Ok all my other ideas, everyone said they sucked or it was all wrong.
But now I got a cool idea for your castles in MINECRAFT!
DRAWBRIDGES!
Now you need to craft 45 parts to make this dawbridge.
First:
The bridge it-self.
(Think you have this on a 3x3 crafting table).
Now you have the crank!
You must craft a crank engine!
The coal will power the Drawbridge!
Ok now you need to craft 2 Ropes.
Get string from
Then do this:
(Since theres no string icon im doing this old school).
(String) (String) (String)
And now you get 2 ropes.
Time for the drawbridge itself!
And there you go!
Now do this:
(Rope) (Drawbridge) (Rope)
(Crank)(Crank Engine)
And there you go! Enjoy and post more ideas or comment the idea!
Thanks. ChesseBuger
Much as I would like to have drawbridges, I think this approach sort of misses the point of Minecraft, which is to try to build things out of the available resources, and as others have pointed out, there are several ways to achieve drawbridge-like effects already.
What I think would be better than a dedicated drawbridge object would be to come up with some way to make the essential components that don't yet exist in Minecraft. In particular, for a drawbridge, you'd need some kind of hinge or joint around which a block or series of blocks could pivot, probably redstone operated. Then you could have a row of hinges along the bottom and a rectangle of planks that would pivot down across your moat. But more importantly, you'd be able to make all sorts of other interesting devices.
Another, perhaps closely related item would be a chain or rope, which is often suggested but seems very difficult to integrate with the basic engine. But if the hinge existed, it would be in principle possible to make a sort of chain by linking together hinge after hinge after hinge. Attached at one end to pistons, you could even pull on them.
But this is really hard to imagine fitting into the current MC world structure. Blocks are pretty much defined by (1) their position and (2) their type, and sometimes also have an orientation. Systems that move blocks around freely seem to be really hard to implement. Pistons and sand/gravel seem to be the limit, plus of course the behaviour of fluids.
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But now I got a cool idea for your castles in MINECRAFT!
DRAWBRIDGES!
Now you need to craft 45 parts to make this dawbridge.
First:
The bridge it-self.
(Think you have this on a 3x3 crafting table).
Now you have the crank!
You must craft a crank engine!
The coal will power the Drawbridge!
Ok now you need to craft 2 Ropes.
Get string from
Then do this:
(Since theres no string icon im doing this old school).
(String) (String) (String)
And now you get 2 ropes.
Time for the drawbridge itself!
And there you go!
Now do this:
(Rope) (Drawbridge) (Rope)
(Crank)(Crank Engine)
And there you go! Enjoy and post more ideas or comment the idea!
Thanks.
WHO WILL WIN?
What I think would be better than a dedicated drawbridge object would be to come up with some way to make the essential components that don't yet exist in Minecraft. In particular, for a drawbridge, you'd need some kind of hinge or joint around which a block or series of blocks could pivot, probably redstone operated. Then you could have a row of hinges along the bottom and a rectangle of planks that would pivot down across your moat. But more importantly, you'd be able to make all sorts of other interesting devices.
Another, perhaps closely related item would be a chain or rope, which is often suggested but seems very difficult to integrate with the basic engine. But if the hinge existed, it would be in principle possible to make a sort of chain by linking together hinge after hinge after hinge. Attached at one end to pistons, you could even pull on them.
But this is really hard to imagine fitting into the current MC world structure. Blocks are pretty much defined by (1) their position and (2) their type, and sometimes also have an orientation. Systems that move blocks around freely seem to be really hard to implement. Pistons and sand/gravel seem to be the limit, plus of course the behaviour of fluids.