What I am proposing here is a system that allows for much more farming, improved food, a great use for books, something that people cannot resort to the wiki for, and, finally, a decent use for wolves.
And so, let us get into the meat of the topic:
Creation
This would be random, but based on a list of characteristics. For example, in any given world, during its creation process, would create a number of plant species, randomly selecting one or more characteristics (as needed) for each plant, making them unique to that world. this would, along with the random terrain generation, make each minecraft world more unique. Of course, there would be the option to go with a pre-made set, or create your own (especially good for servers), but I think that one of the joys of minecraft is discovering. (Unfortunately, one of my flaws is that I am pretty lazy, and end up reading the wiki from top to bottom. Oh well, at least if this is implemented I'll have to work to achieve something).
Along with this comes the use for books, my favourite suggestion is llama66613's The Arts. Using the system in their, you could easily write down the traits that you know of a certain plant. This would encourage information sharing on friendly SMP servers, and the selling of secrets on PvP ones (and so goes the saying: Knowledge is power). "So what would these plants do?" asks my imaginary and convenient audience. Well, some of the effects can be found below, and, as for all of this topic, suggestions are welcome.
Effects of plants: Chemical
Chemical effects are effects gained with the use of the product of the plant, when it's being eaten or when the food it was applied is eaten.
(Note: X and Y are numbers corresponding to the plant. If attached to a negative effect, more likely to be stronger)
Flavour enhancer - When added to food, add X to the hearts healed (Obvious, really).
Protein shake - Add X to your damage for Y mins.
Blood rage - Screen gets slight red misting, makes it harder to move away from hostile mobs, increased speed towards for Y mins.
Fire brew - has X% chance to set you on fire
Happy state - Monsters X% less likely to attack you, but hostile mobs look like passive ones (For Y mins)
Paranoia - every single mob looks hostile for Y mins. (Who wouldn't love this as a poison?)
Fish-kin - Breath underwater for X mins.
Headache - Hurts X hearts every 20 seconds for Y mins.
Physical effects
Physical effects are things that will be done by the actual plant itself. These may be in combination with chemical events.
Thorny - Hurts you half a heart to walk through.
Kleptomaniac - For each second walking through one of these plants, they have a 30% chance of stealing the item in your hand if it's edible, and 10% if it's not. The only way to get it back is to destroy the plant. If the item swallowed was wooden or food, then you have 30 seconds before the plant can start digesting them, and really, you don't want a half digested porkchop. Wooden tools lose half their duribility, and there is a 50% chance of losing a wooden box.
Attuned - When destroyed the plant will give off a redstone signal like a pressure plate.
Dense - slows movement through the plant.
Harvesting and growing
(To be expanded soon)
When you find one of the plants in the wild, you actually need to harvest it.The safest bet is harvesting it with a sickle (recipie wanted) which will 90% of the time return something, rather than try one of the methods below, which, when applied to the right plant, will give you the maximum amount you can get.
Berries: Simply right click with an empty hand (Removes Berries, but not the plant). berries are both seeds and (Fruit?)
Leafy: Right click with sickle (Removes leaves, Each click goes back a stage in growth, best little and often) Left click to harvest the whole plant and get seeds.
Wheat-like (better name?) - Behaves exactly like wheat in this respect, drops seeds and (fruit?) separately.
Suggestions especially welcome in this area.
Fruit, for lack of a better word, is what you turn into the potion/poison.
Plants would hint at what type they are in appearance, but not be easy to define by it.
Preparation and application
"So I have my resources from growing the plants, what exactly do I do with them now?" asks my convenient and imaginary audience again. Well, some things, like berries, can be eaten straight away, but are less effective than a prepared product. To prepare most products you must crush it, by simply putting it in the crafting table, but you will crush it into smaller pieces by using a pestle and mortar (this will become important later, also could someone give me some ideas for the recipe).
Now you have a choice of what to do with it. You could add it to food immediately, but if you want to change how strong or how long a potion lasts, you have two options: Diluting, and concentrating it. Concentration requires cooking, and increases the effect (X) of things, while decreasing the duration (Y)
So, if you had some headache berry, which did 1/2 a heart of damage every 20 seconds for 5 minutes, if you concentrated it would become about 1 1/2 hearts of damage every 10 seconds, for 2 1/2 minutes. If you dilute it again, you would get something that did 3 hearts of damage every 5 seconds, for a minute. At that point you cannot concentrate it further, and you must add it to food now, or store it for further use.
If you had the same berry and diluted it, by crafting it with a bucket of water, so nstead of doing 1/2 a heart damage every 20 seconds for 5 mins, it does 1/2 a heart damage every thirty seconds for 10 minutes. And if you dilute it again, you would get it so that it does 1/2 heart damage every minute, for 20 minutes.
So, now you've concentrated or diluted your food, what do you do? well, it's simple as crafting the product with the food you wish to add it to. But, you say, how do I know what's going to happen when I eat this porkchop covered in a mysterious substance? Well, you know what I said about finding a new use for wolves? Yeah. In minecraft, we have run out of rats and now use wolves. Sentimentalist? Don't want wolves to suffer? Well, you can take the possibly incredibly deadly mixture yourself then. Have fun!
Wolves would react to effects in noticeable ways. For example, if the porkchop you gave him had something on it that conferred the fish-kin ability, he would take a few dives in water, and if it was particularly strong, he would turn slightly blue. A comprehensive list of reactions to come soon.
But Superior_Tomato, you say, how do we tell that our friend hasn't just handed us a poisoned porkchop? Well, I say. You simply put it in your inspection slot, and you will try to see any suspicious substances in your food. A magnifying glass would improve your chances of seeing something that's there, and the more substances you put in the easier it is to notice. (More coming tomorrow)
tl;dr
The tl;dr is a lie. Now I'm sure you trolls have better things to do than listen to me make outdated references. Shoo.
To come soon:
Cultivation and plant environments.
Better lists for everything.
Pictures and recipes.
Related items.
Other things I can't remember at this time of night.
If you read through this whole post, you deserve a :Bacon:. I swear it isn't poisoned!
And again, thanks for reading. Free piece of iron!
I like the concept.
Maybe as you explore you can come across new species.
And maybe the different species can only grow in the general region they were found in.
Rollback Post to RevisionRollBack
The Sun rises in the North!
Now these points of data make a beautiful line...
Flavour enhancer: The wolf will be healed more, just look at its tail.
Protein shake (I suggest renaming it to high-protein): The wolf will deal more damage. Strong effects may cause the wolf to grow in size.
Blood rage: Eyes will turn red as if you had turned the wolf hostile, particularly strong effect may cause them to attack you.
Fire brew: The wolf might catch on fire, it doesn't get much more obvious then that.
Happy state: Will not attack mobs you attack. Particularly strong effects may cause the wolf to randomly start following mobs and other players, including hostile ones.
Paranoia: Will avoid getting close to any mobs, and even you, particularly strong effects may un-tame the wolf.
Headache: Will take damage, what more do you need? Particularly strong effects may cause the wolf to whine as if it had low health, even at full health.
I like the concept.Maybe as you explore you can come across new species.And maybe the different species can only grow in the general region they were found in.
Yeah, I thought about that too. My only worry was that it could take up too much memory if you explore too much.
Ideas for telltale signs in wolves:Flavour enhancer: The wolf will be healed more, just look at its tail.Protein shake (I suggest renaming it to high-protein): The wolf will deal more damage. Strong effects may cause the wolf to grow in size.Blood rage: Eyes will turn red as if you had turned the wolf hostile, particularly strong effect may cause them to attack you.Fire brew: The wolf might catch on fire, it doesn't get much more obvious then that.Happy state: Will not attack mobs you attack. Particularly strong effects may cause the wolf to randomly start following mobs and other players, including hostile ones.Paranoia: Will avoid getting close to any mobs, and even you, particularly strong effects may un-tame the wolf.Headache: Will take damage, what more do you need? Particularly strong effects may cause the wolf to whine as if it had low health, even at full health.
Thanks, I'll add them to the post later, when I tidy it up too. Any chance you could think up some more effects?
You must be on herbs and plants if you think I will read all this :happy.gif:I know mods are very serious about their work, so just to make it clear. I did read it, and I love the idea.
I'll shorten the post, or maybe just organise it a bit better so that it's easier reading.
What I am proposing here is a system that allows for much more farming, improved food, a great use for books, something that people cannot resort to the wiki for, and, finally, a decent use for wolves.
And so, let us get into the meat of the topic:
Creation
This would be random, but based on a list of characteristics. For example, in any given world, during its creation process, would create a number of plant species, randomly selecting one or more characteristics (as needed) for each plant, making them unique to that world. this would, along with the random terrain generation, make each minecraft world more unique. Of course, there would be the option to go with a pre-made set, or create your own (especially good for servers), but I think that one of the joys of minecraft is discovering. (Unfortunately, one of my flaws is that I am pretty lazy, and end up reading the wiki from top to bottom. Oh well, at least if this is implemented I'll have to work to achieve something).
Along with this comes the use for books, my favourite suggestion is llama66613's The Arts. Using the system in their, you could easily write down the traits that you know of a certain plant. This would encourage information sharing on friendly SMP servers, and the selling of secrets on PvP ones (and so goes the saying: Knowledge is power). "So what would these plants do?" asks my imaginary and convenient audience. Well, some of the effects can be found below, and, as for all of this topic, suggestions are welcome.
Effects of plants:
Chemical
Chemical effects are effects gained with the use of the product of the plant, when it's being eaten or when the food it was applied is eaten.
(Note: X and Y are numbers corresponding to the plant. If attached to a negative effect, more likely to be stronger)
Flavour enhancer - When added to food, add X to the hearts healed (Obvious, really).
Protein shake - Add X to your damage for Y mins.
Blood rage - Screen gets slight red misting, makes it harder to move away from hostile mobs, increased speed towards for Y mins.
Fire brew - has X% chance to set you on fire
Happy state - Monsters X% less likely to attack you, but hostile mobs look like passive ones (For Y mins)
Paranoia - every single mob looks hostile for Y mins. (Who wouldn't love this as a poison?)
Fish-kin - Breath underwater for X mins.
Headache - Hurts X hearts every 20 seconds for Y mins.
Physical effects
Physical effects are things that will be done by the actual plant itself. These may be in combination with chemical events.
Thorny - Hurts you half a heart to walk through.
Kleptomaniac - For each second walking through one of these plants, they have a 30% chance of stealing the item in your hand if it's edible, and 10% if it's not. The only way to get it back is to destroy the plant. If the item swallowed was wooden or food, then you have 30 seconds before the plant can start digesting them, and really, you don't want a half digested porkchop. Wooden tools lose half their duribility, and there is a 50% chance of losing a wooden box.
Attuned - When destroyed the plant will give off a redstone signal like a pressure plate.
Dense - slows movement through the plant.
Harvesting and growing
(To be expanded soon)
When you find one of the plants in the wild, you actually need to harvest it.The safest bet is harvesting it with a sickle (recipie wanted) which will 90% of the time return something, rather than try one of the methods below, which, when applied to the right plant, will give you the maximum amount you can get.
Berries: Simply right click with an empty hand (Removes Berries, but not the plant). berries are both seeds and (Fruit?)
Leafy: Right click with sickle (Removes leaves, Each click goes back a stage in growth, best little and often) Left click to harvest the whole plant and get seeds.
Wheat-like (better name?) - Behaves exactly like wheat in this respect, drops seeds and (fruit?) separately.
Suggestions especially welcome in this area.
Fruit, for lack of a better word, is what you turn into the potion/poison.
Plants would hint at what type they are in appearance, but not be easy to define by it.
Preparation and application
"So I have my resources from growing the plants, what exactly do I do with them now?" asks my convenient and imaginary audience again. Well, some things, like berries, can be eaten straight away, but are less effective than a prepared product. To prepare most products you must crush it, by simply putting it in the crafting table, but you will crush it into smaller pieces by using a pestle and mortar (this will become important later, also could someone give me some ideas for the recipe).
Now you have a choice of what to do with it. You could add it to food immediately, but if you want to change how strong or how long a potion lasts, you have two options: Diluting, and concentrating it. Concentration requires cooking, and increases the effect (X) of things, while decreasing the duration (Y)
So, if you had some headache berry, which did 1/2 a heart of damage every 20 seconds for 5 minutes, if you concentrated it would become about 1 1/2 hearts of damage every 10 seconds, for 2 1/2 minutes. If you dilute it again, you would get something that did 3 hearts of damage every 5 seconds, for a minute. At that point you cannot concentrate it further, and you must add it to food now, or store it for further use.
If you had the same berry and diluted it, by crafting it with a bucket of water, so nstead of doing 1/2 a heart damage every 20 seconds for 5 mins, it does 1/2 a heart damage every thirty seconds for 10 minutes. And if you dilute it again, you would get it so that it does 1/2 heart damage every minute, for 20 minutes.
So, now you've concentrated or diluted your food, what do you do? well, it's simple as crafting the product with the food you wish to add it to. But, you say, how do I know what's going to happen when I eat this porkchop covered in a mysterious substance? Well, you know what I said about finding a new use for wolves? Yeah. In minecraft, we have run out of rats and now use wolves. Sentimentalist? Don't want wolves to suffer? Well, you can take the possibly incredibly deadly mixture yourself then. Have fun!
Wolves would react to effects in noticeable ways. For example, if the porkchop you gave him had something on it that conferred the fish-kin ability, he would take a few dives in water, and if it was particularly strong, he would turn slightly blue. A comprehensive list of reactions to come soon.
But Superior_Tomato, you say, how do we tell that our friend hasn't just handed us a poisoned porkchop? Well, I say. You simply put it in your inspection slot, and you will try to see any suspicious substances in your food. A magnifying glass would improve your chances of seeing something that's there, and the more substances you put in the easier it is to notice. (More coming tomorrow)
tl;dr
The tl;dr is a lie. Now I'm sure you trolls have better things to do than listen to me make outdated references. Shoo.
To come soon:
Cultivation and plant environments.
Better lists for everything.
Pictures and recipes.
Related items.
Other things I can't remember at this time of night.
If you read through this whole post, you deserve a :Bacon:. I swear it isn't poisoned!
And again, thanks for reading. Free piece of iron!
Maybe as you explore you can come across new species.
And maybe the different species can only grow in the general region they were found in.
The Sun rises in the North!Now these points of data make a beautiful line...
Flavour enhancer: The wolf will be healed more, just look at its tail.
Protein shake (I suggest renaming it to high-protein): The wolf will deal more damage. Strong effects may cause the wolf to grow in size.
Blood rage: Eyes will turn red as if you had turned the wolf hostile, particularly strong effect may cause them to attack you.
Fire brew: The wolf might catch on fire, it doesn't get much more obvious then that.
Happy state: Will not attack mobs you attack. Particularly strong effects may cause the wolf to randomly start following mobs and other players, including hostile ones.
Paranoia: Will avoid getting close to any mobs, and even you, particularly strong effects may un-tame the wolf.
Headache: Will take damage, what more do you need? Particularly strong effects may cause the wolf to whine as if it had low health, even at full health.
To read the haiku that you
Just finished reading
Yeah, I thought about that too. My only worry was that it could take up too much memory if you explore too much.
Yeah, sometimes I go on a bit. I'll probably streamline it a bit later
Thanks, I'll add them to the post later, when I tidy it up too. Any chance you could think up some more effects?
I'll shorten the post, or maybe just organise it a bit better so that it's easier reading.
I'm glad you like it :biggrin.gif:
It would be difficult to program but the outcome would be awesome.
The Sun rises in the North!Now these points of data make a beautiful line...
Scythe = Hoe.
The Sun rises in the North!Now these points of data make a beautiful line...
It would also be cool if you could make berry bushes.
Ones that you could hide in?