I personally believe that we would really need few more kinds of mobs to make the game a bit more difficult.
1) Legless zombies: They have the same zombie's texture, but is darker, and instead of walking, they pull themselves towards the player with their arms, because they have no legs. Spawn Probability: around 10%, instead of an ordinary zombie. They can pass through 1x1 holes, they can climb ladders (0.5x the player's speed). They have less life than normal ones, and they attack the player's legs to inflict him 0.5 heart damage and to make him unable to move for a couple of seconds, so that other zombies can approach him and attack him. I think that there could also be a probability that an ordinary zombie, after being hit to death, can become a legless one.
To summarize:
-They cannot walk, only crawl
-10% probability of spawning instead of an ordinary zombie.
-They can pass through 1x1 holes.
-They climb ladders (0.5x player's speed at climbing ladders)
-Speed: 0.5x player's
-They attack the player's legs. If attacked by them , the player can't move for few seconds. Damage:(easy) cannot move for 2 seconds ; (normal) cannot move for 4 seconds; (hard) cannot move for 7 seconds ( =1 heart ; 1/2 heart )
-Health points:
2) Fat zombies: Ugly and incredibly fat zombies, they can vomit a strange liquid that deals no damage when hits the player but poisons him for one minute or less, dealing damage every 10 seconds. The fat zombies explode when killed, releasing again the same liquid. Additionally, the weird liquid that hits the player attracts other zombies, so it makes lots of zombies spawn near the player and attack him (I think 10 zombies is a good amount).
To summarise:
-They are faster than zombies, as fast as the player.
-When they reach the player, it takes for them about 3 seconds to vomit. They vomit only once
-Vomit damage when hits the player: 0
-Vomit's poison damage: (easy) every 10 seconds for 60 seconds; (normal) every 5 seconds for 55 seconds; (hard) every 10 seconds for 100 seconds (it means that you will surely die)
-Fat zombie's health points:
-We should also add antidotes to heal from poison.
The fat zombie is just the boomer from L4D with damaging vomit. He's also OP because if you kill him with anything besides a trap or a bow then your going to get hurt.
EDIT: And he moves faster then normal zombies? That doesn't make a lic of sense at all.
1) Legless zombies: They have the same zombie's texture, but is darker, and instead of walking, they pull themselves towards the player with their arms, because they have no legs. Spawn Probability: around 10%, instead of an ordinary zombie. They can pass through 1x1 holes, they can climb ladders (0.5x the player's speed). They have less life than normal ones, and they attack the player's legs to inflict him 0.5 heart damage and to make him unable to move for a couple of seconds, so that other zombies can approach him and attack him. I think that there could also be a probability that an ordinary zombie, after being hit to death, can become a legless one.
To summarize:
-They cannot walk, only crawl
-10% probability of spawning instead of an ordinary zombie.
-They can pass through 1x1 holes.
-They climb ladders (0.5x player's speed at climbing ladders)
-Speed: 0.5x player's
-They attack the player's legs. If attacked by them , the player can't move for few seconds. Damage:(easy)
-Health points:
2) Fat zombies: Ugly and incredibly fat zombies, they can vomit a strange liquid that deals no damage when hits the player but poisons him for one minute or less, dealing damage every 10 seconds. The fat zombies explode when killed, releasing again the same liquid. Additionally, the weird liquid that hits the player attracts other zombies, so it makes lots of zombies spawn near the player and attack him (I think 10 zombies is a good amount).
To summarise:
-They are faster than zombies, as fast as the player.
-When they reach the player, it takes for them about 3 seconds to vomit. They vomit only once
-Vomit damage when hits the player: 0
-Vomit's poison damage: (easy)
-Fat zombie's health points:
-We should also add antidotes to heal from poison.
EDIT: And he moves faster then normal zombies? That doesn't make a lic of sense at all.
More zombies are redundant and unneeded, especially L4D copies.
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I would have said that in the poll but you don't have one.
The Sun rises in the North!Now these points of data make a beautiful line...
The fat zombies sound really bad..