Okay, so I have been thinking about the upcoming mod support. Now, since Notch has said that people will register to be mod developers, that means they will probably have access to Minecraft Updates before they come out so as to release their mods as quick as possible. Also, I was thinking of a system to make mod installation easier. Most modders will know that when Minecraft needs a certain file it finds it in the Minecraft folder and uses it. Well my idea is similar to that. Each mod comes in one file. When Mod support becomes official, in the Mods and Texture packs section is a "Load Mod" option. This button allows you to choose a mod folder to install. Now, within each folder is a file that essentially tells Minecraft where each file needs to go. For example, if there are class files that go straight into the mine craft.jar, then they would go there. If there are some textures that need to go into a specific folder, then they would go there. Basically, it automatically installs mods. And If you want to remove a mod, it keeps a backup of the vanilla files and replaces the modded ones with the original. This could also be implemented with the Minecraft HD Patcher. This would make installing mods easier. What do you guys think?
I think some mods (like the piston mod) allow you to install them with modloader by just putting their zip file in the .minecraft/mods directory. I think it would be easy enough to allow Minecraft to do this, and allow you to put them there from the texture packs and mods screen (for those who don't know or care where .minecraft is.)
What would you do for a file that needs to go to, say, resource file? Or for a file that needs to go to a custom folder?
Well that's the purpose of the included script within the mod. It goes anywhere in the mine craft folder, not just the minecraft.jar. Also, if the folder doesn't exist, the mod creates it, or has it packaged.
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Mostly moved on. May check back a few times a year.
Well that's the purpose of the included script within the mod. It goes anywhere in the mine craft folder, not just the minecraft.jar. Also, if the folder doesn't exist, the mod creates it, or has it packaged.