What if in specific biomes, zombies were given a new look or design that more fit the area?
Just to make sure were on the same page here, let em give an example.
If you were in a snowy biome at night and saw a zombie, he would have a bloody fur coat on, some hiking materials on his back, and some neat hiking undergarments. This would more reel to the point that there were actually people, who died at these locations, and became zombified. Giving minecraft more "Variety" in the zombie's fasion choice.
Another example would be in abandoned mine shafts. The zombies would instead be wearing mining materials, with their own little mining light. Those mining zombies would also have a chance of having their very own pickaxes. The limited ore use for them is wood to gold. They won't be wielding no diamond pickaxes. Again, a mining zombie even having a pickaxe held would be a small chance. Chances smallen for each ore pick.
Another design I thought of would be, in swampy biomes, zombies would have vines and moss all over them. Their clothes would be barely noticable because of all the vines and such.
These are all examples of what I am talking about. No need to give them a new name and declare each a new mob, they are just several types of zombie.
maybe not with all those joints and stuff, but popping out of the ground is one of those things a zombie is kind of expected to do.
As for the idea, I definitely like the idea of muddy zombies in swamps. I feel skeletons should also be mossy and muddy in swamps. Of course, if a mob wanders into another biome, we can't have it swap skins, so it should remain the skin it was spawned with. I like the idea.
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You can't make metre cubed pieces of rock get jiggy with each other, that's just WRONG.
Just to make sure were on the same page here, let em give an example.
If you were in a snowy biome at night and saw a zombie, he would have a bloody fur coat on, some hiking materials on his back, and some neat hiking undergarments. This would more reel to the point that there were actually people, who died at these locations, and became zombified. Giving minecraft more "Variety" in the zombie's fasion choice.
Another example would be in abandoned mine shafts. The zombies would instead be wearing mining materials, with their own little mining light. Those mining zombies would also have a chance of having their very own pickaxes. The limited ore use for them is wood to gold. They won't be wielding no diamond pickaxes. Again, a mining zombie even having a pickaxe held would be a small chance. Chances smallen for each ore pick.
Another design I thought of would be, in swampy biomes, zombies would have vines and moss all over them. Their clothes would be barely noticable because of all the vines and such.
These are all examples of what I am talking about. No need to give them a new name and declare each a new mob, they are just several types of zombie.
Post your thoughts, comments, and opinions here!
Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
maybe not with all those joints and stuff, but popping out of the ground is one of those things a zombie is kind of expected to do.
As for the idea, I definitely like the idea of muddy zombies in swamps. I feel skeletons should also be mossy and muddy in swamps. Of course, if a mob wanders into another biome, we can't have it swap skins, so it should remain the skin it was spawned with. I like the idea.
I'm thinking they could be the regular zombie if they spawn at levels 50 or below, or something like that.