Cement would be something that could be applied to individual blocks (by crafting them with a bucket of it) so that they would stick together and would all be pushed or retracted at once when a piston moved them. The limits of only up to 16 blocks being moved at once would apply vertically and horizontally as well, so only up to a 16x16x16 cube could be moved. To prevent having to double the number of block IDs it would only work on common blocks like wood, logs, cobblestone, stone, dirt, etc. (It would be possible to apply cement to pistons as well.)
Hinges would act somewhat like pistons. When they are powered, they would rotate the block next to them by 90 degrees if nothing was in the way. If that block and others had cement on them, those blocks would be rotated as well. Hinges would orient themselves to face the player upon being placed, and would by default rotate upwards (if facing horizontally) or towards the north side of the hinge (if facing up or down). After that, if the player right clicks one of the other three faces next to the one which the hinge is oriented to face, the hinge will then rotate between that face and the original face.
is redstone
180 degree hinges would be craftable from two regular hinges with cement between them and, like the regular hinges, would face towards the player when placed. They would obviously swing towards the opposite face and, again like the regular hinges, would swing upwards or north by default. Right-clicking one of the other three non-hinge face sides would set the hinge to rotate in that direction.
This is actually quite decent, everything has a purpose. Though, crafting recipies would be nice.
Hinge?:
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WOOT! MORE SHOOTY STUFF!
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check out the better than wolves mod it has buckets of cement which if you right click with them they drop a substance like water and it spreads untill it dries and then it hardens to smooth stone.
check out the better than wolves mod it has buckets of cement which if you right click with them they drop a substance like water and it spreads untill it dries and then it hardens to smooth stone.
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This is the first time a hinge system has been suggested that makes even a remote amount of sense.
My question is: Does it switch instantly?
If so, does it register blocks in between its two positions to be "in the way," and if so, what exactly would the shape of the obstruction zone be?
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If you are about to make a rebuttal, consider responding to the entire post.
This is the first time a hinge system has been suggested that makes even a remote amount of sense.
My question is: Does it switch instantly?
If so, does it register blocks in between its two positions to be "in the way," and if so, what exactly would the shape of the obstruction zone be?
I'd say there would be some sort of switching animation. My idea for calculating the obstruction zone (at least for one dimensional groups of blocks, I haven't thought it out for two and three dimensions) was to create a square with two of the sides being the start points of the blocks and the end points, and it would then figure out which blocks within the square were less than one side length of the square from the corner where the hinge was. If all the blocks within the zone were not occupied the hinge would be able to move.
Hinges would act somewhat like pistons. When they are powered, they would rotate the block next to them by 90 degrees if nothing was in the way. If that block and others had cement on them, those blocks would be rotated as well. Hinges would orient themselves to face the player upon being placed, and would by default rotate upwards (if facing horizontally) or towards the north side of the hinge (if facing up or down). After that, if the player right clicks one of the other three faces next to the one which the hinge is oriented to face, the hinge will then rotate between that face and the original face.
is redstone
180 degree hinges would be craftable from two regular hinges with cement between them and, like the regular hinges, would face towards the player when placed. They would obviously swing towards the opposite face and, again like the regular hinges, would swing upwards or north by default. Right-clicking one of the other three non-hinge face sides would set the hinge to rotate in that direction.
Hinge?:
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens. (Griefing is an art. And a lot of dead creepers.)
I don't think you actually read the suggestion...
I hadn't really thought that far, but something like that, with redstone in the middle. For cement probably something like water, sand, and gravel.
Something of this kind was indeed suggested with slimeballs, but it was both more limited and would cause confusions between textures of pistons.
I suggest that you read this.
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Like pistons, hinges would point towards where you where when you placed them. I've clarified a bit more in the original post.
My question is: Does it switch instantly?
If so, does it register blocks in between its two positions to be "in the way," and if so, what exactly would the shape of the obstruction zone be?
I'd say there would be some sort of switching animation. My idea for calculating the obstruction zone (at least for one dimensional groups of blocks, I haven't thought it out for two and three dimensions) was to create a square with two of the sides being the start points of the blocks and the end points, and it would then figure out which blocks within the square were less than one side length of the square from the corner where the hinge was. If all the blocks within the zone were not occupied the hinge would be able to move.