With the new "Experience" and "Combat" system coming in 1.8 I think I have an interesting idea on where we could allocate those Skill Points.
So, my idea is there will be a button that shall open up a new window labeled the "Skill Tree". There would be tabs such as -Strength- -Agility- -Luck- etc. Each skill having it's own benefits. For instance, there would now be a required amount of strength to equip swords and pickaxes. So that maybe a Diamond Pickaxe would require 50 strength. Notch was talking about how this update was supposed to add a more rewarding experience. This is exactly what this shall do. By needing 50 strength, it will encourage people to battle monsters(I think he should get rid of, or make small, the experience gaining from friendly mobs like chickens) so that you actually HAVE to explore caves and engage in combat.
Well? Tell me what you think? :3
P.S. With this idea, obviously skill points would stack, and the idea for them to disappear after death would be put out of the picture.
By adding level limitations, you're destroying one of the most attractive aspects of minecraft. You say you want people to HAVE to go fight monsters? I say you were dropped as a baby.
Currently, there are no level based limitations in minecraft. Your skill at doing a certain task is derived solely from your actual skill. The only limitations in place are your actual abilities, and tool tiers. I for one wouldn't like a game where I have to grind some skill that I don't care about in order to do something that I want to do. Minecraft isn't an rgp. Minecraft is a creative/survival building game.
Not everyone wants to fight monsters. Some of us prefer to design complex systems and structures, some of us want to create beautiful creations. The wonderful thing about minecraft is that you can choose what you want to do. You aren't being forced to do anything (except mine and craft). Most of the people who I know who play minecraft only consider combat to be secondary or less important. They have found more enjoyable things to do.
Let people do what they want to do without having to grind some skill that they don't care about. Your idea does not add a more rewarding experience; it adds more limits.
By adding level limitations, you're destroying one of the most attractive aspects of minecraft. You say you want people to HAVE to go fight monsters? I say you were dropped as a baby.
Currently, there are no level based limitations in minecraft. Your skill at doing a certain task is derived solely from your actual skill. The only limitations in place are your actual abilities, and tool tiers. I for one wouldn't like a game where I have to grind some skill that I don't care about in order to do something that I want to do. Minecraft isn't an rgp. Minecraft is a creative/survival building game.
Not everyone wants to fight monsters. Some of us prefer to design complex systems and structures, some of us want to create beautiful creations. The wonderful thing about minecraft is that you can choose what you want to do. You aren't being forced to do anything (except mine and craft). Most of the people who I know who play minecraft only consider combat to be secondary or less important. They have found more enjoyable things to do.
Let people do what they want to do without having to grind some skill that they don't care about. Your idea does not add a more rewarding experience; it adds more limits.
Well said, I do not have a returning argument. o.o
Using certain items should never be influenced by experience. Period. The game is about mining, crafting, and building at it's core, forcing you to fight to do one of those things is not a smart move. I like the idea of a skill tree but it should be more about little extra bonuses, not earning back the right to do things that we could do before 1.8
I would like little bonuses like increased damage/sprint speed, jump height, that kind of thing.
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A skill tree generally attributes to skills located in a drop-down tree.
This is just an achievement/unlock system.
A skill should be an ability not otherwise present/possible without investment like double-jump, tumble, jump-dash, high-jump, double-shot, etc.
As you have even said in your own words, you are "forced" to perform monotonous grinding for "insert arbitrary value" number of times to obtain a "skill" where the player is rather unrestricted at the moment. I mean, hell, you can have a dirt-survival game where you impose your own restrictions. You want a 8 torch deathmatch*? I won't stop you, and neither will the game.
*8 torch death match means you play the game with only 8 torches, ever.
Seeing as this is an ability unlock system that restricts present functionality, I'll say no. If your suggestion comes to reflect unlockable skills such as presented above, I will be enamored of it.
Umm, this is a good idea, but I don't agree with it. Confusing I know.
I have like all my files played on Peaceful, because I just want to build things, and stuff. I only change to get things like gunpowder from creepers, so I can make TNT to blow up stuff (that gets in my way). Those parentheses were pointless, I know.
But yeah, then I would have to fight a BUNCH of monsters just so I can mine obsidian to use it in my buildings... Not the most attractive thing I knew of.
Then again they said they would implement that creative mode in 1.8, so I wonder if you could convert your files...?
Umm, this is a good idea, but I don't agree with it. Confusing I know.
I have like all my files played on Peaceful, because I just want to build things, and stuff. I only change to get things like gunpowder from creepers, so I can make TNT to blow up stuff (that gets in my way). Those parentheses were pointless, I know.
But yeah, then I would have to fight a BUNCH of monsters just so I can mine obsidian to use it in my buildings... Not the most attractive thing I knew of.
Then again they said they would implement that creative mode in 1.8, so I wonder if you could convert your files...?
You supposedly can switch between Creative and Survival by exiting the world and changing it in the world selection screen. But there is also a World Options menu which supposedly allows you to turn XP off.
But I do agree, we should not be penalized for things we could already do. Bonuses like the ones I said before or things like a chance to get an additional wheat when harvesting or slower Hunger bar reduction would be awesome though.
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Subtlety - Moving with grace and speed
Swordsmanship - Prowess with close ranged combat
Archery - For those whom enjoy hearing the pluck of a bowstring
Acrobatics - When you just need a little high.
All skills cost acuity. Each player has 100 acuity.
Subtlety: Improved Mobility
Max Rank 5
COST: 15 acuity/rank
Movement speed +5/10/15/20/25%
Tumble
Max Rank 5
COST: 10 acuity/rank
When a player presses crouch after a dash, the player tumbles 3m forward and receives no damage during the tumble. Player can tumble once every 30/24/18/12/6 seconds.
Improved Dash
Max Rank 5
COST: 15 acuity/rank
Decreases the time between dashing by 15/27/37/45/55%
Air Dash
Max Rank 5
Requires rank 3 Double Jump from the acrobatics tree.
COST: 10 acuity/rank
Allows a player to dash while in mid air. A player cannot tumble after an air dash and it consumes dash. The next dash or air dash cannot be used for another 60/45/35/30/20 seconds.
Burning Speed
Max Rank 5
COST: 15 acuity/rank
Increases player movement while burning by 5/10/15/20/25%. Additionally, creates a burning trail behind player that damages enemies. Each trail section lasts for 1 second.
Rapid Spin
Requires rank 2 Tumble from the subtlety tree.
Max Rank 5
COST: 10 acuity/rank
When the player presses crouch twice in a row, he spins for 1 second. While spinning, the player receives no damage. Rapid spin uses up a tumble and can be used only when tumble can be used.
etc. I should make my own suggestion about that, but I'll play nice for right now and show you how I would implement the system.
P.S. With this idea, obviously skill points would stack, and the idea for them to disappear after death would be put out of the picture.
Diamonds for u :biggrin.gif:
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU...
Lol I think we should change this than. I'll add it to the post. ^-^
Currently, there are no level based limitations in minecraft. Your skill at doing a certain task is derived solely from your actual skill. The only limitations in place are your actual abilities, and tool tiers. I for one wouldn't like a game where I have to grind some skill that I don't care about in order to do something that I want to do. Minecraft isn't an rgp. Minecraft is a creative/survival building game.
Not everyone wants to fight monsters. Some of us prefer to design complex systems and structures, some of us want to create beautiful creations. The wonderful thing about minecraft is that you can choose what you want to do. You aren't being forced to do anything (except mine and craft). Most of the people who I know who play minecraft only consider combat to be secondary or less important. They have found more enjoyable things to do.
Let people do what they want to do without having to grind some skill that they don't care about. Your idea does not add a more rewarding experience; it adds more limits.
YUM YUM YUM!
Well said, I do not have a returning argument. o.o
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ModeratorI would like little bonuses like increased damage/sprint speed, jump height, that kind of thing.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
This is just an achievement/unlock system.
A skill should be an ability not otherwise present/possible without investment like double-jump, tumble, jump-dash, high-jump, double-shot, etc.
As you have even said in your own words, you are "forced" to perform monotonous grinding for "insert arbitrary value" number of times to obtain a "skill" where the player is rather unrestricted at the moment. I mean, hell, you can have a dirt-survival game where you impose your own restrictions. You want a 8 torch deathmatch*? I won't stop you, and neither will the game.
*8 torch death match means you play the game with only 8 torches, ever.
Seeing as this is an ability unlock system that restricts present functionality, I'll say no. If your suggestion comes to reflect unlockable skills such as presented above, I will be enamored of it.
Sorry.
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I have like all my files played on Peaceful, because I just want to build things, and stuff. I only change to get things like gunpowder from creepers, so I can make TNT to blow up stuff (that gets in my way). Those parentheses were pointless, I know.
But yeah, then I would have to fight a BUNCH of monsters just so I can mine obsidian to use it in my buildings... Not the most attractive thing I knew of.
Then again they said they would implement that creative mode in 1.8, so I wonder if you could convert your files...?
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ModeratorYou supposedly can switch between Creative and Survival by exiting the world and changing it in the world selection screen. But there is also a World Options menu which supposedly allows you to turn XP off.
But I do agree, we should not be penalized for things we could already do. Bonuses like the ones I said before or things like a chance to get an additional wheat when harvesting or slower Hunger bar reduction would be awesome though.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Subtlety - Moving with grace and speed
Swordsmanship - Prowess with close ranged combat
Archery - For those whom enjoy hearing the pluck of a bowstring
Acrobatics - When you just need a little high.
All skills cost acuity. Each player has 100 acuity.
Subtlety:
Improved Mobility
Max Rank 5
COST: 15 acuity/rank
Movement speed +5/10/15/20/25%
Tumble
Max Rank 5
COST: 10 acuity/rank
When a player presses crouch after a dash, the player tumbles 3m forward and receives no damage during the tumble. Player can tumble once every 30/24/18/12/6 seconds.
Improved Dash
Max Rank 5
COST: 15 acuity/rank
Decreases the time between dashing by 15/27/37/45/55%
Air Dash
Max Rank 5
Requires rank 3 Double Jump from the acrobatics tree.
COST: 10 acuity/rank
Allows a player to dash while in mid air. A player cannot tumble after an air dash and it consumes dash. The next dash or air dash cannot be used for another 60/45/35/30/20 seconds.
Burning Speed
Max Rank 5
COST: 15 acuity/rank
Increases player movement while burning by 5/10/15/20/25%. Additionally, creates a burning trail behind player that damages enemies. Each trail section lasts for 1 second.
Rapid Spin
Requires rank 2 Tumble from the subtlety tree.
Max Rank 5
COST: 10 acuity/rank
When the player presses crouch twice in a row, he spins for 1 second. While spinning, the player receives no damage. Rapid spin uses up a tumble and can be used only when tumble can be used.
etc. I should make my own suggestion about that, but I'll play nice for right now and show you how I would implement the system.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)