So, my idea is simple enough. Make it so that, after you place a fence, it doesn't have to be exactly centered on the block.
For instance, if you stand on one side of the newly placed fence, and right click (with nothing equipped), the post will jump to that side, centered. There are nine sections that a fence post may occupy: top-left, top, top-right, center-left, center, center-right, bottom-left, bottom, bottom-right.
*Default, when first placed*
* = you . It moves to centered, on the side where you click*
I like it. I don't see the point other than aesthetically pleasing pens and gardens but why not?
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I think it has to be centered due to being treated as a block...
Not exactly. Torches are treated like blocks, seeing how they cannot be moved or filled in (although can be broken by water). The same goes for wall mounted signs, ladders, Hatches, all sorts of stuff not exactly centered.
The only issue I see in this is that the damage variable used to determine orientation and connections between blocks is currently used determining how it connects to other fences isn't it?
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Not exactly. Torches are treated like blocks, seeing how they cannot be moved or filled in (although can be broken by water). The same goes for wall mounted signs, ladders, Hatches, all sorts of stuff not exactly centered.
The only issue I see in this is that the damage variable used to determine orientation and connections between blocks is currently used determining how it connects to other fences isn't it?
...I guess... but I don't see how that makes fences not treated as blocks.
How is it a waste of code? To make it easier, in order for a fence post to connect to another fence post, they must be in the same 3 block section, i.e. a post placed in top center will only connect to a post placed in top center, top-right, or top-left. One placed in a corner will connect to any post placed within either three block section.
For instance, if you stand on one side of the newly placed fence, and right click (with nothing equipped), the post will jump to that side, centered. There are nine sections that a fence post may occupy: top-left, top, top-right, center-left, center, center-right, bottom-left, bottom, bottom-right.
*Default, when first placed*
*
So on and so forth. Comments, please!
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ModeratorNot exactly. Torches are treated like blocks, seeing how they cannot be moved or filled in (although can be broken by water). The same goes for wall mounted signs, ladders, Hatches, all sorts of stuff not exactly centered.
The only issue I see in this is that the damage variable used to determine orientation and connections between blocks is currently used determining how it connects to other fences isn't it?
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
...I guess... but I don't see how that makes fences not treated as blocks.
How is it a waste of code? To make it easier, in order for a fence post to connect to another fence post, they must be in the same 3 block section, i.e. a post placed in top center will only connect to a post placed in top center, top-right, or top-left. One placed in a corner will connect to any post placed within either three block section.