Not like Role Playing but like where it's more based on leveling up and getting more skills and seeing what class is better.
Mm. I suppose that depends on how dramatically different the abilities/skills of each class is. If the boosts are significant enough to warrant actually thinking about which class to pick for more than 30 seconds, the boosts I guess should be toned down.
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Tell me what you think.
I'm aware. This is as an idea for an official release in both SMP and Single-player.
Eh. I always thought Minecraft already had an RPG feel to it in the first place.
Not like Role Playing but like where it's more based on leveling up and getting more skills and seeing what class is better.
Not like Role Playing but like where it's more based on leveling up and getting more skills and seeing what class is better.
Mm. I suppose that depends on how dramatically different the abilities/skills of each class is. If the boosts are significant enough to warrant actually thinking about which class to pick for more than 30 seconds, the boosts I guess should be toned down.
The Sun rises in the North!Now these points of data make a beautiful line...
I suggest that you read this.
Enjoy your moderator warning.
If I helped in any way, don't click that little green +, instead tell me how much you liked the post. (Only those who are incapable of earning rep the hard way have to beg for it in their signatures).