Since vines are a part of the world with the 1.8 update, I'm sure it will become a desire to see a use for vines.
Currently, from what we've seen, vines are simply an obstruction as well as a natural decoration.
I admit, it may be a little early, and there may be surprises in 1.8, but the images released so far didn't suggest there would be any use for vines just yet.
Some wish to climb them, but because of how they are being implemented, that would be problematic. I'm certain this is why Notch said they will not be scalable.
Thus, this means that we would need to instead make vines an element in which we use to create something new. Meaning that cutting vines would result in vine [segment] blocks being dropped, similar to how cutting sugar cane gives you all of the sugar cane stems, one for each block of height it grew to.
thus we create...
Vine-Rope Ladders
Crafting: similar to how you would make typical wood ladders, just this time you need two vertical lines of vine blocks with a vertical line of sticks in the middle.
Implementation: Vine ladders are for descending (where as wood ladders are for ascending). Thus, you place a log on the edge, then place one vine ladder block on the side of the log (facing over the edge; this will require log textures with a vine or two strapped around it), and it will tie itself to the log and auto-feed enough vine-ladder blocks into a ladder over the edge block, all the way down 'til it hangs one block above the lowest block, or as far as you have vine ladder blocks to go. If you don't have enough and the ladder is too short, well, have a nice fall! :wink.gif:
This will spare you the need to make excessive use of your tools to mine out paths or from the hazardous habit of digging straight down!
Oh yeah, and if you break the log the entire ladder falls. If you cut or hit it otherwise, it just produces 1 vine and 1 stick. So yeah, be mindful (vines and wood are infinite as long as you make efforts to grow either, so not a big deal).
Logs gain another use, aside from making planks, being the body of trees, and used to build decoratively.
Vines are now entirely useful to you, were as 1.8 it appears that they will only be obstructions, decorative, and I believe causing stone to become mossy stone.
Alternatively string would be used, but because string does not have a renewable and plentiful source, vines are a better alternative. But if you could craft rope or string from wool, then this idea would adopt that method and resource instead of vines.
Other Related Ideas...
For the rest of these ideas we need a new block, the...
Hook
Crafting: Two iron ingots vertically results in 2 or 4 hooks. They are circle/loop style hooks.
Implementation: Hooks only attach to wood, fence, stone, cobblestone, sandstone, brick, snow, and ice (Yes, I said ice). Hooks can be placed on top, below, and on the sides of all these blocks, except fence, which is only above and below.
Vine-Rope
Crafting: A vertical line of 3 vines makes 1 Vine Rope. Slashing it results in the rope breaking, and 2 vines (you destroy the third in cutting the rope)
Implementation: Vine ropes require hooks to work. Any placed vine rope that is cut with a sword results in two vines returning. If you remove the hook, you get the hook and rope, which is only good for placing vine/rope swings.
[Method A] They auto-seek and attach between hooks. I personally don't like this method, but it would be viable enough.
[Method B] You attach each end to the hooks manually, by looking and locking on to one hood and hitting the action will leave you holding the other end, similar to how you can walk around while fishing and the bob will remain in the same spot. Look at another hook and click action to tie the other end to that hook, completing the use of the vine rope.
If you do not attach it to another hook and hit action, you will cut the rope off the one hook, resulting in two vine pieces, unless the hook is placed below a block, and has room to allow for a vine-rope swing to be made. Oh, and you can only move ___ blocks away once you have one end of the vine-rope tied to a hook and move around. If you proceed to fall the rope just snaps into two vine blocks, unless making a vine-rope swing, which in that event you will auto-attach and hang from the vine-rope swing (this way you can actually place the next rope swing in place and cross).
The rest of these are idea made by placement of crafted items... And one is a crafted item...
Vine-Rope Swing
Implementation: Requires 4 blocks of vertical space (1 block being the hook, 1 block being a space between the swing and the block under it). If you hang a hook, by itself, on the bottom of one of the mentioned blocks, and hang a vine rope from it, you will have created a rope swing. It must be within three blocks reach for the player to auto-jump onto the hanging vine rope. The player must then use the direction buttons backwards and forwards to swing, and look rotates the player on the vine, then hit jump to jump off the vine in the direction you were looking. Again, if you get within 3 blocks reach of another hanging vine rope you can swing across chasms. If you get hit by an arrow, you will fall off. If a spider climbs over and bites you, again, you will fall off. Hit with an egg or snowball... same result. If something hits you while on it, you -will- fall off. Oh, and if the rope is hit by arrow or sword, yeah, you should know already. :laugh.gif:
*The rope swing never really moves. It always just hangs static, not animated. When you jump on it, it vanishes, and you see a vine in your view, in a way to portray hanging onto it, and the swinging motion is the only brunt of changes. I do not believe that they would have too much trouble figuring out how to implement the movement/animation. But yes, it is a significant aspect of this suggestion.
These may seem more practical as the game progresses... Just ot certain if they are more befitting a mod or not...
Long Log
Crating: Simply 3 logs stacked horizontally
Implementation: Used to turn vine-rope swings into log traps [Method B].
Log Trap
Implementation:
[Method A] Requires two vine-rope swings with 1-6 blocks between them. Simply place log blocks across, between the ends, and it will auto-form into a log horizontally placed and tied between. This method makes crafting long logs pointless.
[Method B] Requires a long log. Look between any two rope swings with 1-5 blocks between them, look from one to the side of the other, click action, and the log will auto-attach between the two and form the swinging log trap.
*the reason for the animation is because logs floating between two vine-rope swings such as in [Method A] would look horrible if it did not happen.
A & B Continued... by placing a hook on the log and on the ceiling 2 blocks from the center of the log, look at the hook on the log, click action with the vine-rope, it will auto-seek a vertically placed hook, and hold the log with 1 block space between it and the ceiling. If you hit the vine with an arrow or sword it will snap. Additionally, if you place a block with a hook on top of it 2 blocks from the hook in the ceiling in any direction, with the hook 2 blooks from the ceiling hook, and attach a vine-rope, it will extend the line to the log trap, so you can gut if there to make the log fall, which is more convenient for slashing with a sword. If you get crafty you can stretch out a system of hooks to make a...
Trip-Line
Implementation:
[Use 1] By stringing a line from a log trap you can create the classic trip-line trap to trigger the trap releasing. Be mindful that if you trip it to hit an enemy follow you that you must leave yourself room to dodge to the side of the log trap's swing area.
[Use 2] If you put redstone on top of a block, hang a hook from one side, and trip-line across to another block with a hook on its side, tripping the line will trigger a signal down the redstone, which you can use to trigger dispenser traps, or whatever redstone craziness you can come up with.
*Trip Lines are not an original idea, I know. What should be original, however, is the means of implementation between my suggestion of it and that of anyone else. Can't verify it, as I only briefly recall the idea being mentioned in other topics, and don't recall a post yet fully detailing its use as I suggest it could be implemented.
--
Any constructive criticism welcome, but I'm pretty sure I detailed everything clearly enough.
I'd really like to hear about the last three, because they do tie in but they may be excessive. I just feel they are classic ideas that I feel would fit the minecraft image. When I think mod I think what would be entirely out of place, and I don't feel like they are entirely out of place, just possibly too soon to say if they would fit in the timeline of the expansions and changes to be implemented at the moment.
EDIT: I removed the bridge idea, it was simply waaaaayyyy too complicated now that I gave it more thought.
I just like the simple idea of vine ladders, exact same as wooden ladders but made with vines.
Some of these ideas are a bit silly. :tongue.gif:
Yeah, some of them seem too intricate to me too.
The ladder is the focal point, but no, they are not exactly the same. You can not use the wooden ladders to descend, only to ascend. To place wooden ladders to go down you must first jump down (sometimes you can peek over and place some but that is only good for short distances). Sometimes, that fall will kill you, if not leave you with very little health.
With the vine-rope ladders, you throw an anchored ladder down from above, so that you can safely get to lower levels without taking fall damage.
and you could throw it with left click and retrieve with left click
you could use it to climb up things that would be cool and helpful!
I must say, with the removal of the height barriers and larger natural formations apparently being introduced in 1.8, I'm surprised I did not think of a way to rock-climb and scale cliffs.
However, the fact is wooden ladders cover scaling/ascending.
Also, that recipe is 4 blocks high, crafting only has a 3x3 grid, so that wouldn't work.
EDIT: But if you could hook the hooks with the fishing rod and reel yourself up and such that sure would be inventive. :laugh.gif:
EDIT 2: The vine-rope ladder would also make it possible to make Zeppelins, hot air balloons, etc. There are many structural appearances you could pull off with such a ladder that normal wooden ladders currently do not allow you to do.
Since vines are a part of the world with the 1.8 update, I'm sure it will become a desire to see a use for vines.
Currently, from what we've seen, vines are simply an obstruction as well as a natural decoration.
I admit, it may be a little early, and there may be surprises in 1.8, but the images released so far didn't suggest there would be any use for vines just yet.
Some wish to climb them, but because of how they are being implemented, that would be problematic. I'm certain this is why Notch said they will not be scalable.
Thus, this means that we would need to instead make vines an element in which we use to create something new. Meaning that cutting vines would result in vine [segment] blocks being dropped, similar to how cutting sugar cane gives you all of the sugar cane stems, one for each block of height it grew to.
thus we create...
Vine-Rope Ladders
Crafting: similar to how you would make typical wood ladders, just this time you need two vertical lines of vine blocks with a vertical line of sticks in the middle.
Implementation: Vine ladders are for descending (where as wood ladders are for ascending). Thus, you place a log on the edge, then place one vine ladder block on the side of the log (facing over the edge; this will require log textures with a vine or two strapped around it), and it will tie itself to the log and auto-feed enough vine-ladder blocks into a ladder over the edge block, all the way down 'til it hangs one block above the lowest block, or as far as you have vine ladder blocks to go. If you don't have enough and the ladder is too short, well, have a nice fall! :wink.gif:
This will spare you the need to make excessive use of your tools to mine out paths or from the hazardous habit of digging straight down!
Oh yeah, and if you break the log the entire ladder falls. If you cut or hit it otherwise, it just produces 1 vine and 1 stick. So yeah, be mindful (vines and wood are infinite as long as you make efforts to grow either, so not a big deal).
Logs gain another use, aside from making planks, being the body of trees, and used to build decoratively.
Vines are now entirely useful to you, were as 1.8 it appears that they will only be obstructions, decorative, and I believe causing stone to become mossy stone.
Alternatively string would be used, but because string does not have a renewable and plentiful source, vines are a better alternative. But if you could craft rope or string from wool, then this idea would adopt that method and resource instead of vines.
Other Related Ideas...
For the rest of these ideas we need a new block, the...
Hook
Crafting: Two iron ingots vertically results in 2 or 4 hooks. They are circle/loop style hooks.
Implementation: Hooks only attach to wood, fence, stone, cobblestone, sandstone, brick, snow, and ice (Yes, I said ice). Hooks can be placed on top, below, and on the sides of all these blocks, except fence, which is only above and below.
Vine-Rope
Crafting: A vertical line of 3 vines makes 1 Vine Rope. Slashing it results in the rope breaking, and 2 vines (you destroy the third in cutting the rope)
Implementation: Vine ropes require hooks to work. Any placed vine rope that is cut with a sword results in two vines returning. If you remove the hook, you get the hook and rope, which is only good for placing vine/rope swings.
[Method A] They auto-seek and attach between hooks. I personally don't like this method, but it would be viable enough.
[Method B] You attach each end to the hooks manually, by looking and locking on to one hood and hitting the action will leave you holding the other end, similar to how you can walk around while fishing and the bob will remain in the same spot. Look at another hook and click action to tie the other end to that hook, completing the use of the vine rope.
If you do not attach it to another hook and hit action, you will cut the rope off the one hook, resulting in two vine pieces, unless the hook is placed below a block, and has room to allow for a vine-rope swing to be made. Oh, and you can only move ___ blocks away once you have one end of the vine-rope tied to a hook and move around. If you proceed to fall the rope just snaps into two vine blocks, unless making a vine-rope swing, which in that event you will auto-attach and hang from the vine-rope swing (this way you can actually place the next rope swing in place and cross).
The rest of these are idea made by placement of crafted items...
And one is a crafted item...
Vine-Rope Swing
Implementation: Requires 4 blocks of vertical space (1 block being the hook, 1 block being a space between the swing and the block under it). If you hang a hook, by itself, on the bottom of one of the mentioned blocks, and hang a vine rope from it, you will have created a rope swing. It must be within three blocks reach for the player to auto-jump onto the hanging vine rope. The player must then use the direction buttons backwards and forwards to swing, and look rotates the player on the vine, then hit jump to jump off the vine in the direction you were looking. Again, if you get within 3 blocks reach of another hanging vine rope you can swing across chasms. If you get hit by an arrow, you will fall off. If a spider climbs over and bites you, again, you will fall off. Hit with an egg or snowball... same result. If something hits you while on it, you -will- fall off. Oh, and if the rope is hit by arrow or sword, yeah, you should know already. :laugh.gif:
*The rope swing never really moves. It always just hangs static, not animated. When you jump on it, it vanishes, and you see a vine in your view, in a way to portray hanging onto it, and the swinging motion is the only brunt of changes. I do not believe that they would have too much trouble figuring out how to implement the movement/animation. But yes, it is a significant aspect of this suggestion.
These may seem more practical as the game progresses...
Just ot certain if they are more befitting a mod or not...
Long Log
Crating: Simply 3 logs stacked horizontally
Implementation: Used to turn vine-rope swings into log traps [Method B].
Log Trap
Implementation:
[Method A] Requires two vine-rope swings with 1-6 blocks between them. Simply place log blocks across, between the ends, and it will auto-form into a log horizontally placed and tied between. This method makes crafting long logs pointless.
[Method B] Requires a long log. Look between any two rope swings with 1-5 blocks between them, look from one to the side of the other, click action, and the log will auto-attach between the two and form the swinging log trap.
*the reason for the animation is because logs floating between two vine-rope swings such as in [Method A] would look horrible if it did not happen.
A & B Continued... by placing a hook on the log and on the ceiling 2 blocks from the center of the log, look at the hook on the log, click action with the vine-rope, it will auto-seek a vertically placed hook, and hold the log with 1 block space between it and the ceiling. If you hit the vine with an arrow or sword it will snap. Additionally, if you place a block with a hook on top of it 2 blocks from the hook in the ceiling in any direction, with the hook 2 blooks from the ceiling hook, and attach a vine-rope, it will extend the line to the log trap, so you can gut if there to make the log fall, which is more convenient for slashing with a sword. If you get crafty you can stretch out a system of hooks to make a...
Trip-Line
Implementation:
[Use 1] By stringing a line from a log trap you can create the classic trip-line trap to trigger the trap releasing. Be mindful that if you trip it to hit an enemy follow you that you must leave yourself room to dodge to the side of the log trap's swing area.
[Use 2] If you put redstone on top of a block, hang a hook from one side, and trip-line across to another block with a hook on its side, tripping the line will trigger a signal down the redstone, which you can use to trigger dispenser traps, or whatever redstone craziness you can come up with.
*Trip Lines are not an original idea, I know. What should be original, however, is the means of implementation between my suggestion of it and that of anyone else. Can't verify it, as I only briefly recall the idea being mentioned in other topics, and don't recall a post yet fully detailing its use as I suggest it could be implemented.
--
Any constructive criticism welcome, but I'm pretty sure I detailed everything clearly enough.
I'd really like to hear about the last three, because they do tie in but they may be excessive. I just feel they are classic ideas that I feel would fit the minecraft image. When I think mod I think what would be entirely out of place, and I don't feel like they are entirely out of place, just possibly too soon to say if they would fit in the timeline of the expansions and changes to be implemented at the moment.
EDIT: I removed the bridge idea, it was simply waaaaayyyy too complicated now that I gave it more thought.
Yeah, some of them seem too intricate to me too.
The ladder is the focal point, but no, they are not exactly the same. You can not use the wooden ladders to descend, only to ascend. To place wooden ladders to go down you must first jump down (sometimes you can peek over and place some but that is only good for short distances). Sometimes, that fall will kill you, if not leave you with very little health.
With the vine-rope ladders, you throw an anchored ladder down from above, so that you can safely get to lower levels without taking fall damage.
iron
vine
vine
vine
and you could throw it with left click and retrieve with left click
you could use it to climb up things that would be cool and helpful!
"I only devoured two men"
I must say, with the removal of the height barriers and larger natural formations apparently being introduced in 1.8, I'm surprised I did not think of a way to rock-climb and scale cliffs.
However, the fact is wooden ladders cover scaling/ascending.
Also, that recipe is 4 blocks high, crafting only has a 3x3 grid, so that wouldn't work.
EDIT: But if you could hook the hooks with the fishing rod and reel yourself up and such that sure would be inventive. :laugh.gif:
EDIT 2: The vine-rope ladder would also make it possible to make Zeppelins, hot air balloons, etc. There are many structural appearances you could pull off with such a ladder that normal wooden ladders currently do not allow you to do.