Well, currently the Minecraft terrain only allows 128 blocks of height, which makes the terrain relatively small. My idea was to double this number, by making the height at water level 0 and 128 above water level and 128 blocks below water level. Also, the terrain could have more plains and oceans, deep oceans so it could fit all those upcoming underwater mobs. For the rain and snow, stop with that "global" thingy. That's not nice. It should only rain/snow on certain places, with different intensitys, and only rain under the cloud level, which can be from Y 100 to Y 120.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/15/2011
Posts:
46
Minecraft:
Lleraj
Member Details
This sounds like it would be a really good addition too the game. It sometimes seems like the world is missing a large vertical direction to match the huge horizontal directions. Though this sounds like such a good idea i think there might be a reason for Notch making the game the way it is and i doubt that it will change in the near future.
I agree. Clouds are at 100m above sea level in minecraft, but clouds are like 1,500 meters high in real life. If clouds were higher up, they would look better too, because the pixel size would be smaller. Also mountains, actual mountains that are snow capped aat a certain height would appear. And how cool would it be to find an NPC village on the top of a mountain?
Better Terrain