I've seen a few suggestions along the lines of "add an anvil to the game so we can repair items". There's even a mod for it, where you combine an anvil block, a hammer tool, and replacement ingots/diamonds to repair damage. It's pretty cool, but a little too complicated in my opinion.
Here's an idea for the simplest most straightforward item repair suggestion ever.
Anvils would be crafted by smelting a single iron block. Anvils would be a block and could be placed on any solid surface. Anvils would be unique in that although they are stationary blocks they are also tools and have a durability that declines with use. Once its durability is used up the anvil breaks and is destroyed.
Using an anvil would be extremely simple: just right click on the anvil with the damaged item. This instantly and fully repairs the item but transfers its damage to the anvil.
The amount of the anvil's durability that is drained varies, and is based on three factors:
1) How damaged the item is
2) How many items go into the item's creation
3) What material the item is made of
Iron anvils have 9 iron ingots worth of durability in them (since they are made from an iron block). So let's say you repair an iron pickaxe that is 2/3rds damaged. Iron pickaxes are made with 3 iron ingots, so repairing it from 2/3rds damage is equal to repairing 2 iron ingots. So 2/9ths of the anvils durability would be drained. As another example, let's say you repair an iron helmet that is at 1/10th damage. Iron helmets require 5 iron iron ingots, so 1/10th damage is half an ingot. Repairing half a tenth of damage would drain 0.5/9ths of the anvil's durability.
Iron anvils would only be able to repair iron items. But what if you want to repair gold or diamond tools? Well, there would be a second type of anvil: the diamond anvil, which would be crafted by smelting a diamond block. This functions exactly like the iron anvil, except it functions on gold/diamond items (treating each gold ingot as worth one diamond). Diamond anvils could also be used to repair iron items, treating each iron ingot of damage repaired as worth 1/9th of a diamond (which is a pretty bad deal, so you probably would not want to use diamond anvils to repair iron items).
What is the purpose of the anvil? It's a way of efficiently allocating your resources among your damaged tools. You're not randomly throwing ingots at your tools, maybe adding too much or too little. It takes the guesswork out of fixing. It's simple and easy: just click the anvil. And it's totally fair, since you gain no crafting discount compared to making entirely new items. This just lets you use the remaining durability of your items without having to fear it'll break mid-use.
It's lazy. I have 20 diamonds stored up, I suck, you people should have 10 of each diamond tool by now. :sleep.gif: You can afford 2 seconds to craft a new one.
I've seen a few suggestions along the lines of "add an anvil to the game so we can repair items". There's even a mod for it, where you combine an anvil block, a hammer tool, and replacement ingots/diamonds to repair damage. It's pretty cool, but a little too complicated in my opinion.
Here's an idea for the simplest most straightforward item repair suggestion ever.
Anvils would be crafted by smelting a single iron block. Anvils would be a block and could be placed on any solid surface. Anvils would be unique in that although they are stationary blocks they are also tools and have a durability that declines with use. Once its durability is used up the anvil breaks and is destroyed.
Using an anvil would be extremely simple: just right click on the anvil with the damaged item. This instantly and fully repairs the item but transfers its damage to the anvil.
The amount of the anvil's durability that is drained varies, and is based on three factors:
1) How damaged the item is
2) How many items go into the item's creation
3) What material the item is made of
Iron anvils have 9 iron ingots worth of durability in them (since they are made from an iron block). So let's say you repair an iron pickaxe that is 2/3rds damaged. Iron pickaxes are made with 3 iron ingots, so repairing it from 2/3rds damage is equal to repairing 2 iron ingots. So 2/9ths of the anvils durability would be drained. As another example, let's say you repair an iron helmet that is at 1/10th damage. Iron helmets require 5 iron iron ingots, so 1/10th damage is half an ingot. Repairing half a tenth of damage would drain 0.5/9ths of the anvil's durability.
Iron anvils would only be able to repair iron items. But what if you want to repair gold or diamond tools? Well, there would be a second type of anvil: the diamond anvil, which would be crafted by smelting a diamond block. This functions exactly like the iron anvil, except it functions on gold/diamond items (treating each gold ingot as worth one diamond). Diamond anvils could also be used to repair iron items, treating each iron ingot of damage repaired as worth 1/9th of a diamond (which is a pretty bad deal, so you probably would not want to use diamond anvils to repair iron items).
What is the purpose of the anvil? It's a way of efficiently allocating your resources among your damaged tools. You're not randomly throwing ingots at your tools, maybe adding too much or too little. It takes the guesswork out of fixing. It's simple and easy: just click the anvil. And it's totally fair, since you gain no crafting discount compared to making entirely new items. This just lets you use the remaining durability of your items without having to fear it'll break mid-use.
it actually offers no way of being efficient. lets say you have a diamond block with a 1/3 diamond pic. you use 1 diamond off the anvil. do that 2 more times and you've technically used 6 diamond on 1 pic using 2000+ durability. This is useless.
it actually offers no way of being efficient. lets say you have a diamond block with a 1/3 diamond pic. you use 1 diamond off the anvil. do that 2 more times and you've technically used 6 diamond on 1 pic using 2000+ durability. This is useless.
Think of it this way. You have 9/9 diamonds in the block. You have 1/3 diamonds left in the pick. You click on the anvil with the pick and transfer 2 diamonds to to the pick. Now you have 3/3 diamonds in the pick and 7/9 diamonds in the anvil.
So you're not wasting or losing diamonds in any way, you're just moving them from the anvil to the damaged tool.
And to be clear, you can transfer even small fractions of a diamond. If you've used a diamond shovel exactly ten times and click on an anvil with it, you only drain 10/1562 of a single diamond to repair the shovel. So you don't automatically lose an entire diamond regardless of damage level, the whole point is you only drain the precise amount you need. No more and no less.
It's lazy. I have 20 diamonds stored up, I suck, you people should have 10 of each diamond tool by now. :sleep.gif: You can afford 2 seconds to craft a new one.
Perhaps you aren't thinking about armor. Since its effectiveness depends on its durability, it would be required to repair it.
It's lazy. I have 20 diamonds stored up, I suck, you people should have 10 of each diamond tool by now. :sleep.gif: You can afford 2 seconds to craft a new one.
It's not about saving the time it takes to craft a new ones. It's about making damaged tools useful - you're probably not going to want to wear armor with 90% damage while exploring a cave in case it breaks. It'll probably end up in a chest forever or thrown away. That small amount of durability left is pretty much wasted right now. Fixing up the drained part would allow you not waste the durability in your items.
On-Topic: The Anvil should last a little bit longer, as you would use quite a bit of it up if you repaired, say, a chestplate.
Thanks. Yeah, as I said, there even is an anvil mod already. Repairing items is not a new idea. People have suggested it and it has been modded many many times. I just think this method, of transferring durability from the anvil to the tool with a simple click, is the simplest and easiest way of doing it.
It's true that anvils could get used up pretty quickly if you repaired some high cost items. But if that happens you could just craft another anvil, which isn't really a hassle. The great thing about anvils is that unlike weapons and armor it's safe to use them until they break. Then finish the job on another anvil. They'll just repair an incomplete amount if they don't have enough durability left.
Here's an idea for the simplest most straightforward item repair suggestion ever.
Anvils would be crafted by smelting a single iron block. Anvils would be a block and could be placed on any solid surface. Anvils would be unique in that although they are stationary blocks they are also tools and have a durability that declines with use. Once its durability is used up the anvil breaks and is destroyed.
Using an anvil would be extremely simple: just right click on the anvil with the damaged item. This instantly and fully repairs the item but transfers its damage to the anvil.
The amount of the anvil's durability that is drained varies, and is based on three factors:
1) How damaged the item is
2) How many items go into the item's creation
3) What material the item is made of
Iron anvils have 9 iron ingots worth of durability in them (since they are made from an iron block). So let's say you repair an iron pickaxe that is 2/3rds damaged. Iron pickaxes are made with 3 iron ingots, so repairing it from 2/3rds damage is equal to repairing 2 iron ingots. So 2/9ths of the anvils durability would be drained. As another example, let's say you repair an iron helmet that is at 1/10th damage. Iron helmets require 5 iron iron ingots, so 1/10th damage is half an ingot. Repairing half a tenth of damage would drain 0.5/9ths of the anvil's durability.
Iron anvils would only be able to repair iron items. But what if you want to repair gold or diamond tools? Well, there would be a second type of anvil: the diamond anvil, which would be crafted by smelting a diamond block. This functions exactly like the iron anvil, except it functions on gold/diamond items (treating each gold ingot as worth one diamond). Diamond anvils could also be used to repair iron items, treating each iron ingot of damage repaired as worth 1/9th of a diamond (which is a pretty bad deal, so you probably would not want to use diamond anvils to repair iron items).
What is the purpose of the anvil? It's a way of efficiently allocating your resources among your damaged tools. You're not randomly throwing ingots at your tools, maybe adding too much or too little. It takes the guesswork out of fixing. It's simple and easy: just click the anvil. And it's totally fair, since you gain no crafting discount compared to making entirely new items. This just lets you use the remaining durability of your items without having to fear it'll break mid-use.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
if this had a like button..i would click it twice
Think of it this way. You have 9/9 diamonds in the block. You have 1/3 diamonds left in the pick. You click on the anvil with the pick and transfer 2 diamonds to to the pick. Now you have 3/3 diamonds in the pick and 7/9 diamonds in the anvil.
So you're not wasting or losing diamonds in any way, you're just moving them from the anvil to the damaged tool.
And to be clear, you can transfer even small fractions of a diamond. If you've used a diamond shovel exactly ten times and click on an anvil with it, you only drain 10/1562 of a single diamond to repair the shovel. So you don't automatically lose an entire diamond regardless of damage level, the whole point is you only drain the precise amount you need. No more and no less.
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Curse PremiumPerhaps you aren't thinking about armor. Since its effectiveness depends on its durability, it would be required to repair it.
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Curse PremiumRulebreaker...
On-Topic: The Anvil should last a little bit longer, as you would use quite a bit of it up if you repaired, say, a chestplate.
It's not about saving the time it takes to craft a new ones. It's about making damaged tools useful - you're probably not going to want to wear armor with 90% damage while exploring a cave in case it breaks. It'll probably end up in a chest forever or thrown away. That small amount of durability left is pretty much wasted right now. Fixing up the drained part would allow you not waste the durability in your items.
Thanks. Yeah, as I said, there even is an anvil mod already. Repairing items is not a new idea. People have suggested it and it has been modded many many times. I just think this method, of transferring durability from the anvil to the tool with a simple click, is the simplest and easiest way of doing it.
It's true that anvils could get used up pretty quickly if you repaired some high cost items. But if that happens you could just craft another anvil, which isn't really a hassle. The great thing about anvils is that unlike weapons and armor it's safe to use them until they break. Then finish the job on another anvil. They'll just repair an incomplete amount if they don't have enough durability left.