In minecraft multiplayer you should be able to lock blocks or own land. I know you can lock doors to keep people out, but a lot of people just break the blocks around your door and take what ever is inside. I just had a shop griefed online and they took anything out of my chests that wasnt locked and broke blocks to get in. It's just an idea but it would still be nice in smp
Worldguard plugin? Factions? Those plugins work, if you are asking for a feature like that to be created in the vanilla version, you should be contacting Mojang via twitter to get it noticed by them :smile.gif:
The suggestions forum is to suggest things; if lots of people back you up, that's good. Who's Notch more likely to listen to, one person, or one thousand?
I like the idea, but it seems kind of geared towards those in SMP. What if he makes this into update 2.0, only for this? Would be a waste for people that only play SSP. Plus, you'd need to make new blocks, and all around new stuff. Good in theory, but when you go in depth, not as much. Still, I support.
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In minecraft multiplayer you should be able to lock blocks or own land. I know you can lock doors to keep people out, but a lot of people just break the blocks around your door and take what ever is inside. I just had a shop griefed online and they took anything out of my chests that wasnt locked and broke blocks to get in. Please add something like this because it would be a way to stop people from griefing
How about also making the doors stay where they are when the block beneath them is removed?
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Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
Please click the dragons, they need to grow. Also, my fully grown dragons can be found in my bio.
How about also making the doors stay where they are when the block beneath them is removed?
This doesn't really make sense. If you wanted people to stay out by making the doors stay where they are, they could always just dig to the sides or a couple blocks underneath it, so it wouldn't really help.
I mostly play single-player, yet I'm pleased with the idea of owning land. It removes one of the big problems I have with moving to multiplayer with strangers and possible griefers. In fact, it removes two of the problems I have with the move.
First, it would prevent people from messing with my stuff once I put it together. It's bad enough to lose a bunch of goodies to lava or a creeper; it'd be worse to come home from a disappointing loss and realize that everything you've ever worked for on the server has been stolen or destroyed. Some level of owned property would go a long way toward solving that.
Secondly, in joining a server of strangers, I'm not entirely sure what I'm allowed to touch and what not, so in general I don't touch anything until I'm way out in the wilderness. And even then, I started digging on a beach and realized that someone had put cobble right under the sand, so I was inadvertently affecting someone's project without wanting to. Some level of ownership, and some level of marking that ownership, would help.
Now, let's consider how best to do this.
First, it'd be best if the ownership wasn't naturally bedrock-to-sky. Perhaps for some servers this would be appropriate, but for others, they might arrange for stacked areas, or one person has above-ground and the other underneath, or nobody owns the sky, or anybody can dig anywhere so long as no one messes with the surface dwellings, etc. I'm not sure how this might be accomplished, and how it could affect people who wanted to build high (perhaps you'd have to bargain to get 2 plots, one earthbound and one the sky above it?)... maybe certain servers would set the maximum non-admin build to be a certain height.
And secondly, there should be some visual cue as to the boundaries. I'm really not sure how to accomplish this. Maybe it'd be best to agree on some sort of method for the server, e.g. mark your boundary with a fence and leave a 4-square path between any two plots. That wouldn't be done with code, then. Perhaps Notch could add a second "fence" item that would be specifically used to set ownership boundaries (so as not to cripple the use of fences as decoration). Perhaps you could even turn the fence "off" as far as graphics: Redstone power would cause the fence to be invisible to others, though perhaps to give a sound effect when you crossed it.
Another possible addition: setting mobs to not cross boundaries. So you could make a town that mobs wouldn't spawn in and wouldn't enter. If this were allowed in single-player, the "fence" used to mark boundaries would have to be pretty hard to make... or maybe the generator that powered the protection would be hard to make.
Actually... yeah. Put a couple of the hardest blocks to find into the "generator" block, and have that power a set amount of fence posts. You wouldn't even have to make a second fence type, then--fences not attached to the generator would be normal. But a generator would cause a length of fence to become an invisible boundary that mobs wouldn't cross and, if it completed a circuit, mobs wouldn't spawn inside.
The suggestions forum is to suggest things; if lots of people back you up, that's good. Who's Notch more likely to listen to, one person, or one thousand?
I like the idea, but it seems kind of geared towards those in SMP. What if he makes this into update 2.0, only for this? Would be a waste for people that only play SSP. Plus, you'd need to make new blocks, and all around new stuff. Good in theory, but when you go in depth, not as much. Still, I support.
How about also making the doors stay where they are when the block beneath them is removed?
Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
Monsters in this game make sense, Nether portals mostly make sense, but floating doors? That's just pushin' it.
I could make a floating door if I wanted too. And I still think they should need it to be placed, just not to remain in existence..
Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
This doesn't really make sense. If you wanted people to stay out by making the doors stay where they are, they could always just dig to the sides or a couple blocks underneath it, so it wouldn't really help.
If only I could aim.
First, it would prevent people from messing with my stuff once I put it together. It's bad enough to lose a bunch of goodies to lava or a creeper; it'd be worse to come home from a disappointing loss and realize that everything you've ever worked for on the server has been stolen or destroyed. Some level of owned property would go a long way toward solving that.
Secondly, in joining a server of strangers, I'm not entirely sure what I'm allowed to touch and what not, so in general I don't touch anything until I'm way out in the wilderness. And even then, I started digging on a beach and realized that someone had put cobble right under the sand, so I was inadvertently affecting someone's project without wanting to. Some level of ownership, and some level of marking that ownership, would help.
Now, let's consider how best to do this.
First, it'd be best if the ownership wasn't naturally bedrock-to-sky. Perhaps for some servers this would be appropriate, but for others, they might arrange for stacked areas, or one person has above-ground and the other underneath, or nobody owns the sky, or anybody can dig anywhere so long as no one messes with the surface dwellings, etc. I'm not sure how this might be accomplished, and how it could affect people who wanted to build high (perhaps you'd have to bargain to get 2 plots, one earthbound and one the sky above it?)... maybe certain servers would set the maximum non-admin build to be a certain height.
And secondly, there should be some visual cue as to the boundaries. I'm really not sure how to accomplish this. Maybe it'd be best to agree on some sort of method for the server, e.g. mark your boundary with a fence and leave a 4-square path between any two plots. That wouldn't be done with code, then. Perhaps Notch could add a second "fence" item that would be specifically used to set ownership boundaries (so as not to cripple the use of fences as decoration). Perhaps you could even turn the fence "off" as far as graphics: Redstone power would cause the fence to be invisible to others, though perhaps to give a sound effect when you crossed it.
Another possible addition: setting mobs to not cross boundaries. So you could make a town that mobs wouldn't spawn in and wouldn't enter. If this were allowed in single-player, the "fence" used to mark boundaries would have to be pretty hard to make... or maybe the generator that powered the protection would be hard to make.
Actually... yeah. Put a couple of the hardest blocks to find into the "generator" block, and have that power a set amount of fence posts. You wouldn't even have to make a second fence type, then--fences not attached to the generator would be normal. But a generator would cause a length of fence to become an invisible boundary that mobs wouldn't cross and, if it completed a circuit, mobs wouldn't spawn inside.
I'm liking the possibilities.
My nephews and I have started posting Minecraft videos on my YouTube channel! Fairly random, but enjoyable.
General schedule is 4 PM Mon-Fri and 10 AM Saturdays. Most popular MC vid so far is the one Vechs laughed at on Twitter!