The Meaning of Life, the Universe, and Everything.
Join Date:
12/5/2010
Posts:
43
Minecraft:
Terrarkul
Member Details
Alright, I saw a post about the experience bar in 1.8. I also read that Notch wasn't sure how to grant experience to players. My idea is that every time you collect a new block type (per world/life, depending on how experience loss is handled), you gain a small amount of experience. Also, when you craft a new item, you also gain experience (tools would be kept track of per material.) As for the old-fashioned way of slaying monsters to get experience, each mob could provide experience if the player landed the killing blow. As for experience loss, I'll let Notch figure that one out, but the block-breaking and item-crafting experience should be reset (at least partially) if the player dies.
Alright, I saw a post about the experience bar in 1.8. I also read that Notch wasn't sure how to grant experience to players. My idea is that every time you collect a new block type (per world/life, depending on how experience loss is handled), you gain a small amount of experience. Also, when you craft a new item, you also gain experience (tools would be kept track of per material.) As for the old-fashioned way of slaying monsters to get experience, each mob could provide experience if the player landed the killing blow. As for experience loss, I'll let Notch figure that one out, but the block-breaking and item-crafting experience should be reset (at least partially) if the player dies.
As for killing mobs, the player should get XP only if he does 75% of the damage to the mob, to lower the ability of people to make mob traps that hurt enemies 90% of the way so the player can just spam hitting them.
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Aw hellz no!!!Notch better not be making minecraft like an rpg,mmorpg game!!If notch is then me and a bunch of other people are going on strike and putting our signitures as "KEEP MINECRAFT MINECRAFT!"
Aw hellz no!!!Notch better not be making minecraft like an rpg,mmorpg game!!If notch is then me and a bunch of other people are going on strike and putting our signitures as "KEEP MINECRAFT MINECRAFT!"
And the game will continue to sell copies and people will continue to play it as no one gives a **** what you do. I don't like it either but it's probably going to happen. Might as well suggest things that make it a tad more bearable.
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ModeratorAs for killing mobs, the player should get XP only if he does 75% of the damage to the mob, to lower the ability of people to make mob traps that hurt enemies 90% of the way so the player can just spam hitting them.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
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ModeratorAnd the game will continue to sell copies and people will continue to play it as no one gives a **** what you do. I don't like it either but it's probably going to happen. Might as well suggest things that make it a tad more bearable.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
i like my minecraft plain, no pepperonies plz!