Will be crafted like so: (one of each of the major ores/minerals. to create a balance)
will make an Uncharged Soul gem.
smelting it in a furnace would turn it into a Charging Soul Gem. killing any mob with a charging soul gem will charge it 25% per kill.
once it is charged, put it anywhere in your inventory, and it will save your life once.
when your health reaches 0, the gem will shatter, and you will die. but when you click respawn, you spawn where you died, and some items that were dropped will be picked up upon revival, thus saving your life. it would be a useful tool for attempting to conquer a dungeon, and wouldn't be overpowered for the fact that some items may be lost permanently once dropped (into lava, into a hazardous place, or a creeper is camping your death spot.
another way to take away any overpowering is it would remove your bed's spawn it set, sending you to your original spawn.
EDIT: well, some seem to think it's still overpowered.
so I now say instead of just 4 mobs (yeah, i see how that would make it a bit overpowered...)
maybe you must kill 50 mobs (half being hostile/neutral)
1st recharge = 60 mobs 50% chance of breaking
2nd recharge = 70 mobs 55% chance of breaking
3rd recharge = 90 mobs 65% chance of breaking
4th recharge = 130 mobs (grows at an exponential rate.) 80% chance of breaking
BREAKS INDEFINITELY AFTER 5th use!
YAY! another diamond!
maybe wen u die it drops uncharged gem in it's place, and you can recharge same way as first time, but every time you recharge, it has a 25% chance of breaking, and that chance rises each time it is put to work?
Interesting, albeit unoriginal. A few tweaks I'd suggest:
Each mob should give 5%, maybe less. 20 hostile mobs isn't exactly a challenge, let alone 4.
You should have to do all the damage (100%) to a mob by shooting it or actually hitting it. No mob traps that do most of the work for you, or just lighting them on fire or blowing them up. Otherwise it's WAY too easy.
Should only be able to have one per chest, or one in your inventory at a time.
Possibly a 24 (Minecraft) hour cooldown period?
Maybe you start at 5 hp upon resurrection?
No items should drop when you die if you have one on you. Saves you the effort of grabbing it as soon as you come back. Also, keeps your crap safe from griefers killing you and taking half your crap.
Needs the option of spawning there and losing the item or keeping it and spawning at spawn. Don't want to be forced to use it if I die by my spawn or in lava.
Take any of these into consideration, as balance is more than just the recipe. It's very overpowered right now. I can't do an actual recipe because I'm on my phone but it should incorporate soul sand surrounded by diamond or something like that.
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I just whipped this up cause I'm bored and haven't touched photoshop for a while, although this is from the original recipe, and the whole 25% part,
As follows, they are uncharged, charge, 25%, 50%, 75% then 100%
I just whipped this up cause I'm bored and haven't touched photoshop, although this is from the original recipe, and the whole 25% part,
As follows, they are uncharged, charge, 25%, 50%, 75% then 100%
will make an Uncharged Soul gem.
smelting it in a furnace would turn it into a Charging Soul Gem.
killing any mob with a charging soul gem will charge it 25% per kill.once it is charged, put it anywhere in your inventory, and it will save your life once.
when your health reaches 0, the gem will shatter, and you will die. but when you click respawn, you spawn where you died, and some items that were dropped will be picked up upon revival, thus saving your life. it would be a useful tool for attempting to conquer a dungeon, and wouldn't be overpowered for the fact that some items may be lost permanently once dropped (into lava, into a hazardous place, or a creeper is camping your death spot.
another way to take away any overpowering is it would remove your bed's spawn it set, sending you to your original spawn.
EDIT: well, some seem to think it's still overpowered.
so I now say instead of just 4 mobs (yeah, i see how that would make it a bit overpowered...)
maybe you must kill 50 mobs (half being hostile/neutral)
1st recharge = 60 mobs 50% chance of breaking
2nd recharge = 70 mobs 55% chance of breaking
3rd recharge = 90 mobs 65% chance of breaking
4th recharge = 130 mobs (grows at an exponential rate.) 80% chance of breaking
BREAKS INDEFINITELY AFTER 5th use!
I think this is a good idea, ESPECIALLY for smp, maybe perhaps a durability, or a way to recharge the stone?
maybe wen u die it drops uncharged gem in it's place, and you can recharge same way as first time, but every time you recharge, it has a 25% chance of breaking, and that chance rises each time it is put to work?
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ModeratorEach mob should give 5%, maybe less. 20 hostile mobs isn't exactly a challenge, let alone 4.
You should have to do all the damage (100%) to a mob by shooting it or actually hitting it. No mob traps that do most of the work for you, or just lighting them on fire or blowing them up. Otherwise it's WAY too easy.
Should only be able to have one per chest, or one in your inventory at a time.
Possibly a 24 (Minecraft) hour cooldown period?
Maybe you start at 5 hp upon resurrection?
No items should drop when you die if you have one on you. Saves you the effort of grabbing it as soon as you come back. Also, keeps your crap safe from griefers killing you and taking half your crap.
Needs the option of spawning there and losing the item or keeping it and spawning at spawn. Don't want to be forced to use it if I die by my spawn or in lava.
Take any of these into consideration, as balance is more than just the recipe. It's very overpowered right now. I can't do an actual recipe because I'm on my phone but it should incorporate soul sand surrounded by diamond or something like that.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
both comments taken into note. (at least prenup gave a way to build on it instead of stating a problem) :dry.gif:
Adding more to post to make you skeptics happier.
As follows, they are uncharged, charge, 25%, 50%, 75% then 100%
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i think i can whip up an image (i have a specific thing in mind)
what is size for items? 16x16 right?