Fighting other players is fun, but what if you don't actually want to kill them? Meet the boxing glove.
The boxing glove would be a melee weapon that deals one heart of non-lethal damage. How would non-lethal damage work?
NON LETHAL DAMAGE
Non-lethal damage can never kill you. Instead of removing a heart it simply causes one of your remaining hearts to flash. Additional non-lethal damage just causes more of your hearts to flash. If you then suffer actual lethal damage these flashing hearts are lost first.
Even if all of your hearts are flashing you wouldn't die. There are only two consequences to having zero non-flashing hearts:
1) Stars of pain start circling your head, visible to all players. This only happens when all your hearts are flashing.
2) You become too exhausted to fight and can't use any weapon, lethal or non-lethal. You can still use other tools and place blocks, but you can't fight anymore until you have at least one non-flashing heart.
So you could have a boxing match or a mock war where nobody dies. As soon as someone begins showing stars everyone can tell they've been incapacitated.
Mobs would not be subject to non-lethal damage, only players.
How do you recover from non-lethal damage? There are two ways:
1) Eating food makes a number of hearts stop blinking equal to the amount of health that food normally heals. Food can simultaneously heal real health and reduce non-lethal damage as the same time.
2) Sleeping restores all flashing hearts to non-flashing.
Ranged Non-Lethal Combat
In addition to the boxing glove it would be neat if snowballs also caused one point of non-lethal damage to players, allowing for ranged non-lethal combat alongside boxing.
Boxing Glove Crafting Recipe
I'm thinking that a good recipe would be two pieces of leather with two pieces of string.
What if a slimeball could be combined with a sword of any material to make it a sticky blunt non-lethal version of the same weapon? It'd deal the same number of hearts as a sword of that material normally would, but it'd only do non-lethal damage.
Boxing gloves and snowballs would ignore armor for doing their 1 heart of non-lethal damage, but non-lethal sword damage could be reduced by armor. Armor wouldn't be worn away by non-lethal swords.
That way you provide players with non-lethal weapons of different strengths, and use armor to block it, if you wanted to give different teams or specific players advantages or disadvantages in different areas.
I think it's a great idea, but the concept of non-lethal damage might be confusing to new players (especially the flashing heart concept)
Also, hitting people with sticks should do non-lethal damage as well. It would help me chase the cows off of my lawn, as well as add a little humor to the game.
I think it's a great idea, but the concept of non-lethal damage might be confusing to new players (especially the flashing heart concept)
Also, hitting people with sticks should do non-lethal damage as well. It would help me chase the cows off of my lawn, as well as add a little humor to the game.
True, it might be a little confusing to new players. But you're only going to encounter non-lethal damage in multiplayer mode, so hopefully your opponents or allies will explain it to you before the battle.
True, it might be a little confusing to new players. But you're only going to encounter non-lethal damage in multiplayer mode, so hopefully your opponents or allies will explain it to you before the battle.
Still, it would be nice for some mobs to be normally passive, but still deal non-lethal damage if approached. Mountain goats that buck you off cliffs using non-lethal damage, perhaps?
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[quote=8bit]
By balance, do you mean make it totally worthless?
Still, it would be nice for some mobs to be normally passive, but still deal non-lethal damage if approached. Mountain goats that buck you off cliffs using non-lethal damage, perhaps?
That's an interesting idea. Aside from passive mobs that can deal non-lethal damage, it might be interesting if there was a new hostile support mob that dealt non-lethal damage. It wouldn't kill you itself, just weaken you so you can't battle against lethal mobs.
I figure it's unlikely that Notch would actually create this himself. The most likely possibility is that someone mods it, and then if it proves very popular it might get added.
The boxing glove would be a melee weapon that deals one heart of non-lethal damage. How would non-lethal damage work?
NON LETHAL DAMAGE
Non-lethal damage can never kill you. Instead of removing a heart it simply causes one of your remaining hearts to flash. Additional non-lethal damage just causes more of your hearts to flash. If you then suffer actual lethal damage these flashing hearts are lost first.
Even if all of your hearts are flashing you wouldn't die. There are only two consequences to having zero non-flashing hearts:
1) Stars of pain start circling your head, visible to all players. This only happens when all your hearts are flashing.
2) You become too exhausted to fight and can't use any weapon, lethal or non-lethal. You can still use other tools and place blocks, but you can't fight anymore until you have at least one non-flashing heart.
So you could have a boxing match or a mock war where nobody dies. As soon as someone begins showing stars everyone can tell they've been incapacitated.
Mobs would not be subject to non-lethal damage, only players.
How do you recover from non-lethal damage? There are two ways:
1) Eating food makes a number of hearts stop blinking equal to the amount of health that food normally heals. Food can simultaneously heal real health and reduce non-lethal damage as the same time.
2) Sleeping restores all flashing hearts to non-flashing.
Ranged Non-Lethal Combat
In addition to the boxing glove it would be neat if snowballs also caused one point of non-lethal damage to players, allowing for ranged non-lethal combat alongside boxing.
Boxing Glove Crafting Recipe
I'm thinking that a good recipe would be two pieces of leather with two pieces of string.
Thanks! I was thinking the recipe could be like this:
Each piece of leather would represent one glove in the pair, and the string would represent the string used to tighten it.
Unlike swords and other tools I imagine the boxing glove should not wear away with use, so I don't think requiring two strings is a high cost.
What if a slimeball could be combined with a sword of any material to make it a sticky blunt non-lethal version of the same weapon? It'd deal the same number of hearts as a sword of that material normally would, but it'd only do non-lethal damage.
Boxing gloves and snowballs would ignore armor for doing their 1 heart of non-lethal damage, but non-lethal sword damage could be reduced by armor. Armor wouldn't be worn away by non-lethal swords.
That way you provide players with non-lethal weapons of different strengths, and use armor to block it, if you wanted to give different teams or specific players advantages or disadvantages in different areas.
Also, hitting people with sticks should do non-lethal damage as well. It would help me chase the cows off of my lawn, as well as add a little humor to the game.
[quote=8bit]
By balance, do you mean make it totally worthless?
True, it might be a little confusing to new players. But you're only going to encounter non-lethal damage in multiplayer mode, so hopefully your opponents or allies will explain it to you before the battle.
Still, it would be nice for some mobs to be normally passive, but still deal non-lethal damage if approached. Mountain goats that buck you off cliffs using non-lethal damage, perhaps?
[quote=8bit]
By balance, do you mean make it totally worthless?
That's an interesting idea. Aside from passive mobs that can deal non-lethal damage, it might be interesting if there was a new hostile support mob that dealt non-lethal damage. It wouldn't kill you itself, just weaken you so you can't battle against lethal mobs.
Notch doesn't even read these forums.
Decent idea, but it's missing something.
He does, although it happens extremely rarely, and he tends to only reply to suggestions about specific coding matters.
[quote=8bit]
By balance, do you mean make it totally worthless?
I figure it's unlikely that Notch would actually create this himself. The most likely possibility is that someone mods it, and then if it proves very popular it might get added.