If you're like me, you like official instructions telling you how to do/accomplish something. So for this part of the population why not make blueprints? A design of a simple house or other building you can look at and hold like a map and it tells you what blocks too put where for a house. You could also decide what building to make depending on what you put on the blueprint, and improve the design of the blueprint by combining better materials with the blueprint (Wood/Stone/Steel/Gold/Diamond). The best part is that if some people don't like it they can go around it entirely and if they need too destroy any blueprint house. I think it's a good idea, but it doesn't matter what I think.
I'm building a parthenon with blueprints my friend drew up who is also building it. It's useful to know exactly what to build on such extreme builds like this. Extreme meaning that we aren't hacking anything and are building it out of smooth stone and it has taken at least 5 large chests of cobblestone to make. It's insane.
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If you're like me, you like official instructions telling you how to do/accomplish something. So for this part of the population why not make blueprints? A design of a simple house or other building you can look at and hold like a map and it tells you what blocks too put where for a house. You could also decide what building to make depending on what you put on the blueprint, and improve the design of the blueprint by combining better materials with the blueprint (Wood/Stone/Steel/Gold/Diamond). The best part is that if some people don't like it they can go around it entirely and if they need too destroy any blueprint house. I think it's a good idea, but it doesn't matter what I think.
Are you saying each blueprint gives you a different building design? Why do we need that?
Right clicking with a blueprint should bring you to a 100x100 world. There is no day/night cycle and you have EVERYTHING in your inventory, like TooManyItems. You can place an do what you want. Pausing the game and clicking "Exit blueprint" should take you to the real world. You can now reference the blueprint any time you want.
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I am meowing at my lung’s fullest. I would even argue that the echo that reverberates back to me is the voice of someone I know…
If you're like me, you like official instructions telling you how to do/accomplish something. So for this part of the population why not make blueprints? A design of a simple house or other building you can look at and hold like a map and it tells you what blocks too put where for a house. You could also decide what building to make depending on what you put on the blueprint, and improve the design of the blueprint by combining better materials with the blueprint (Wood/Stone/Steel/Gold/Diamond). The best part is that if some people don't like it they can go around it entirely and if they need too destroy any blueprint house. I think it's a good idea, but it doesn't matter what I think.
I see where your coming from, but being a sandbox game the point is generally to collect enough raw materials to build your self a home, castle, mansion, village... if these were all generalized into blueprints a lot of the creativity would kind of be wiped away from the game. Thats just my opinion
Well lets say the recipe called for the Wood/Stone/Iron/Gold/Diamond too be encircled by paper. Putting Wood in the middle would result in a very noobish design, while putting a Diamond would result in a pimping house with awesome Redstone ****. Also like I said, all people who don't like this idea can just bypass it. It's not like everyone has to build their house by the blueprints. I think it might be better has either a Lego type booklet, or you could lay the blueprint out on the ground or something and a kind of hologram would appear too guide you. I just thought of this like ten minutes ago, so it's not very thought out yet.
Are you saying each blueprint gives you a different building design? Why do we need that?
Right clicking with a blueprint should bring you to a 100x100 world. There is no day/night cycle and you have EVERYTHING in your inventory, like TooManyItems. You can place an do what you want. Pausing the game and clicking "Exit blueprint" should take you to the real world. You can now reference the blueprint any time you want.
I feel that's kinda redundant. You are going to build something in "creative" world, and then you're going to build it again. Maybe you can design the blueprints in a sort of MCEdit kind of way.
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I am the bone of my sword
Steel is my body, and fire is my blood
I have created over a thousand blades
Unknown to death, Nor known to life
Have withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, Unlimited Blade Works
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Are you saying each blueprint gives you a different building design? Why do we need that?
Right clicking with a blueprint should bring you to a 100x100 world. There is no day/night cycle and you have EVERYTHING in your inventory, like TooManyItems. You can place an do what you want. Pausing the game and clicking "Exit blueprint" should take you to the real world. You can now reference the blueprint any time you want.
I see where your coming from, but being a sandbox game the point is generally to collect enough raw materials to build your self a home, castle, mansion, village... if these were all generalized into blueprints a lot of the creativity would kind of be wiped away from the game. Thats just my opinion
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Retired StaffI feel that's kinda redundant. You are going to build something in "creative" world, and then you're going to build it again. Maybe you can design the blueprints in a sort of MCEdit kind of way.
I am the bone of my sword
Steel is my body, and fire is my blood
I have created over a thousand blades
Unknown to death, Nor known to life
Have withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, Unlimited Blade Works