You're put in control of several wooden towers and two armed guards. The towers fire different types of arrows at enemies to dispatch them and defend a town for as many rounds as possible. The game ends when 20 enemies infiltrate the town. Guards are given indestructable iron swords and use them to attack enemies at melee range. Different arrows do different ammounts of damage and have special effects. Swords do small amounts of damage.
Enemy types:
Zombie: They just lumber towards the town gate. If they reach it, they will try to break through. They have 25 HP and award 10 points upon defeat.
Skeleton: They shoot arrows at your towers while strafing towards the gate. They will use their bows to destroy the gate if they reach it. They have 40 HP and award 25 points upun defeat.
Spider: They are agile and can move around arrows. They try to bite their way through the gate. They have 60 HP and award 50 points upun defeat.
Creeper: Deadliest. Enemy. Ever. They try to blow up your towers in kamikaze missions. They have 90 HP and award 100 points upun defeat.
Bosses: They come after 5 rounds. Super Bosses come after 10 rounds. Each Boss grants 500 points upun defeat.
Zombie Boss: They move faster, use swords, and put Zombies on the map. They have 100 HP.
Skeleton Boss: Faster, more damage, places Skellies. 550 HP.
Spider Boss: More speed and agility. They can't put down Spiders though. 666 HP.
Creeper Boss: They can explode, but they don't die. They send Creepers to do their dirty work. 800 HP.
Super Bosses: They come after 10 rounds. They award 1,500 points upun defeat.
Herobrine: He can put any type of enemy on the map. The enemies he places have double HP, so double trouble. Herobrine has 1,000 HP.
Israphel: He can deploy supercharged Creepers that have double HP and do double damage. Israphel has 1,500 HP.
Supercharged Israphel: Israphel's back with a vengeance. He will fight to the death. 2,000 HP.
Ultimate Israphel: He won't give up! He will not stop until either you or he is dead. 2,500 HP.
Arrow types: These are the types of arrows you can buy at the shop you can access after completing a round.
Wooden tip: Deals 10 damage. You have a infinite supply from the start.
Flint tip: Deals 15 damage. Gives 10 per purchase. Costs 10 points.
Iron tip: Deals 25 damage. Gives 8 per purchase. Costs 25 points.
Diamond tip: Deals 50 damage. Gives 1 per purchase. Costs 60 points.
Explosive: Deals 25 damage and explodes, dealing 150 radial damage. Gives 2 per purchase. Costs 75 points.
Beacon: Deals 5 damage and makes all other enemies attack the target. Enemies defeated by othets have a 10% chance of making it's killer a beacon. Gives 3 per purchase. Costs 80 points.
Freeze: Deals 0 damage and freezes all enemies in the radious it explodes it. Gives 4 per purchase. Costs 90 points.
Poison: Deals 5 damage and poisons enemies dealing 5 damage per second. Gives 1 per purchase. Costs 100 points.
Vampire: Deals 5 damage and poisons enemies dealing 5 damage per second and gives stolen health to towers, town gate, and guards. Gives 1 per purchase. Costs 150 points.
If you have any suggestions to this idea, post 'em! :wink.gif:
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"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
War is where the young and stupid are tricked by the old and bitter into killing each other. The good people die, and so do the bad ones, but the weak people, like me, we have inherited the earth.
I think there are enough tower defense games out there.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
You're put in control of several wooden towers and two armed guards. The towers fire different types of arrows at enemies to dispatch them and defend a town for as many rounds as possible. The game ends when 20 enemies infiltrate the town. Guards are given indestructable iron swords and use them to attack enemies at melee range. Different arrows do different ammounts of damage and have special effects. Swords do small amounts of damage.
Enemy types:
Zombie: They just lumber towards the town gate. If they reach it, they will try to break through. They have 25 HP and award 10 points upon defeat.
Skeleton: They shoot arrows at your towers while strafing towards the gate. They will use their bows to destroy the gate if they reach it. They have 40 HP and award 25 points upun defeat.
Spider: They are agile and can move around arrows. They try to bite their way through the gate. They have 60 HP and award 50 points upun defeat.
Creeper: Deadliest. Enemy. Ever. They try to blow up your towers in kamikaze missions. They have 90 HP and award 100 points upun defeat.
Bosses: They come after 5 rounds. Super Bosses come after 10 rounds. Each Boss grants 500 points upun defeat.
Zombie Boss: They move faster, use swords, and put Zombies on the map. They have 100 HP.
Skeleton Boss: Faster, more damage, places Skellies. 550 HP.
Spider Boss: More speed and agility. They can't put down Spiders though. 666 HP.
Creeper Boss: They can explode, but they don't die. They send Creepers to do their dirty work. 800 HP.
Super Bosses: They come after 10 rounds. They award 1,500 points upun defeat.
Herobrine: He can put any type of enemy on the map. The enemies he places have double HP, so double trouble. Herobrine has 1,000 HP.
Israphel: He can deploy supercharged Creepers that have double HP and do double damage. Israphel has 1,500 HP.
Supercharged Israphel: Israphel's back with a vengeance. He will fight to the death. 2,000 HP.
Ultimate Israphel: He won't give up! He will not stop until either you or he is dead. 2,500 HP.
Arrow types: These are the types of arrows you can buy at the shop you can access after completing a round.
Wooden tip: Deals 10 damage. You have a infinite supply from the start.
Flint tip: Deals 15 damage. Gives 10 per purchase. Costs 10 points.
Iron tip: Deals 25 damage. Gives 8 per purchase. Costs 25 points.
Diamond tip: Deals 50 damage. Gives 1 per purchase. Costs 60 points.
Explosive: Deals 25 damage and explodes, dealing 150 radial damage. Gives 2 per purchase. Costs 75 points.
Beacon: Deals 5 damage and makes all other enemies attack the target. Enemies defeated by othets have a 10% chance of making it's killer a beacon. Gives 3 per purchase. Costs 80 points.
Freeze: Deals 0 damage and freezes all enemies in the radious it explodes it. Gives 4 per purchase. Costs 90 points.
Poison: Deals 5 damage and poisons enemies dealing 5 damage per second. Gives 1 per purchase. Costs 100 points.
Vampire: Deals 5 damage and poisons enemies dealing 5 damage per second and gives stolen health to towers, town gate, and guards. Gives 1 per purchase. Costs 150 points.
If you have any suggestions to this idea, post 'em! :wink.gif:
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
The good people die, and so do the bad ones, but the weak people, like me, we have inherited the earth.
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ModeratorWant some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum