Notch has confirmed the existence of a sky realm. Whether he'll add or adapt the aether mod or make a new world from scratch remains to be seen. But either way here's a second kind of fast travel that could exist there.
The Nether as you know simply has a 1:8 ratio to the real world. A short trip there is equal to 8 times as great a distance as on earth. Let's call the nether's fast travel "ratio travel."
What I suggest for the sky realm is a second type of fast travel I'll call "swap travel".
What Is Swap Travel?
The Sky Realm could have a 1:1 ratio with the earth. However, unlike the nether, position in one realm will have no bearing on position on the other.
The way it would work is that each chunk on Earth will be randomly linked to a single specific chunk in the sky realm. All skyworld portals built in either realm will always lead to the counterpart chunk in the other world.
But here's where it gets crazy: the chunks will be randomly linked. Two portals in directly adjacent chunks in one realm could lead to two different chunks anywhere in the other realm. They could be near to each other, they could be far, it's utterly random.
For example (using a small finite area so I can actually type it), let's say these are nine chunks on Earth:
1 2 3
4 5 6
7 8 9
The counterpart chunks in the skyworld could randomly be arranged like so:
9 5 7
3 1 4
8 2 6
Except instead of just nine chunks it'd be a whole world with thousands of chunks randomly linked to each other.
If you build ten portals in a straight line in either realm, one in each adjacent chunk, the ten portals they lead to in the other realm wouldn't appear in a straight line. They'd be random dots all over the map.
I exaggerated a slight bit before. Although chunk linkage is entirely random it wouldn't pick a chunk more than a certain maximum distance away in the counterpart realm. Perhaps a few hundred chunks at most. So you don't need to worry about stepping through a portal to the skyworld, returning through another one and ending up at the far realms, or any distance so far away that you couldn't walk there if you took a bit of time. The idea is they link places far away from each other, but not so far away that they might as well be different maps entirely.
So What The Heck Is The Advantage Of This?
Unlike the nether, where fast travel is fairly easy to plan, you'd have to map the linkages in the sky realm. You'd figure out which chunk leads to which other chunk in the other realm. Then you could plan the fastest trip between any two points, possibly shifting back and forth between dimensions multiple times.
Unlike the nether, earth could be used for fast travel across skyworld AND skyworld could also be used for fast travel across earth.
Also unlike nether portals, very close portals would not interfere with each other as long as they are in separate chunks. So you could have a palace with a different portal to the sky realm in each adjacent room, and rather than each portal leading to the same place they could each arrive at a vastly distant destination.
Or alternatively, you could build a skyworld portal hub, with each portal in a single large chamber leading to a different fortress somewhere on earth. You'd have to build the portals first and then construct your fortresses around whenever they lead. That could be very useful in multiplayer, which each person's home connecting to a single skyworld portal room for everyone on the server.
I know this is a little complex and I maybe didn't explain it as eloquently as I could have, so please feel free to ask me to clarify anything confusing.
Well , i think you are right , but id ont think it should be 1:1 of the world , that its really big... , i am not sure how the sky is going to be ( actually i do because of several videos ) but i think the way " fast travel " is done in the nether might be really difficult on the sky realm.
And alsooooooooooo :
If we see series like Hunt for the golden apple ( and i love that series ) , Antvenom uses portals to reach a random place , probably the sky woul dbe used for tha tpurpose , it could transport you to ANY CHUNK in the world , that would make easier for antvenom and obviusly easy for us if we want to find a random place to start a house , or just try to find something awesome but we are too lazy to actually walk our way through all the world.
Well , i think you are right , but id ont think it should be 1:1 of the world , that its really big... , i am not sure how the sky is going to be ( actually i do because of several videos ) but i think the way " fast travel " is done in the nether might be really difficult on the sky realm.
And alsooooooooooo :
If we see series like Hunt for the golden apple ( and i love that series ) , Antvenom uses portals to reach a random place , probably the sky woul dbe used for tha tpurpose , it could transport you to ANY CHUNK in the world , that would make easier for antvenom and obviusly easy for us if we want to find a random place to start a house , or just try to find something awesome but we are too lazy to actually walk our way through all the world.
So tweet notch !
Well, all universes are infinitely big (up to the far lands at least). It's just a matter of what ratio they have to each other.
The nether is useful as a direct shortcut, traveling the same direction for a shorter distance.
The sky world would be a much more random form of fast travel that would require careful charting, unless you build a portal hub first and then plan your bases around where the portals lead.
These portals wouldn't lead to completely random chunks though, any two adjacent chunks on earth or in the sky realm with lead to chunks within a certain maximum distance from each other in the other world.
One possibility is that each grid of thousand chunks in one realm would be linked to a counterpart grid of a thousand chunks in the other realm. All chunks in each grid will always lead to a chunk in the other grid, rather than being entirely random with any possible distance between them.
For example, let's say this is 4 squares of a thousand chunks on earth:
1 2
3 4
In the sky realm each thousand chunk grid would have a counterpart grid in the same position:
1 2
3 4
But the chunks within each pair of counterpart grids would be swapped. So if you leave from a chunk in Earth's grid 1, you'll arrive at a random chunk in skyworld's grid 1. It's still very random, but it has a defined area.
Maybe 1000 is too small, it should probably be a lot more chunks than that. But you get the idea.
What about the link between the sky realm and the nether? Would it be similar, or would the different ratio cause a problem?
This is actually really interesting , how would traveling through sky realm and nether would be achieved , it would be interesting to know but so far i think fire wont be able to be ignited so a portal wont be possible , but would be really interesting to see how notch code this , but this wont happen :sad.gif:
This is actually really interesting , how would traveling through sky realm and nether would be achieved , it would be interesting to know but so far i think fire wont be able to be ignited so a portal wont be possible , but would be really interesting to see how notch code this , but this wont happen :sad.gif:
Fast travel systems could use both the sky realm and the nether. You could travel through the nether to get to a sky realm portal, or travel through the sky realm to get to a nether portal. But you'd have to return to earth first before going to the other dimension.
(This seems exactly like something Notch would approve, skipping right over every single one of the rational threads and going all 'OOH, RANDOM NONSENSE!'
(This seems exactly like something Notch would approve, skipping right over every single one of the rational threads and going all 'OOH, ANOTHER WAY TO MAKE UNBREAKABLE VAULTS COMPLETELY BREAKABLE!'.
It would be pretty hard to use this to break into homes and secure areas.
First, you'd have to actually find the chunk linked to the vault's chunk. So have fun building hundreds or thousands of portals.
And nothing prevents the owner from leaving a sky realm portal somewhere in that chunk, so any portal leads to it rather than creating a new one. And that portal can be placed in a solid obsidian box, or immersed in lava, or somewhere else nasty to discourage trespassers.
You could also just build a box around the counterpart chunk in the sky realm, so people can't actually build there.
Nothing is unbreakable, even obsidian, unless you count bedrock. If a server wanted to create a sky realm portal free area it'd be pretty simple to just wall off a chunk in the sky realm with bedrock.
It would be pretty hard to use this to break into homes and secure areas.
First, you'd have to actually find the chunk linked to the vault's chunk. So have fun building hundreds or thousands of portals.
And nothing prevents the owner from leaving a sky realm portal somewhere in that chunk, so any portal leads to it rather than creating a new one. And that portal can be placed in a solid obsidian box, or immersed in lava, or somewhere else nasty to discourage trespassers.
You could also just build a box around the counterpart chunk in the sky realm, so people can't actually build there.
Nothing is unbreakable, even obsidian, unless you count bedrock. If a server wanted to create a sky realm portal free area it'd be pretty simple to just wall off a chunk in the sky realm with bedrock.
Right sorry, didn't really think correctly because I was just thinking '61 pages on the unbreakable vault challenge, wasted' over and over again as I read this.
Right sorry, didn't really think correctly because I was just thinking '61 pages on the unbreakable vault challenge, wasted' over and over again as I read this.
Previous post unjammobified.
Yeah, that's a cool thread. But I don't think this should alter that much. Assuming you're building your vault out of bedrock anywhere, it's really simple to guard from sky realm travelers. Put a portal in the vault but encase it in bedrock to trap visitors.
The Nether as you know simply has a 1:8 ratio to the real world. A short trip there is equal to 8 times as great a distance as on earth. Let's call the nether's fast travel "ratio travel."
What I suggest for the sky realm is a second type of fast travel I'll call "swap travel".
What Is Swap Travel?
The Sky Realm could have a 1:1 ratio with the earth. However, unlike the nether, position in one realm will have no bearing on position on the other.
The way it would work is that each chunk on Earth will be randomly linked to a single specific chunk in the sky realm. All skyworld portals built in either realm will always lead to the counterpart chunk in the other world.
But here's where it gets crazy: the chunks will be randomly linked. Two portals in directly adjacent chunks in one realm could lead to two different chunks anywhere in the other realm. They could be near to each other, they could be far, it's utterly random.
For example (using a small finite area so I can actually type it), let's say these are nine chunks on Earth:
1 2 3
4 5 6
7 8 9
The counterpart chunks in the skyworld could randomly be arranged like so:
9 5 7
3 1 4
8 2 6
Except instead of just nine chunks it'd be a whole world with thousands of chunks randomly linked to each other.
If you build ten portals in a straight line in either realm, one in each adjacent chunk, the ten portals they lead to in the other realm wouldn't appear in a straight line. They'd be random dots all over the map.
I exaggerated a slight bit before. Although chunk linkage is entirely random it wouldn't pick a chunk more than a certain maximum distance away in the counterpart realm. Perhaps a few hundred chunks at most. So you don't need to worry about stepping through a portal to the skyworld, returning through another one and ending up at the far realms, or any distance so far away that you couldn't walk there if you took a bit of time. The idea is they link places far away from each other, but not so far away that they might as well be different maps entirely.
So What The Heck Is The Advantage Of This?
Unlike the nether, where fast travel is fairly easy to plan, you'd have to map the linkages in the sky realm. You'd figure out which chunk leads to which other chunk in the other realm. Then you could plan the fastest trip between any two points, possibly shifting back and forth between dimensions multiple times.
Unlike the nether, earth could be used for fast travel across skyworld AND skyworld could also be used for fast travel across earth.
Also unlike nether portals, very close portals would not interfere with each other as long as they are in separate chunks. So you could have a palace with a different portal to the sky realm in each adjacent room, and rather than each portal leading to the same place they could each arrive at a vastly distant destination.
Or alternatively, you could build a skyworld portal hub, with each portal in a single large chamber leading to a different fortress somewhere on earth. You'd have to build the portals first and then construct your fortresses around whenever they lead. That could be very useful in multiplayer, which each person's home connecting to a single skyworld portal room for everyone on the server.
I know this is a little complex and I maybe didn't explain it as eloquently as I could have, so please feel free to ask me to clarify anything confusing.
And alsooooooooooo :
If we see series like Hunt for the golden apple ( and i love that series ) , Antvenom uses portals to reach a random place , probably the sky woul dbe used for tha tpurpose , it could transport you to ANY CHUNK in the world , that would make easier for antvenom and obviusly easy for us if we want to find a random place to start a house , or just try to find something awesome but we are too lazy to actually walk our way through all the world.
So tweet notch !
i support this idea.
Well, all universes are infinitely big (up to the far lands at least). It's just a matter of what ratio they have to each other.
The nether is useful as a direct shortcut, traveling the same direction for a shorter distance.
The sky world would be a much more random form of fast travel that would require careful charting, unless you build a portal hub first and then plan your bases around where the portals lead.
These portals wouldn't lead to completely random chunks though, any two adjacent chunks on earth or in the sky realm with lead to chunks within a certain maximum distance from each other in the other world.
One possibility is that each grid of thousand chunks in one realm would be linked to a counterpart grid of a thousand chunks in the other realm. All chunks in each grid will always lead to a chunk in the other grid, rather than being entirely random with any possible distance between them.
For example, let's say this is 4 squares of a thousand chunks on earth:
1 2
3 4
In the sky realm each thousand chunk grid would have a counterpart grid in the same position:
1 2
3 4
But the chunks within each pair of counterpart grids would be swapped. So if you leave from a chunk in Earth's grid 1, you'll arrive at a random chunk in skyworld's grid 1. It's still very random, but it has a defined area.
Maybe 1000 is too small, it should probably be a lot more chunks than that. But you get the idea.
Having to build a bridge between islands (or tame a flying mount) to get to a different portal is a nice way of balancing this.
I think it's probably simplest if nether portals simply not work in the sky realm. And sky realm portals shouldn't work in the nether.
This is actually really interesting , how would traveling through sky realm and nether would be achieved , it would be interesting to know but so far i think fire wont be able to be ignited so a portal wont be possible , but would be really interesting to see how notch code this , but this wont happen :sad.gif:
Currently...
The Sun rises in the North!Now these points of data make a beautiful line...
Fast travel systems could use both the sky realm and the nether. You could travel through the nether to get to a sky realm portal, or travel through the sky realm to get to a nether portal. But you'd have to return to earth first before going to the other dimension.
(This seems exactly like something Notch would approve, skipping right over every single one of the rational threads and going all 'OOH, RANDOM NONSENSE!'
It would be pretty hard to use this to break into homes and secure areas.
First, you'd have to actually find the chunk linked to the vault's chunk. So have fun building hundreds or thousands of portals.
And nothing prevents the owner from leaving a sky realm portal somewhere in that chunk, so any portal leads to it rather than creating a new one. And that portal can be placed in a solid obsidian box, or immersed in lava, or somewhere else nasty to discourage trespassers.
You could also just build a box around the counterpart chunk in the sky realm, so people can't actually build there.
Nothing is unbreakable, even obsidian, unless you count bedrock. If a server wanted to create a sky realm portal free area it'd be pretty simple to just wall off a chunk in the sky realm with bedrock.
Right sorry, didn't really think correctly because I was just thinking '61 pages on the unbreakable vault challenge, wasted' over and over again as I read this.
Previous post unjammobified.
Yeah, that's a cool thread. But I don't think this should alter that much. Assuming you're building your vault out of bedrock anywhere, it's really simple to guard from sky realm travelers. Put a portal in the vault but encase it in bedrock to trap visitors.