Smarter Wolves-First of all I think that smarter wolves is really needed so they won't... I don't know... so they won't die easelly and can be useful for combat purposses :happy.gif:
Smarter Creepers-I know it may be a bad idea geving the fact that creepers are already smart enough but its not that much of a difference make them challenging! :unsure.gif:
Atlest 1 Smarter Passive Mob- I don't know :blink.gif:
I think (and hope) notch will make NPCs smart too and make them act like other players :mellow.gif:
I agree with you on the wolves, maybe they could be directed by items?
Whistles crafted with bones that give out a sound to your allied wolves near you and it makes it so they come to you if they are sitting/far away/attacking another mob.
Instead of another passive mob maybe Cows could go hostile 25% of the time and Pigs would go hostile 5-10% of the time. So it isn't so easy to get pork/leather anymore.
Rollback Post to RevisionRollBack
Go check out some of my suggestions on my profile, in the about me tab!
Instead of another passive mob maybe Cows could go hostile 25% of the time and Pigs would go hostile 5-10% of the time. So it isn't so easy to get pork/leather anymore.
You missunderstood i meant a passive mob being smarter but the cows and pigs being hostile is a good idea in real life they can be hostile but that will make them nutraul I want them to still be passive but will run away from a predetor
You missunderstood i meant a passive mob being smarter but the cows and pigs being hostile is a good idea in real life they can be hostile but that will make them nutraul I want them to still be passive but will run away from a predetor
Ah seems like I did. Yeah that'd be cool I was thinking maybe they could also "migrate" in groups so it balances out the fact that they can runa way.
Smarter Wolves-First of all I think that smarter wolves is really needed so they won't... I don't know... so they won't die easelly and can be useful for combat purposses :happy.gif:
Smarter Creepers-I know it may be a bad idea geving the fact that creepers are already smart enough but its not that much of a difference make them challenging! :unsure.gif:
Atlest 1 Smarter Passive Mob- I don't know :blink.gif:
I think (and hope) notch will make NPCs smart too and make them act like other players :mellow.gif:
Whistles crafted with bones that give out a sound to your allied wolves near you and it makes it so they come to you if they are sitting/far away/attacking another mob.
Instead of another passive mob maybe Cows could go hostile 25% of the time and Pigs would go hostile 5-10% of the time. So it isn't so easy to get pork/leather anymore.
You missunderstood i meant a passive mob being smarter but the cows and pigs being hostile is a good idea in real life they can be hostile but that will make them nutraul I want them to still be passive but will run away from a predetor
Ah seems like I did. Yeah that'd be cool I was thinking maybe they could also "migrate" in groups so it balances out the fact that they can runa way.
BBCode Render failed due to reaching MaxNestingDepth(80) for Tag: spoiler
When did notch **** the ai? ;~;