Sorry I posted this under Beta Survival Threads accidently...
KingShip Game-Mode
Why?
I know Minecraft is still in beta stages and falls short of having an actual goal, or ending. I don’t know about anyone else, but after I build my epic obsidian fortress that encases my obsidian walled town, I still find an empty feeling in my stomach. That empty feeling should be filled with KINGSHIP GAMEMODE!!!! Dum dum dum!
What is kingship?
It’s my small attempt at setting up a Kill the VIP type gameplay for Minecraft. The VIP is your majesty.
How it would work?
When you join a server with this game mode, a loading screen with rules and a basic game description would prepare you for what KINGSHIP is about, then a team selection screen lets you choose what team you want to be part of. There would be two teams (at first) of human players when you join a server. To keep them separated, they would spawn with either a “red” or “green” shirt, or whatever color suitable at the time. The first person that spawns to a side would be the KING. The king is the ruler of his people, and he has special privileges (increased health?). Following players would be PEONS. To keep things fair, if a king is to die during the game and that team still has enough tickets to NOT LOSE, then a vote starts for that team to choose a new king.
The point of the game would be to eliminate the other team’s tickets and kill all of their players. A team would start with 100 tickets. Every time a normal Steve would die in each of the teams, that side would lose ONE ticket. Every time a KING would die, that side would lose a greater amount of tickets ranging from 25, 50 or 100. Now those tickets would be removed for ANY kind of death, i.e. falling off hills, drowning to death, or even team kills. With that in mind, farming/harvesting becomes EXTREMELY important! =)
The Ultimate Goal
The true goal of this gameplay is to make the survival mode have an ending. Yes, one could just avoid the other side and build massive kingdoms, but monsters still spawn and could bring a potential ticket loss. Every decision made by a team would have its consequences because pointless deaths would hurt the team, specially when a Blue Steve equipped with body armor, sword, and all the perks is killed by a mob of Red Steve’s looking to loot all his hard earned items.
***Finally we will have a point in making massive farms, traps and walls defending our castles, forging multiple armor and weapon sets, keeping our land guarded and safe, etc…
The Programming Point of View
I have taken a basic C class in college and understand that saying all this is easy but programming it can be a challenge. So I came up with this…I know it’s not perfect…
The game will run on life tickets, so there should be a global variable for that
INT global.ticket = 100;
The game MUST have teams, like a red and green team.
INT team = 1; // team green
or
INT team = 2; // team red
The game will have 2 classes (king and everyone else).
INT player.class = 1; //the king
or
INT player.class = 2; //every other HUMAN player
(maybe other classes should be implemented later, like the NPC characters in 1.8)
When a player dies, the command has to check for certain things to appropriate how many tickets each team loses. The game would check what team the player is on with an IF statement using (INT team == 1 or 2) and then the game would check what CLASS the player is with an IF statement using (INT player.class == 1 or 2).
So when a player dies, the game can say ok you are a KING from the RED TEAM so we take X life tickets (X value can be 25, 50 or 100 tickets depending on server settings). In the other hand, you are a PEON from the BLUE team so we take 1life ticket. A side wins when there are only 2 teams left and one the opposite team reaches 0 life tickets. BAM! GAME WIN!!! Lol..accomplishment?
Things that would not work with KS.
1) Beds – their purpose would for setting individual player spawn points inside their kingdoms. So the night skipping option would not work anymore if everyone sleeps at the same time. If a player does NOT make a bed then when they die, they spawn at the original world spawn point for their team…so be careful for spawn killers!!!
2) When I think of more, I will add.
Keep in mind that what I wrote above is how this game mode would run with Minecraft 1.7 today.
When 1.8 comes out and has NPC villages and maybe horses and new farm options then Kingship would be 10 times more fun.
Shall we imagine?
Lets say 1.8 came out today and here are its features.
1) Horses
2) NPC Villages
3) Bosses
4) More Farming recipes
5) Corrals to keep animals inside
6) Off-hand items like shields and torches
7) Leveling!
8) Servers able to hold 100+ Minecrafters
Horses in Kingship
Rarity
Horses would be a feature that would give a great advantage to its owners. First off, how rare are horses? Well… a map in Kingship is a certain size, similar to Creative mode but maybe a bit bigger. The map spawns with a set number of horses, lets say 20. If you kill them early on…then that’s too bad. =/
Gender
Horses have genders, black horses are male and female are white. There will be reproduction.
Spawn Ratio
The spawn ratio for them is 10:1 male to female, so for every 10 horses one of them is female.
Reproduction
Horses WILL be able to reproduce in this game if they are put inside a CORRAL along with other horses and fed one food item everyday, but the two genders must be inside that corral obviously. Since the female horses are so rare, there would be an early game hunt to successfully capture these beauties and reproduce them with other caught male horses. If conditions are right, then a baby horse would have a 25% chance to spawn inside a corral with both male and female horses. The baby horses would have the same spawn rate 10:1 male to female. Baby horses take 5 day/night cycles to grow up and be mountable. Baby horses require one food item every day so they can grow up into adults in 5 days, if they aren’t fed one day then the 5-day cycle restarts. Adult horses only need food to replenish health, reproduce, or be tamed.
Combat
Horses run at 2.25 times the speed of a player and their attack is charging people. This works like this…a player is riding the horse and charges into a group of enemy players, when the enemy players get rammed they fly back 2 spaces, similar to the throwback of a creeper explosion. The damage of that charge against a Steve with no armor is 3 hearts. The player mounted on the horse CANNOT use any weapons while they are riding the horse.
Health
The male black horse has 10 hearts and the female white horse has 15 hearts, because she is more rare. When a player mounts a horse the horse’s health bar is displayed above the Player’s own health bar. While a horse is charging, they can take damage if they get attacked, and they also take fall damage (horses can fall a greater height without taking damage). Once a horse is down to 3 hearts, the player or NPC mounted on them is kicked off and the horse runs towards a random direction for 100 blocks, leaving the rider to fight on foot and go fetch his horse.
Capturing Horses
To capture a WILD horse, a player must have two items. A Lasso to tame them, and a carrot make them follow you. If you just tame them with a Lasso and right-click the horse, the player mounts the horse (so you can bring one horse at a time to your castle). If a player tames them with a lasso and right-clicks on the horse with a carrot, the horse follows you until you get to your corral. With that in mind, one player can bring multiple horses back to base if they have a lasso and many carrots. But be careful for enemy players looking for the same horses!
To capture a TAMED horse, a player must have a lasso and a carrot again. But since the horse is tamed, once you lasso and feed them the carrot, the horse will ONLY FOLLOW you until you get to your own team corral (the player cannot mount it). Once the horse gets inside the corral they have been captured and the player can mount them.
Armor?
Not sure if it’s a good idea, but maybe players could also craft horse armor to make them stronger…suggestions?
NPC Villages
I know Notch is implementing them in game, but here is how I think they would be useful in Kingship.
***They would serve as alternate sources of goods and protection for early game advancements.
Each village will have ONE leader, and the leaders are the ones that do the trading and diplomatic relations with the KINGS of the each team. This means that besides walking around the village and looting it, PEONS can’t interact with any one in the NPC Villages.
Trading
NPC Village Leaders would interact with our kings and trade. They would trade all kinds items, animals, and tools. Their pay would be various items, or a set number of Gold Bars.
Attacking
If at any moment any player from a certain team attacks someone from the NPC village, then people of that village immediately become hostile to that entire team for an X amount of day/night cycles (could be infinite also). The NPC’s would be territorial and would never venture more than 100 blocks from the village center when chasing players.
Recruiting
Another major feature would be the ability to talk to the village leader and recruit NPC guards for a price (gold bars). Once a king recruits the guards, they follow and protect the king everywhere until the king right-clicks them. Once the guards have been right-clicked they stay in the LOCAL AREA (local areas are a 5x5 piece of land) they are in and attack enemy players and mobs on sight. The guards can spot the enemy from 20 blocks away. Also over time, when not in combat, the guards regenerate their health. If guards walk over pieces of armor or weapons, they will equip them if the item is better (i.e. a guard walks over an iron sword and switches it with his already equipped wooden sword).
Bosses
Bosses will be there for the pleasure of dungeon raiding, because it is awesome to venture into a cave and fight a gigantic zombie boss. Also Bosses will drop better items, maybe some gold bars so Kings can go buy things at NPC Villages.
Suggestions?
Farming
Farming will have to be beefed up in Kingship to compensate for its need. Since the game mode revolves around life tickets, keeping people alive is the King’s number one priority.
New Crops
1) Carrots – Horses love these, and will only follow a player that feeds them one of these. Carrots can be eaten by anybody. Carrots are found in the wild and when right clicked by a hoe they break in three parts that can be replanted.
2) Seeds – harvested from grass. They feed chickens. Fed chickens will reproduce more often and lay more eggs.
3) Poppy Plants – are found in the wild. They are VERY rare. When right clicked by a hoe they drop 1-3 poppy seeds. Poppy seeds can be replanted. Poppy seeds can be eaten and will cause the player to see everything in vivid colors for ¼ of day (pretty much make players trip out, similar to Super Mario taking a star). =)
Suggestions?
In my opinion Farmcraft has great ideas that could be implemented into Kingship. Look it up.
Corrals
Corrals would be used to keep animals inside a gated place. Since animals will have gender, they will spawn babies inside a corral that has both the female and male counterpart. Corrals are good to raise pigs, chicks, and cows but will be primarily used to keep horses and reproduce them. Corrals will need to be a fenced in area with a gate. So basically once you have a closed fenced area with one part being a gate, then that closed in area becomes a corral. There cannot be any openings in the fence except for the gate part, which would be a new type of block.
Off-Hand Items
Pretty self-explanatory, Steve has two hands so I don’t see why he can’t carry a torch and a sword. =) Hopefully Notch implements this soon. Also this would be perfect for having shields. Since this game mode greatly revolves around being alive, I predict players will rely heavily on bows & arrows. So shields would be ideal for protection against arrows.
Leveling
The ability to grow levels will also be implemented in 1.8 and we have to see how that works. I believe it would be a nice addition to Kingship.
Server Population
I’m not sure what the current cap is on how many people can be in a server at once, but the ideal size for this game would be 100. Two teams would have up to 50 people in them.
Or we could have a spinoff and do more than two teams. Maybe a map with 4 different teams
***To explain it I say this… a life ticket represents the ability for a player to re-spawn. Peons need 1 ticket and Kings need 25 tickets. When a team has zero tickets then no one on that team can re-spawn, and if the king is still alive he has no one to protect him. Once there are 0 tickets left and the king with his peons are all slain then the team that slayed the king will acquire their population cap (i.e. 4 teams with up to 25 people…red team gets killed by green team, so green team now has 25 new open spots for people to join its side, 50 spots. While the other two teams, yellow and purple, have only 25 slots still). This way it will also encourage kings to wage war upon other teams to acquire increased human player spots.
Please give me some feedback and I would love to find someone who thinks this gameplay is possible, maybe implementing this in a mod or hopefully Notch would magically love this idea and make it a reality.
Minecraft would benefit from it. So vote on poll above and lets get many views to get some attention. =)
If anyone wants to contact me with serious ideas on modding my email is [email protected]
It's a strong idea but it would need refining and i think part of the point of minecraft is that there really is no point and therefore no boundaries as to where you can take it i.e. Mega builds, Mods, Expansionpack like mods such as the aether and evilminecraft..
It's a strong idea but it would need refining and i think part of the point of minecraft is that there really is no point and therefore no boundaries as to where you can take it i.e. Mega builds, Mods, Expansionpack like mods such as the aether and evilminecraft..
That is why it would be a separate game mode. Which I would guess is why the title is Kingship GAME-MODE. Meaning you would have to intentionally choose it when making a server.
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That is why it would be a separate game mode. Which I would guess is why the title is Kingship GAME-MODE. Meaning you would have to intentionally choose it when making a server.
Exactly, this would be a separate game-mode apart from the survival multiplayer. Right now MC has two game-modes; survival and creative, so Kingship would be the third one.
Just something that has an ending, but can still take a while to finish.
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KingShip Game-Mode
Why?
I know Minecraft is still in beta stages and falls short of having an actual goal, or ending. I don’t know about anyone else, but after I build my epic obsidian fortress that encases my obsidian walled town, I still find an empty feeling in my stomach. That empty feeling should be filled with KINGSHIP GAMEMODE!!!! Dum dum dum!
What is kingship?
It’s my small attempt at setting up a Kill the VIP type gameplay for Minecraft. The VIP is your majesty.
How it would work?
When you join a server with this game mode, a loading screen with rules and a basic game description would prepare you for what KINGSHIP is about, then a team selection screen lets you choose what team you want to be part of. There would be two teams (at first) of human players when you join a server. To keep them separated, they would spawn with either a “red” or “green” shirt, or whatever color suitable at the time. The first person that spawns to a side would be the KING. The king is the ruler of his people, and he has special privileges (increased health?). Following players would be PEONS. To keep things fair, if a king is to die during the game and that team still has enough tickets to NOT LOSE, then a vote starts for that team to choose a new king.
The point of the game would be to eliminate the other team’s tickets and kill all of their players. A team would start with 100 tickets. Every time a normal Steve would die in each of the teams, that side would lose ONE ticket. Every time a KING would die, that side would lose a greater amount of tickets ranging from 25, 50 or 100. Now those tickets would be removed for ANY kind of death, i.e. falling off hills, drowning to death, or even team kills. With that in mind, farming/harvesting becomes EXTREMELY important! =)
The Ultimate Goal
The true goal of this gameplay is to make the survival mode have an ending. Yes, one could just avoid the other side and build massive kingdoms, but monsters still spawn and could bring a potential ticket loss. Every decision made by a team would have its consequences because pointless deaths would hurt the team, specially when a Blue Steve equipped with body armor, sword, and all the perks is killed by a mob of Red Steve’s looking to loot all his hard earned items.
***Finally we will have a point in making massive farms, traps and walls defending our castles, forging multiple armor and weapon sets, keeping our land guarded and safe, etc…
The Programming Point of View
I have taken a basic C class in college and understand that saying all this is easy but programming it can be a challenge. So I came up with this…I know it’s not perfect…
The game will run on life tickets, so there should be a global variable for that
INT global.ticket = 100;
The game MUST have teams, like a red and green team.
INT team = 1; // team green
or
INT team = 2; // team red
The game will have 2 classes (king and everyone else).
INT player.class = 1; //the king
or
INT player.class = 2; //every other HUMAN player
(maybe other classes should be implemented later, like the NPC characters in 1.8)
When a player dies, the command has to check for certain things to appropriate how many tickets each team loses. The game would check what team the player is on with an IF statement using (INT team == 1 or 2) and then the game would check what CLASS the player is with an IF statement using (INT player.class == 1 or 2).
So when a player dies, the game can say ok you are a KING from the RED TEAM so we take X life tickets (X value can be 25, 50 or 100 tickets depending on server settings). In the other hand, you are a PEON from the BLUE team so we take 1life ticket. A side wins when there are only 2 teams left and one the opposite team reaches 0 life tickets. BAM! GAME WIN!!! Lol..accomplishment?
Things that would not work with KS.
1) Beds – their purpose would for setting individual player spawn points inside their kingdoms. So the night skipping option would not work anymore if everyone sleeps at the same time. If a player does NOT make a bed then when they die, they spawn at the original world spawn point for their team…so be careful for spawn killers!!!
2) When I think of more, I will add.
Keep in mind that what I wrote above is how this game mode would run with Minecraft 1.7 today.
When 1.8 comes out and has NPC villages and maybe horses and new farm options then Kingship would be 10 times more fun.
Shall we imagine?
Lets say 1.8 came out today and here are its features.
1) Horses
2) NPC Villages
3) Bosses
4) More Farming recipes
5) Corrals to keep animals inside
6) Off-hand items like shields and torches
7) Leveling!
8) Servers able to hold 100+ Minecrafters
Horses in Kingship
Rarity
Horses would be a feature that would give a great advantage to its owners. First off, how rare are horses? Well… a map in Kingship is a certain size, similar to Creative mode but maybe a bit bigger. The map spawns with a set number of horses, lets say 20. If you kill them early on…then that’s too bad. =/
Gender
Horses have genders, black horses are male and female are white. There will be reproduction.
Spawn Ratio
The spawn ratio for them is 10:1 male to female, so for every 10 horses one of them is female.
Reproduction
Horses WILL be able to reproduce in this game if they are put inside a CORRAL along with other horses and fed one food item everyday, but the two genders must be inside that corral obviously. Since the female horses are so rare, there would be an early game hunt to successfully capture these beauties and reproduce them with other caught male horses. If conditions are right, then a baby horse would have a 25% chance to spawn inside a corral with both male and female horses. The baby horses would have the same spawn rate 10:1 male to female. Baby horses take 5 day/night cycles to grow up and be mountable. Baby horses require one food item every day so they can grow up into adults in 5 days, if they aren’t fed one day then the 5-day cycle restarts. Adult horses only need food to replenish health, reproduce, or be tamed.
Combat
Horses run at 2.25 times the speed of a player and their attack is charging people. This works like this…a player is riding the horse and charges into a group of enemy players, when the enemy players get rammed they fly back 2 spaces, similar to the throwback of a creeper explosion. The damage of that charge against a Steve with no armor is 3 hearts. The player mounted on the horse CANNOT use any weapons while they are riding the horse.
Health
The male black horse has 10 hearts and the female white horse has 15 hearts, because she is more rare. When a player mounts a horse the horse’s health bar is displayed above the Player’s own health bar. While a horse is charging, they can take damage if they get attacked, and they also take fall damage (horses can fall a greater height without taking damage). Once a horse is down to 3 hearts, the player or NPC mounted on them is kicked off and the horse runs towards a random direction for 100 blocks, leaving the rider to fight on foot and go fetch his horse.
Capturing Horses
To capture a WILD horse, a player must have two items. A Lasso to tame them, and a carrot make them follow you. If you just tame them with a Lasso and right-click the horse, the player mounts the horse (so you can bring one horse at a time to your castle). If a player tames them with a lasso and right-clicks on the horse with a carrot, the horse follows you until you get to your corral. With that in mind, one player can bring multiple horses back to base if they have a lasso and many carrots. But be careful for enemy players looking for the same horses!
To capture a TAMED horse, a player must have a lasso and a carrot again. But since the horse is tamed, once you lasso and feed them the carrot, the horse will ONLY FOLLOW you until you get to your own team corral (the player cannot mount it). Once the horse gets inside the corral they have been captured and the player can mount them.
Armor?
Not sure if it’s a good idea, but maybe players could also craft horse armor to make them stronger…suggestions?
NPC Villages
I know Notch is implementing them in game, but here is how I think they would be useful in Kingship.
***They would serve as alternate sources of goods and protection for early game advancements.
Each village will have ONE leader, and the leaders are the ones that do the trading and diplomatic relations with the KINGS of the each team. This means that besides walking around the village and looting it, PEONS can’t interact with any one in the NPC Villages.
Trading
NPC Village Leaders would interact with our kings and trade. They would trade all kinds items, animals, and tools. Their pay would be various items, or a set number of Gold Bars.
Attacking
If at any moment any player from a certain team attacks someone from the NPC village, then people of that village immediately become hostile to that entire team for an X amount of day/night cycles (could be infinite also). The NPC’s would be territorial and would never venture more than 100 blocks from the village center when chasing players.
Recruiting
Another major feature would be the ability to talk to the village leader and recruit NPC guards for a price (gold bars). Once a king recruits the guards, they follow and protect the king everywhere until the king right-clicks them. Once the guards have been right-clicked they stay in the LOCAL AREA (local areas are a 5x5 piece of land) they are in and attack enemy players and mobs on sight. The guards can spot the enemy from 20 blocks away. Also over time, when not in combat, the guards regenerate their health. If guards walk over pieces of armor or weapons, they will equip them if the item is better (i.e. a guard walks over an iron sword and switches it with his already equipped wooden sword).
Bosses
Bosses will be there for the pleasure of dungeon raiding, because it is awesome to venture into a cave and fight a gigantic zombie boss. Also Bosses will drop better items, maybe some gold bars so Kings can go buy things at NPC Villages.
Suggestions?
Farming
Farming will have to be beefed up in Kingship to compensate for its need. Since the game mode revolves around life tickets, keeping people alive is the King’s number one priority.
New Crops
1) Carrots – Horses love these, and will only follow a player that feeds them one of these. Carrots can be eaten by anybody. Carrots are found in the wild and when right clicked by a hoe they break in three parts that can be replanted.
2) Seeds – harvested from grass. They feed chickens. Fed chickens will reproduce more often and lay more eggs.
3) Poppy Plants – are found in the wild. They are VERY rare. When right clicked by a hoe they drop 1-3 poppy seeds. Poppy seeds can be replanted. Poppy seeds can be eaten and will cause the player to see everything in vivid colors for ¼ of day (pretty much make players trip out, similar to Super Mario taking a star). =)
Suggestions?
In my opinion Farmcraft has great ideas that could be implemented into Kingship. Look it up.
Corrals
Corrals would be used to keep animals inside a gated place. Since animals will have gender, they will spawn babies inside a corral that has both the female and male counterpart. Corrals are good to raise pigs, chicks, and cows but will be primarily used to keep horses and reproduce them. Corrals will need to be a fenced in area with a gate. So basically once you have a closed fenced area with one part being a gate, then that closed in area becomes a corral. There cannot be any openings in the fence except for the gate part, which would be a new type of block.
Off-Hand Items
Pretty self-explanatory, Steve has two hands so I don’t see why he can’t carry a torch and a sword. =) Hopefully Notch implements this soon. Also this would be perfect for having shields. Since this game mode greatly revolves around being alive, I predict players will rely heavily on bows & arrows. So shields would be ideal for protection against arrows.
Leveling
The ability to grow levels will also be implemented in 1.8 and we have to see how that works. I believe it would be a nice addition to Kingship.
Server Population
I’m not sure what the current cap is on how many people can be in a server at once, but the ideal size for this game would be 100. Two teams would have up to 50 people in them.
Or we could have a spinoff and do more than two teams. Maybe a map with 4 different teams
***To explain it I say this… a life ticket represents the ability for a player to re-spawn. Peons need 1 ticket and Kings need 25 tickets. When a team has zero tickets then no one on that team can re-spawn, and if the king is still alive he has no one to protect him. Once there are 0 tickets left and the king with his peons are all slain then the team that slayed the king will acquire their population cap (i.e. 4 teams with up to 25 people…red team gets killed by green team, so green team now has 25 new open spots for people to join its side, 50 spots. While the other two teams, yellow and purple, have only 25 slots still). This way it will also encourage kings to wage war upon other teams to acquire increased human player spots.
Please give me some feedback and I would love to find someone who thinks this gameplay is possible, maybe implementing this in a mod or hopefully Notch would magically love this idea and make it a reality.
Minecraft would benefit from it. So vote on poll above and lets get many views to get some attention. =)
If anyone wants to contact me with serious ideas on modding my email is [email protected]
Kingship FTW.
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ModeratorThat is why it would be a separate game mode. Which I would guess is why the title is Kingship GAME-MODE. Meaning you would have to intentionally choose it when making a server.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Exactly, this would be a separate game-mode apart from the survival multiplayer. Right now MC has two game-modes; survival and creative, so Kingship would be the third one.
Just something that has an ending, but can still take a while to finish.