Since people seem to be freaked out by the Endermen, why not just put them in the Nether? Or rather have them only spawn if a gate to the Nether is opened? (That way we can have them in the normal world too, with just a little bit of effort.)
Since people seem to be freaked out by the Endermen, why not just put them in the Nether? Or rather have them only spawn if a gate to the Nether is opened? (That way we can have them in the normal world too, with just a little bit of effort.)
I think people are over thinking enderman a bit. What I have come up with from the pictures we were given is that they can only place and pick up basic blocks ( ie grass, dirt, sand, stone ). Nothing so worry about unless you make dirt huts or something!
I think people are over thinking enderman a bit. What I have come up with from the pictures we were given is that they can only place and pick up basic blocks ( ie grass, dirt, sand, stone ). Nothing so worry about unless you make dirt huts or something!
Quote directly from Notch:
Fear is one of the easiest emotions to evoke, but doing so in a way that doesn’t frustrate or fatigue the player is more difficult. I find this fascinating. What parts of fear are fun, and what parts aren’t fun?
One of the biggest game design decisions in Minecraft is that all (well, most) negative things that affect the world or the player should happen near the player, and be clear to the player. That’s why creepers only explode near players, and that’s why fires stopped spreading indefinitely. This is somewhat related to my dislike of mazes in game design, where the player has no way of knowing or figuring out before hand what decision is the correct decision. Don’t penalize the player for things they can’t control.
Last weekend, I started working on a new mob because I was frustrated with the slow progress on some town code I was writing, and for some reason I decided to make yet another creepy one. It’s dark, it has long and narrow limbs, moves very slowly, and will pick up blocks and move them around. I wanted this to be a mob you only saw in the distance and a mob you’d be afraid of, but when I playtested it, it mostly felt like a regular zombie. There’s was a distinct mismatch between looking creepy and not actually playing creepy. When I made it move faster towards the player when attacking, and deal more damage, it got more difficult and I started respecting it, but it never felt creepy or scary.
So I thought some about what “creepy” actually is, and it’s more about trying to avoid something from happening than it is about actually having that thing happen. If you know something bad can happen if you do the wrong thing, you will start thinking about your actions, and that might make things more scary.
So I made it passive until you looked straight at it. And that was scary. Suddenly you could walk up to these looking beasts (they’re three meters tall) and watch them as they moved their blocks around, but as soon as you happened to look straight at them, they’d attack. And by “straight at them”, I mean putting the reticle on top of them. You can keep them visible on screen and actually look straight at them in real life, but as soon as your in game character looks straight at them, boom.
Still, that was more scary than creepy. It’s like a jump scare in a movie. You know it might happen at any time, and when it happens you freak out a bit. I wanted something a bit more psychological. So to really drive home the point of looking at them being bad, I made the Endermen freeze and turn towards you when you look at them. As long as you look straight at them, they stand perfectly still and look straight at you. As soon as you look away, they will run (very fast) towards you.
And they teleport. If they’re too far away to reach you in a short period of time, they will teleport about once per second. They try to make sure they always teleport to somewhere you can see, as I don’t want to confuse the player as to what is happening.
When they attack, you know it’s your fault. When you happen to look at one, you can keep looking at it to figure out how to deal with it, but you know it WILL reach you very fast once you stop looking at it.
And that, my friends, is creepy. Possibly too creepy.
Since people seem to be freaked out by the Endermen, why not just put them in the Nether? Or rather have them only spawn if a gate to the Nether is opened? (That way we can have them in the normal world too, with just a little bit of effort.)
Unless the nether gets a complete makeover - making it alot more diverse with forests and flatlands soul sand marshes, dungeons, or whatever - I would feel that enderman would just add to the reasons why not to visit the nether.. as there would be more risk than reward (As is the case already sometimes)
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Please stop crying. I can't interrogate you while you're crying.
I like the Endermen personally. I love the idea, and can't wait to play with them. I wish people would stop pretending that they'll be invincible death machines. But if they're uncomfortable enough with them in game that they'd intentionally not update to see entire NPC Villages, Ruins, new character and mob animations, and whatever else is coming in 1.8 then there is a serious problem.
I like the Endermen personally. I love the idea, and can't wait to play with them. I wish people would stop pretending that they'll be invincible death machines. But if they're uncomfortable enough with them in game that they'd intentionally not update to see entire NPC Villages, Ruins, new character and mob animations, and whatever else is coming in 1.8 then there is a serious problem.
I'm just trying to find a compromise.
possible they could be a normal/ hard spawning mob. I like playing with zombies, but These guys are truley creepy. This could be a nice compromise so that people could slightly faint of heart could have their zombie bashing fun, while not freaking out over the endermen. Also, peaceful is a option for those extremely jumpy people.
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Quote from spineyrequiem »
You can't make metre cubed pieces of rock get jiggy with each other, that's just WRONG.
It seems sort of fitting, but the nether, even when at the lowest light level, is still lit up. The endermen are back, and in the surface with the red flooring, it might look strange having some random black and white in there.
Do you like mmmmbananas?
I think people are over thinking enderman a bit. What I have come up with from the pictures we were given is that they can only place and pick up basic blocks ( ie grass, dirt, sand, stone ). Nothing so worry about unless you make dirt huts or something!
Quote directly from Notch:
Fear is one of the easiest emotions to evoke, but doing so in a way that doesn’t frustrate or fatigue the player is more difficult. I find this fascinating. What parts of fear are fun, and what parts aren’t fun?
One of the biggest game design decisions in Minecraft is that all (well, most) negative things that affect the world or the player should happen near the player, and be clear to the player. That’s why creepers only explode near players, and that’s why fires stopped spreading indefinitely. This is somewhat related to my dislike of mazes in game design, where the player has no way of knowing or figuring out before hand what decision is the correct decision. Don’t penalize the player for things they can’t control.
Last weekend, I started working on a new mob because I was frustrated with the slow progress on some town code I was writing, and for some reason I decided to make yet another creepy one. It’s dark, it has long and narrow limbs, moves very slowly, and will pick up blocks and move them around. I wanted this to be a mob you only saw in the distance and a mob you’d be afraid of, but when I playtested it, it mostly felt like a regular zombie. There’s was a distinct mismatch between looking creepy and not actually playing creepy. When I made it move faster towards the player when attacking, and deal more damage, it got more difficult and I started respecting it, but it never felt creepy or scary.
So I thought some about what “creepy” actually is, and it’s more about trying to avoid something from happening than it is about actually having that thing happen. If you know something bad can happen if you do the wrong thing, you will start thinking about your actions, and that might make things more scary.
So I made it passive until you looked straight at it. And that was scary. Suddenly you could walk up to these looking beasts (they’re three meters tall) and watch them as they moved their blocks around, but as soon as you happened to look straight at them, they’d attack. And by “straight at them”, I mean putting the reticle on top of them. You can keep them visible on screen and actually look straight at them in real life, but as soon as your in game character looks straight at them, boom.
Still, that was more scary than creepy. It’s like a jump scare in a movie. You know it might happen at any time, and when it happens you freak out a bit. I wanted something a bit more psychological. So to really drive home the point of looking at them being bad, I made the Endermen freeze and turn towards you when you look at them. As long as you look straight at them, they stand perfectly still and look straight at you. As soon as you look away, they will run (very fast) towards you.
And they teleport. If they’re too far away to reach you in a short period of time, they will teleport about once per second. They try to make sure they always teleport to somewhere you can see, as I don’t want to confuse the player as to what is happening.
When they attack, you know it’s your fault. When you happen to look at one, you can keep looking at it to figure out how to deal with it, but you know it WILL reach you very fast once you stop looking at it.
And that, my friends, is creepy. Possibly too creepy.
Unless the nether gets a complete makeover - making it alot more diverse with forests and flatlands soul sand marshes, dungeons, or whatever - I would feel that enderman would just add to the reasons why not to visit the nether.. as there would be more risk than reward (As is the case already sometimes)
I'm just trying to find a compromise.
possible they could be a normal/ hard spawning mob. I like playing with zombies, but These guys are truley creepy. This could be a nice compromise so that people could slightly faint of heart could have their zombie bashing fun, while not freaking out over the endermen. Also, peaceful is a option for those extremely jumpy people.
Maybe you should click this?