What if the amount of sound determined when a certain mob would spawn?
Imagine playing a music disc in a jukebox and walking away from it. You'll notice that the music becomes more and more quite as you gain distance from the jukebox. Thus there are different levels of sound in Minecraft just like there is different levels of light. What level of sound would determine the spawning of a certain mob. What would this mob look like and would it be aggressive, passive or neutral? Keep in mind that this can go for all sounds that are made including flowing water, fire, explosions, portals and so on.
Feedback is appreciated.
-Koomba
Or why don't we use the lighting system. It seems more practical really. . .
The lighting system already determines the spawning of all current Minecraft mobs.(Monsters spawn below level 7 lighting except slimes, animals spawn in higher light levels) I wasn't trying to replace the current spawning system that uses light, I was just putting a new idea out there. I would find it pretty fun to spawn a certain creature just by playing a jukebox.
Imagine playing a music disc in a jukebox and walking away from it. You'll notice that the music becomes more and more quite as you gain distance from the jukebox. Thus there are different levels of sound in Minecraft just like there is different levels of light. What level of sound would determine the spawning of a certain mob. What would this mob look like and would it be aggressive, passive or neutral? Keep in mind that this can go for all sounds that are made including flowing water, fire, explosions, portals and so on.
Feedback is appreciated.
-Koomba
The lighting system already determines the spawning of all current Minecraft mobs.(Monsters spawn below level 7 lighting except slimes, animals spawn in higher light levels) I wasn't trying to replace the current spawning system that uses light, I was just putting a new idea out there. I would find it pretty fun to spawn a certain creature just by playing a jukebox.