics indeed make for some awkward healing situations.
Things I like:
-Potions are as far as your primary suggestions go, renewable resources, but depending on which resources you need, the difficulty for actually crafting a potion can vary.
-To expand on previous line, the dyes become useful not only for creative people, but also for pure adventurers who like an edge. For the in-betweens, dyes become an interesting object of personal preference, specifically choosing for combat or for creation.
-Potions in wooden bowls match the already implemented one-hand design for consuming liquids as designed by Mojang. It would encourage the player to craft bowls which could be used for something other than something purely specific as mushroom stew.
Things I don't like:
-I don't like thinking of dyes as consumable, but the idea is simple and clean of itself. It may need some more design as to how exactly potions are consumable, whilst the dyes are not.
-I dislike the idea of adding another item like a glass vial to allow the creation of potions. It would be another needless liquid container like a wooden bowl and I object to that. Glass is not meant to become a functional item anyway, merely a decorative block, in which it succeeds by creating glass panes.
I think the most needed thing is a way to fight poison, as if you are poisoned at low hp it means certain death. Fire is now also deadlier, but at least you can put yourself out with a bucket of water.
I would rather see utility potions than direct heal, and making direct heal harder to get (as it is very powerful when you think about it, especially now that our combat prowess has increased)
I really like the idea of using bowls as a base, it's simple and requires no new crafting. How about using mushroom stew as a base instead of an empty bowl though? That would add a layer of complexity/difficulty without making the recipes more complicated.
A poison antidote, or a potion that makes you immune to poison would be great. Maybe also a burning immunity potion (no lava swimming though :tongue.gif:)
All in all I like this idea and I think it would work great alongside the new food system
vechs your pretty well known among the community, i bet you could get some modders to help make this. ,also how about a false potion, a potion that looks like one of the other but actaully hurts you when you drink it, i bet you could use that in your maps
Rollback Post to RevisionRollBack
Your a such a great friend that if we were both in a falling plane and there was only one parachute... I would feel really bad and think of you often.
Ink Sacs - Life Stealing?
Ender Pearls - Teleporation?
Feathers + Lapis Lazuli - Flight?
Potion + Gold Bar = More powerful version of that potion?
I'd think of it more of something like this:
Ink Sacs - Temporary Mob Invisibility, for a short period of time.
Ender Pearls - Any Arrow you shoot teleports to and hits any enemy currently hostile to you, for a short period of time.
Lapis + Feathers - I'd think of this as maybe a walk on water for a short period of time potion. We don't always have a boat ready, and sometimes, we might running from something.
Potion + Gold bar - My idea for enhancing potions would be to heat it using a bucket of lava in a furnace; taking 1 bucket of lava to successfully cook it. This would make it so you'd only be able to enhance the abilities if you had access to buckets (Problem, Zisteau?).
This is very nice Vechs, always doing great stuff... :biggrin.gif:
The pot are perfects :biggrin.gif:
But i think the Thorns Potion is not a good ideia(idea IDK XD), but you know, i is going to be too overpowered man... If you want this to be at Minecraft, make this pot use The Rare dyes ever or ender pearls, etc. Just a idea
I like the concept behind the instant-healing, but dyes are too easy to get... I'd suggest that the ingredients consist of Ender Pearls. The justification would be that the Ender Pearls are magic, thus they can heal instantly. Ender Pearls must be hunted, so they will be highly prized. Mapmakers like Vechs who want these insta-heal potions to be prevalent can place the pearls in boxes or spawn many endermen.
Alternatively, gold could be an ingredient, to encourage mining.
I think the most needed thing is a way to fight poison, as if you are poisoned at low hp it means certain death.
A Regeneration Potion would counter-act poison fairly well... if it wasn't enough regen to do so, I'd say it would be fairly worthless to make, so a Regen Potion should at least be enough healing to outdo the damage on spider poison.
I like the concept behind the instant-healing, but dyes are too easy to get... I'd suggest that the ingredients consist of Ender Pearls. The justification would be that the Ender Pearls are magic, thus they can heal instantly. Ender Pearls must be hunted, so they will be highly prized. Mapmakers like Vechs who want these insta-heal potions to be prevalent can place the pearls in boxes or spawn many endermen.
Alternatively, gold could be an ingredient, to encourage mining.
Food was super easy to get in pre 1.8. All you had to do was walk around and beat up pigs and you were set.
1.7.3 Healing:
Kill pig, eat meat.
1.8 Healing (with hypothetical potions):
Locate roses, chop wood, make bench, make bowls, make potion, drink potion.
I think it's funny that some people seem to act like instant healing is this brand new concept... that's how Minecraft has been all along.
>>I think it's funny that some people seem to act like instant healing is this brand new concept... that's how Minecraft has been all along.
Ah, but it seems that Minecraft has changed in its purpose. Instant healing is great and I agree with your comments about not wanting Minecraft to be a duck, hide, wait game, but it appears that the current game (1.8) is designed to encourage the cautious "splinter cell" type of gameplay. Notch appears to be balancing around vanilla minecraft rather than CTM minecraft. I think the new alterations will, with tweaking, be fine with vanilla minecraft- but I agree with you that for CTM maps to work best (with enough variety), healing potions are necessary. (And the potions could be loot in the new strongholds and mineshafts for vanilla).
Also, if dyes are used to instant-heal, then there is little reason to use other types of food... everyone will just farm flowers instead.
Maybe if you made some of the potions a bit ahrder to obtain. by making them require different dye's. like blue dye are at the middle top level, while tuquis dyes are at the second highest level, and brawn die is at the top level.
The mod the Yogscast demonstrated (equivalent exchange) added far more than just the potion aspect of alchemy*, and is ultimately far too game changing to ever be added to minecraft. Vech's version of alchemy is simple enough to be added to the "vanilla game" by Mojang, should they choose to do so.
* Actually, going by its original concept does alchemy have anything to do with potions? I thought alchemy was all about the conversion of one material to another. Historically gold was usually the desired transformation.
He was referring to Apocatherium not Equivalent Exchange .
Vech's suggestion is for the vanilla game, because of the changed food mechanics in 1.8.
EDIT: Okay so I changed the recipe slightly. I didn't like the idea of not using water in the recipes themselves. So I removed the water from the Cauldron recipe, and added it as a required ingredient in the Cauldron UI, in the form of bottled water.
Empty Bottles stack. Bottled Water stacks. Potions do not stack, and leave behind an empty bottle when you drink them. IE, exactly the same as bowls.
EDIT: Actually on second though, the bottled water seems kind of silly. It's just an extra step, when I could just use a normal empty bottle. But I really don't want to not use water as part of the recipe.
ah yes I'm sorry, got them mixed up. Still that mod added a lot more and some potions that seem rather overpowered. So my point insn't totally invalid.
You do realize that to even make use of the Thorns potion, you have to get hit first? It's like a consolation prize for getting your face torn off by a zombie.
"Yeah, you did just get your arm ripped off, but hey he took damage for doing it!"
It did, but I think Mojang likes to keep things simple as part of their design doctrine. So I tried to streamline the idea to make it fit in better with what they might actually do themselves.
And it's started to grow on me a bit, I like the simplicity too.
Things I like:
-Potions are as far as your primary suggestions go, renewable resources, but depending on which resources you need, the difficulty for actually crafting a potion can vary.
-To expand on previous line, the dyes become useful not only for creative people, but also for pure adventurers who like an edge. For the in-betweens, dyes become an interesting object of personal preference, specifically choosing for combat or for creation.
-Potions in wooden bowls match the already implemented one-hand design for consuming liquids as designed by Mojang. It would encourage the player to craft bowls which could be used for something other than something purely specific as mushroom stew.
Things I don't like:
-I don't like thinking of dyes as consumable, but the idea is simple and clean of itself. It may need some more design as to how exactly potions are consumable, whilst the dyes are not.
-I dislike the idea of adding another item like a glass vial to allow the creation of potions. It would be another needless liquid container like a wooden bowl and I object to that. Glass is not meant to become a functional item anyway, merely a decorative block, in which it succeeds by creating glass panes.
Personally I think this idea has potential.
I would rather see utility potions than direct heal, and making direct heal harder to get (as it is very powerful when you think about it, especially now that our combat prowess has increased)
I really like the idea of using bowls as a base, it's simple and requires no new crafting. How about using mushroom stew as a base instead of an empty bowl though? That would add a layer of complexity/difficulty without making the recipes more complicated.
A poison antidote, or a potion that makes you immune to poison would be great. Maybe also a burning immunity potion (no lava swimming though :tongue.gif:)
All in all I like this idea and I think it would work great alongside the new food system
I'd think of it more of something like this:
Ink Sacs - Temporary Mob Invisibility, for a short period of time.
Ender Pearls - Any Arrow you shoot teleports to and hits any enemy currently hostile to you, for a short period of time.
Lapis + Feathers - I'd think of this as maybe a walk on water for a short period of time potion. We don't always have a boat ready, and sometimes, we might running from something.
Potion + Gold bar - My idea for enhancing potions would be to heat it using a bucket of lava in a furnace; taking 1 bucket of lava to successfully cook it. This would make it so you'd only be able to enhance the abilities if you had access to buckets (Problem, Zisteau?).
WHAT?!
Danger zone.
The pot are perfects :biggrin.gif:
But i think the Thorns Potion is not a good ideia(idea IDK XD), but you know, i is going to be too overpowered man... If you want this to be at Minecraft, make this pot use The Rare dyes ever or ender pearls, etc. Just a idea
But the Healing potion will save my life ^^
See ya :biggrin.gif:
Lapis + Diamond = Temperary invincibility. As in, maxes at 5 seconds of invincibility. That way, it's powerful, but not to powerful.
Enderpearl + Lapis = Lets you walk on water. Let's you also(if underwater at the time) move underwater at normal speed, and not worry about oxygen.
Enderpearl + Red dye = Let's you walk on lava.
Feather + Enderpearl = Let's you fall at 1/10 normal fall speed. Also, fall damage is 1/10 it's normal.
I think I suggested so many Enderpearl ones because it's new, and has no use yet.
Technically exists.
Alternatively, gold could be an ingredient, to encourage mining.
A Regeneration Potion would counter-act poison fairly well... if it wasn't enough regen to do so, I'd say it would be fairly worthless to make, so a Regen Potion should at least be enough healing to outdo the damage on spider poison.
Food was super easy to get in pre 1.8. All you had to do was walk around and beat up pigs and you were set.
1.7.3 Healing:
Kill pig, eat meat.
1.8 Healing (with hypothetical potions):
Locate roses, chop wood, make bench, make bowls, make potion, drink potion.
I think it's funny that some people seem to act like instant healing is this brand new concept... that's how Minecraft has been all along.
Ah, but it seems that Minecraft has changed in its purpose. Instant healing is great and I agree with your comments about not wanting Minecraft to be a duck, hide, wait game, but it appears that the current game (1.8) is designed to encourage the cautious "splinter cell" type of gameplay. Notch appears to be balancing around vanilla minecraft rather than CTM minecraft. I think the new alterations will, with tweaking, be fine with vanilla minecraft- but I agree with you that for CTM maps to work best (with enough variety), healing potions are necessary. (And the potions could be loot in the new strongholds and mineshafts for vanilla).
Also, if dyes are used to instant-heal, then there is little reason to use other types of food... everyone will just farm flowers instead.