1. An option to expand the FOV. The current FOV seems narrow and I feel kinda suffocated sometimes. I think I might have read somewhere that this is coming in the future but I just wanted to mention it.
2. I don't know exactly what to call it but I've seen it called "true first person". It's when your reticle has some room to move around without your camera moving. Like how you can look around with your eyes without moving your head.
Sometimes, like if I'm expanding a ceiling and I'm carving a bunch of blocks above me and I have to look up it makes me dizzy. I think if I could just move the reticle up a bit without moving the camera it would be helpful.
I think these things will make the game feel less claustrophobic and dizzying.
Another thing that can be disorienting is that, sometimes when if your climbing up or down in a cave system it's kind of hard to tell at a glance whether you're looking up or down... If you could see your feet that would help.
Field of Vision actually, and it's going to be added.
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2. I don't know exactly what to call it but I've seen it called "true first person". It's when your reticle has some room to move around without your camera moving. Like how you can look around with your eyes without moving your head.
To be fair, moving your eyes to focus on a certain object has the same effect as turning your head and looking at it.
Being able to move your hand around and control objects without (necessarily) having to turn your head towards them is a better example.
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1. It would be nice to explain what FOV is to people...
2. Its called the screen. You dont have to stare at the retical the whole time.
FOV = Field of View. Basically in 3d games, you have a cone shape to determine what you see where the tip is your head and it projects out to the world, everything in this cone is in your Field of View. If you make this open up wider you can see more on the screen at once... like peripheral vision.
Field of Vision actually, and it's going to be added.
Not according to any other games or books on graphics programming that I've ever read... It's always been called Field of View. But thanks for the comment.
To be fair, moving your eyes to focus on a certain object has the same effect as turning your head and looking at it.
Being able to move your hand around and control objects without (necessarily) having to turn your head towards them is a better example.
True, that's what I mean. To clear up more, if it isn't still clear:
You move your mouse and it can move inside an invisible box in the center of the screen. The camera will only move once it hits the edge of the invisible block. So you can move your reticle around and aim within a few inches on the screen without moving the camera. If you've ever played a Wii fps game you'll have seen this.
If they add this, of course you should be able to resize the invisible block or disable it if you don't like it.
Personally I think it would be a great touch. It's not a game changer but I think it would be helpful.
1. An option to expand the FOV. The current FOV seems narrow and I feel kinda suffocated sometimes. I think I might have read somewhere that this is coming in the future but I just wanted to mention it.
2. I don't know exactly what to call it but I've seen it called "true first person". It's when your reticle has some room to move around without your camera moving. Like how you can look around with your eyes without moving your head.
Sometimes, like if I'm expanding a ceiling and I'm carving a bunch of blocks above me and I have to look up it makes me dizzy. I think if I could just move the reticle up a bit without moving the camera it would be helpful.
I think these things will make the game feel less claustrophobic and dizzying.
No support. :dry.gif: wouldn't it depend on your computers screen resolution.
And no no to "True" first person.
No support. :dry.gif: wouldn't it depend on your computers screen resolution.
And no no to "True" first person.
I'm not sure how Minecraft's rendering works but I would assume that it only renders what you look at... Most games have this optimization. If you increase your FOV, you increase how much stuff you see at once = more to process. So it could slow the game... But by default, it would stay the same as it is now, only increase it if you want to increase it and can handle the performance hit. Increasing it by 15 degrees shouldn't be too much of a difference... At least if you have a decent graphics card... I mean, my graphics card is like 3, 3 1/2 years old and it still runs Crysis 2 (not max, but still beautifully).
I would expect a lot of people to not like true first person.... I think even a lot of (stubborn) people wouldn't even want to try it. But I think it would be like, 1 day of programming at most and some people might really like it. Just a thought.
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1. An option to expand the FOV. The current FOV seems narrow and I feel kinda suffocated sometimes. I think I might have read somewhere that this is coming in the future but I just wanted to mention it.
2. I don't know exactly what to call it but I've seen it called "true first person". It's when your reticle has some room to move around without your camera moving. Like how you can look around with your eyes without moving your head.
Sometimes, like if I'm expanding a ceiling and I'm carving a bunch of blocks above me and I have to look up it makes me dizzy. I think if I could just move the reticle up a bit without moving the camera it would be helpful.
I think these things will make the game feel less claustrophobic and dizzying.
2. Its called the screen. You dont have to stare at the retical the whole time.
FOV is the Field of View. He wants to be able to see more on the screen at once than you currently can.
To be fair, moving your eyes to focus on a certain object has the same effect as turning your head and looking at it.
Being able to move your hand around and control objects without (necessarily) having to turn your head towards them is a better example.
FOV = Field of View. Basically in 3d games, you have a cone shape to determine what you see where the tip is your head and it projects out to the world, everything in this cone is in your Field of View. If you make this open up wider you can see more on the screen at once... like peripheral vision.
Not according to any other games or books on graphics programming that I've ever read... It's always been called Field of View. But thanks for the comment.
True, that's what I mean. To clear up more, if it isn't still clear:
You move your mouse and it can move inside an invisible box in the center of the screen. The camera will only move once it hits the edge of the invisible block. So you can move your reticle around and aim within a few inches on the screen without moving the camera. If you've ever played a Wii fps game you'll have seen this.
If they add this, of course you should be able to resize the invisible block or disable it if you don't like it.
Personally I think it would be a great touch. It's not a game changer but I think it would be helpful.
No support. :dry.gif: wouldn't it depend on your computers screen resolution.
And no no to "True" first person.
I'm not sure how Minecraft's rendering works but I would assume that it only renders what you look at... Most games have this optimization. If you increase your FOV, you increase how much stuff you see at once = more to process. So it could slow the game... But by default, it would stay the same as it is now, only increase it if you want to increase it and can handle the performance hit. Increasing it by 15 degrees shouldn't be too much of a difference... At least if you have a decent graphics card... I mean, my graphics card is like 3, 3 1/2 years old and it still runs Crysis 2 (not max, but still beautifully).
I would expect a lot of people to not like true first person.... I think even a lot of (stubborn) people wouldn't even want to try it. But I think it would be like, 1 day of programming at most and some people might really like it. Just a thought.