I think in the options menu there should be something like this:
CAMP MODE: ON/OFF
This would toggle whether or not you start with a tent and a pocketknife upon starting a new game, to make playing easier for beginners. The tent could be placed by right clicking on a block - it is essentially a bed, but offers protection. This translates to no monsters attacking you while using it. To compensate for this incredible convenience, it will revert to item mode in a light level under 7. The pocketknife just makes it possible to cut down trees, but it would only serve a purpose if you could no longer punch them down. If you started in regular mode, then you would have to search beaches for washed up stones. Find two, and sharpen one on the other to make a "sharpened rock" which would act like a pocketknife, but maybe 1 second slower.
Also (off topic) I believe in blocks needing support to stay up. This means no more gigantic buildings, which could again be toggled for those of you who like designing gravity-defying structures.
The way I see it is: any block not adjacent to a block with a block underneath it will fall.
Of course, naturally occurring blocks should be exempt from this rule to still make beautiful overhangs, cliffs and caverns possible. What do you guys think?
Rollback Post to RevisionRollBack
Borderlands + Fallout + TF2 + Halo + COD + Left 4 Dead + Metroid + Castlevania + Mario + Pokemon + Megaman + Legos + Mount and Blade + Tropico + EVE + WOW + Sims + Spore + Micheal J = Minecraft
erm...NO what would be the point? its very simple to set up a dirt house to sleep in for the first night then expand it, its very simple to get a wooden axe within the first day so theres no use for the pocket knife? and as for the last bit...no just no you cant have one rule apply to natural stuff and then have it not apply to man made buildings and its just a bad idea :S
I mean it wouldn't apply to natural stuff because natural stuff is already like eroded or whatever... it's just one big thing. Man made stuff consists of multiple smaller things, therefore making it necessary to string them together somehow, or build them in a fashion that makes them lean on each other for support. As for the pocketknife, okay.
Rollback Post to RevisionRollBack
Borderlands + Fallout + TF2 + Halo + COD + Left 4 Dead + Metroid + Castlevania + Mario + Pokemon + Megaman + Legos + Mount and Blade + Tropico + EVE + WOW + Sims + Spore + Micheal J = Minecraft
CAMP MODE: ON/OFF
This would toggle whether or not you start with a tent and a pocketknife upon starting a new game, to make playing easier for beginners. The tent could be placed by right clicking on a block - it is essentially a bed, but offers protection. This translates to no monsters attacking you while using it. To compensate for this incredible convenience, it will revert to item mode in a light level under 7. The pocketknife just makes it possible to cut down trees, but it would only serve a purpose if you could no longer punch them down. If you started in regular mode, then you would have to search beaches for washed up stones. Find two, and sharpen one on the other to make a "sharpened rock" which would act like a pocketknife, but maybe 1 second slower.
Also (off topic) I believe in blocks needing support to stay up. This means no more gigantic buildings, which could again be toggled for those of you who like designing gravity-defying structures.
The way I see it is: any block not adjacent to a block with a block underneath it will fall.
Of course, naturally occurring blocks should be exempt from this rule to still make beautiful overhangs, cliffs and caverns possible. What do you guys think?
I mean it wouldn't apply to natural stuff because natural stuff is already like eroded or whatever... it's just one big thing. Man made stuff consists of multiple smaller things, therefore making it necessary to string them together somehow, or build them in a fashion that makes them lean on each other for support. As for the pocketknife, okay.