Add to zombie: When A a zombie spots a player, all zombies in a small area will also be alerted
Add to Endermen: When you kill an endermen with a weapon that can break, the amount the weapon will be damaged will be multiplied by 10.
Add to Chickens: Upon being hit chickens will enter "scared mode" where they will move slightly faster and try to move away from the player. During this time the chicken would look and act panicked.
New Mobs
Slime Spawner - A type of mob spawner specifically for slimes. When you find a slime spawner, it will be oozing green slime from the ceiling (spawns on celing) and drop tiny blobs of slimes directly below it. Upon hitting the floor the blob will become a tiny slime, and upon hitting a slime the size of the slime will increase.
Killer Bees - This mob is a slowly spreading, taking territory and building bee mob spawners on trees as it spreads. The swarms fly of course but are fairly weak. This mob may only spawn in the forest and drops honey upon death (so you can farm them). If you hit a bee's nest, the bee(s) of that nest will immediately target you.
Bull - This mob sleeps through the day and is very territorial. Unlike a cow this mob has horns and is mostly colored grey. Upon a player entering its sight range, the bull will wake up and make itself noticeable (grunt). If a certain time limit is reached and the player has not left its sight range (or you attack the bull/a nearby cow), it will attack and continue to track the player until it or the player dies. The bull is quite large mob and is able to break terrain/trees it bumps into, but the bull unfortunately is also so large it will fall through ice it walks on, it cannot swim. When this mob drops below half health, it becomes angry and receives a small speed boost (or maybe only then does it gain the terrain breaking ability). This mob drops a horn upon death.
Skeletal Warrior: A skeleton holding a shield and sword rather then a bow. From the front this mob is immune to attacks made by bows. This mob wears a helmet to distinguish it from other skeletons. Upon death this mob drops bones.
Skeletal Commander - A spider jockey variant (except a skeletal warrior rides with a ghostly sword, a different helmet and a red flag on its back). This mob lays sieges to players it see's.
This mob has a second sight range which has triple the range of its first, but this second sight range can only see players illuminated by a torch.
When the spider it rides climbs up a wall, it will create webs (basically a ladder), and nearby mobs will be able to follow the web up the terrain.
Nearby Mobs act differently when this mob appears, grouping together and following their commander with shared sight ranges.
This mob ignites during the day, losing its followers in its death.
When this mob dies it drops a ghostly iron sword.
This mob is honorable and will not rally other mobs for or target an unarmed player unless attacked.
Golden Chicken - A passive mob which avoids players at all costs. Upon entering its sight range/line of sight the golden chicken will immediately enter "scared" mode (tries to run away from the player). The golden chicken runs away faster then players, and has triple the jump height of the usual mob. Upon catching a golden chicken it will drop a golden egg (crafted for gold) before becoming a normal chicken.
Add items:
Shield - Blocks arrow attacks from the front (but can be damaged like armor)
Flaming Arrow - Craft torch with arrow
Add Achievement - Headhunter: Kill 3 bulls
King of the Hill - Kill 5 Commanders
One suggestion per thread, if possible, I'd say remove the shield and flaming arrow bits as both have been suggested before. Also, would the bees spread whilst you weren't there? I'm guessing that they wouldn't, since furnaces etc. don't work whilst you're away. However, I do quite like these ideas!
Apologies. I briefly glimpsed through it as I've been on other forums before often.
I just read the guide to posting just in case. Would you like me to separate them or am I good here?
And yes the bees would only spread if your there. Otherwise you would explore, go back to your shelter, and then come back a long time after and find the ENTIRE forest covered with bee's.
Add to Endermen: When you kill an endermen with a weapon that can break, the amount the weapon will be damaged will be multiplied by 10.
Add to Chickens: Upon being hit chickens will enter "scared mode" where they will move slightly faster and try to move away from the player. During this time the chicken would look and act panicked.
New Mobs
Slime Spawner - A type of mob spawner specifically for slimes. When you find a slime spawner, it will be oozing green slime from the ceiling (spawns on celing) and drop tiny blobs of slimes directly below it. Upon hitting the floor the blob will become a tiny slime, and upon hitting a slime the size of the slime will increase.
Killer Bees - This mob is a slowly spreading, taking territory and building bee mob spawners on trees as it spreads. The swarms fly of course but are fairly weak. This mob may only spawn in the forest and drops honey upon death (so you can farm them). If you hit a bee's nest, the bee(s) of that nest will immediately target you.
Bull - This mob sleeps through the day and is very territorial. Unlike a cow this mob has horns and is mostly colored grey. Upon a player entering its sight range, the bull will wake up and make itself noticeable (grunt). If a certain time limit is reached and the player has not left its sight range (or you attack the bull/a nearby cow), it will attack and continue to track the player until it or the player dies. The bull is quite large mob and is able to break terrain/trees it bumps into, but the bull unfortunately is also so large it will fall through ice it walks on, it cannot swim. When this mob drops below half health, it becomes angry and receives a small speed boost (or maybe only then does it gain the terrain breaking ability). This mob drops a horn upon death.
Skeletal Warrior: A skeleton holding a shield and sword rather then a bow. From the front this mob is immune to attacks made by bows. This mob wears a helmet to distinguish it from other skeletons. Upon death this mob drops bones.
Skeletal Commander - A spider jockey variant (except a skeletal warrior rides with a ghostly sword, a different helmet and a red flag on its back). This mob lays sieges to players it see's.
This mob has a second sight range which has triple the range of its first, but this second sight range can only see players illuminated by a torch.
When the spider it rides climbs up a wall, it will create webs (basically a ladder), and nearby mobs will be able to follow the web up the terrain.
Nearby Mobs act differently when this mob appears, grouping together and following their commander with shared sight ranges.
This mob ignites during the day, losing its followers in its death.
When this mob dies it drops a ghostly iron sword.
This mob is honorable and will not rally other mobs for or target an unarmed player unless attacked.
Golden Chicken - A passive mob which avoids players at all costs. Upon entering its sight range/line of sight the golden chicken will immediately enter "scared" mode (tries to run away from the player). The golden chicken runs away faster then players, and has triple the jump height of the usual mob. Upon catching a golden chicken it will drop a golden egg (crafted for gold) before becoming a normal chicken.
Add items:
Shield - Blocks arrow attacks from the front (but can be damaged like armor)
Flaming Arrow - Craft torch with arrow
Add Achievement - Headhunter: Kill 3 bulls
King of the Hill - Kill 5 Commanders
Apologies. I briefly glimpsed through it as I've been on other forums before often.
I just read the guide to posting just in case. Would you like me to separate them or am I good here?
And yes the bees would only spread if your there. Otherwise you would explore, go back to your shelter, and then come back a long time after and find the ENTIRE forest covered with bee's.