Here are some thing that I think would majorly improve Minecraft for both the creative builder and survivalist.
1) Taming Resourceful Animals
a)Cows - Construct a bell of string and gold ingots (not enough uses for gold) that you can put over a cows neck to tame it. Not necessarily to follow you, but to keep from despawning. This way you could fence in cows into a pasture and have a steady source of milk. I think the requirements and benefit ratio is rather balanced for this one.
b)Chickens - It's harder to come across ways to tame chickens, but possibly feeding them seeds will tame them much like feeding wolves bones. Then you can fence in the chickens, they won't despawn out of it, and you can have a source of eggs.
c) Squids - This one doesn't make sense. But in my town for the bait and tackle shop I made a tank of glass filled with water, and after about 30 minutes of glitching and pushing a squid into my tank, I soon realized he will despawn when I leave. It was really really cool to have in my town, and I wish he could've stayed :sad.gif:
2)Stair Improvements
a) Stair Morphing - Much like fences are able to change and connect when laid beside each other, I think stairs should be able to change to improve their appearance. Mostly on corners. Say a corner of stairs facing west and south meet at a point. A half slab of wood or cobblestone doesn't look very nice there (could look better). I think if you placed a stair block on that corner, it should delete half the top layer, so that a quarter of the top layer remains, to let the staircases meet at the corner nicely. This would be helpful for the player anal about good looking builds.
:cool.gif: Mossy cobblestone slabs and steps - Have mossy cobblestone make mossy stairs and half slabs by using them in a crafting table the same way normal cobblestone is used. Just another way to make places look a little better.
This is a bunch of unrelated suggestions, also known as a "wishlist" on this forum. Wishlists are against the rules. Pick one thing and expand upon it.
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I think there's a core of a really good idea there with the cowbell thing, but it should be more generalized, rather than having to come up with specific variants for every mob. Thinking about Rogue and NetHack, there was an item called a leash which allowed you to tame a dog.
While I like the bone/dog idea, it would be really useful to expand the functionality of tossing bones to wolves into a more general system for domesticating animal mobs. A craftable device like a leash or collar would be ideal, even if it seems a little silly putting one on a chicken or squid. It would act just as you say, making the mob so it won't despawn, and making it follow you, so you could lead it back to a corral or enclosure. Right-clicking on a collared animal would toggle it to follow you or not, so once you reached the corral, you'd let it stop following you.
This would facilitate collecting and keeping dairy cows, sheep for wool, and chickens for eggs. If a mechanism for breeding were implemented, it would also become practical to keep animals to raise for meat.
Here's a breeding mechanism that might work. I've read that in earlier versions, sheep would regenerate wool by converting grass blocks to dirt blocks. Perhaps something like that could be re-introduced, so that collared animals would naturally spawn an additional mob of the same type (though perhaps not collared) after consuming a certain amount of grass. Maybe give each animal separate breeding requirements, so it would be more efficient to keep them in different sorts of pens. Sheep could do the grass->dirt mechanism, perhaps domesticated cattle would require tall grass, so you'd want to sow bonemeal in the meadow occasionally. Pigs are omnivores, so perhaps let them eat dandelions, roses, mushrooms, saplings, basically anything you can plant? And chickens, well, no need to feed them if you can throw the egg they leave around to produce new chickens on occasion.
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I think you should make a new topic, expanding on the tamable animals.(Also if you do that you should say that you know that notch is already adding it and that they are just ideas for him to use.)
I think you should make a new topic, expanding on the tamable animals.(Also if you do that you should say that you know that notch is already adding it and that they are just ideas for him to use.)
I might do that. It's my favorite of the ideas. I'll close down this thread and expand on a new one.
Any further readers, I ask that you cease posting in order to let this thread die out, due to its rule breaking.
thanks
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1) Taming Resourceful Animals
a)Cows - Construct a bell of string and gold ingots (not enough uses for gold) that you can put over a cows neck to tame it. Not necessarily to follow you, but to keep from despawning. This way you could fence in cows into a pasture and have a steady source of milk. I think the requirements and benefit ratio is rather balanced for this one.
b)Chickens - It's harder to come across ways to tame chickens, but possibly feeding them seeds will tame them much like feeding wolves bones. Then you can fence in the chickens, they won't despawn out of it, and you can have a source of eggs.
c) Squids - This one doesn't make sense. But in my town for the bait and tackle shop I made a tank of glass filled with water, and after about 30 minutes of glitching and pushing a squid into my tank, I soon realized he will despawn when I leave. It was really really cool to have in my town, and I wish he could've stayed :sad.gif:
2)Stair Improvements
a) Stair Morphing - Much like fences are able to change and connect when laid beside each other, I think stairs should be able to change to improve their appearance. Mostly on corners. Say a corner of stairs facing west and south meet at a point. A half slab of wood or cobblestone doesn't look very nice there (could look better). I think if you placed a stair block on that corner, it should delete half the top layer, so that a quarter of the top layer remains, to let the staircases meet at the corner nicely. This would be helpful for the player anal about good looking builds.
:cool.gif: Mossy cobblestone slabs and steps - Have mossy cobblestone make mossy stairs and half slabs by using them in a crafting table the same way normal cobblestone is used. Just another way to make places look a little better.
Just food for thought.
If I helped in any way, don't click that little green +, instead tell me how much you liked the post. (Only those who are incapable of earning rep the hard way have to beg for it in their signatures).
While I like the bone/dog idea, it would be really useful to expand the functionality of tossing bones to wolves into a more general system for domesticating animal mobs. A craftable device like a leash or collar would be ideal, even if it seems a little silly putting one on a chicken or squid. It would act just as you say, making the mob so it won't despawn, and making it follow you, so you could lead it back to a corral or enclosure. Right-clicking on a collared animal would toggle it to follow you or not, so once you reached the corral, you'd let it stop following you.
This would facilitate collecting and keeping dairy cows, sheep for wool, and chickens for eggs. If a mechanism for breeding were implemented, it would also become practical to keep animals to raise for meat.
Here's a breeding mechanism that might work. I've read that in earlier versions, sheep would regenerate wool by converting grass blocks to dirt blocks. Perhaps something like that could be re-introduced, so that collared animals would naturally spawn an additional mob of the same type (though perhaps not collared) after consuming a certain amount of grass. Maybe give each animal separate breeding requirements, so it would be more efficient to keep them in different sorts of pens. Sheep could do the grass->dirt mechanism, perhaps domesticated cattle would require tall grass, so you'd want to sow bonemeal in the meadow occasionally. Pigs are omnivores, so perhaps let them eat dandelions, roses, mushrooms, saplings, basically anything you can plant? And chickens, well, no need to feed them if you can throw the egg they leave around to produce new chickens on occasion.
Mods can remove it if they'd like.
I might do that. It's my favorite of the ideas. I'll close down this thread and expand on a new one.
Any further readers, I ask that you cease posting in order to let this thread die out, due to its rule breaking.
thanks