Can the performance of the game be maintained if data for the blocks that should not be visible are not sent to the client until they can be seen? This is mostly to address X Ray texture packs making ores and chests completely visible. This is in regards to SMP.
Not at all, The block is still there, You just, Dont exactly see it.
Maybe itll cut down a few KB due to the picture being smaller?
Try using gamebooster.
Not at all, The block is still there, You just, Dont exactly see it.
Maybe itll cut down a few KB due to the picture being smaller?
Try using gamebooster.
I don't think you understood what I was asking or I do not understand your answer. In order to prevent clients from being able to pinpoint ores and chests in a chunk, you would need to not send the entire chunk to the client. If you only sent blocks based on what the user should be able to see, as determined by the server, then the client wouldn't be able to show users where diamond deposits and chests are. This would without a doubt decrease the performance of the server and the client depending on the connection. I am wondering if this is doable without decreasing performance to the point that the end user would be able to notice the performance drop.
According to what I read,
And what I understand,
Yes I think youd notice.
But if your just editing it on a texturepack, No not at all.
The Block Itself is still there, You just edited how it looks like.
there are bukkit plugins that provide for this. Basically they send only stone until somebody reveals a ore block. Seems to work fine. There is sometimes a short delay between when you reveal a block and it magically turns from stone to the ore, but it's manageable.
Try using gamebooster.
Gamebooster is an utter waste of time. Much like a vast proportion of IObit's products.
there are bukkit plugins that provide for this. Basically they send only stone until somebody reveals a ore block. Seems to work fine. There is sometimes a short delay between when you reveal a block and it magically turns from stone to the ore, but it's manageable.
While this wouldn't be a flashy new demo feature to include, restricting info sent to clients would make this game much more appealing in SMP for players who like PvP. Currently, there is no reason to participate since it is so easy to cheat when looking for hidden bases and ores when the server doesn't utilize plugins. Even being able to find underground caverns with the additional client info makes it much less appealing to participate in vanilla servers.
What you are talking about is basically doing view frustum culling on the blocks before they are even sent to client and is a good idea. There is no reason a client even needs to know anything about what is behind a block until it breaks. It gets complicated when you start dealing with blocks that are exposed to air that you might be able to see if you moved. I would rather deal with waiting for bits of the world to load when I move or mine than for people to be able to use x-ray mods to find ores and hidden basses.
Maybe itll cut down a few KB due to the picture being smaller?
Try using gamebooster.
I don't think you understood what I was asking or I do not understand your answer. In order to prevent clients from being able to pinpoint ores and chests in a chunk, you would need to not send the entire chunk to the client. If you only sent blocks based on what the user should be able to see, as determined by the server, then the client wouldn't be able to show users where diamond deposits and chests are. This would without a doubt decrease the performance of the server and the client depending on the connection. I am wondering if this is doable without decreasing performance to the point that the end user would be able to notice the performance drop.
And what I understand,
Yes I think youd notice.
But if your just editing it on a texturepack, No not at all.
The Block Itself is still there, You just edited how it looks like.
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Curse PremiumGamebooster is an utter waste of time. Much like a vast proportion of IObit's products.
While this wouldn't be a flashy new demo feature to include, restricting info sent to clients would make this game much more appealing in SMP for players who like PvP. Currently, there is no reason to participate since it is so easy to cheat when looking for hidden bases and ores when the server doesn't utilize plugins. Even being able to find underground caverns with the additional client info makes it much less appealing to participate in vanilla servers.