I want the player to have some reasonable method of escape from the nether rift, I'm reluctant to increase its pull. Although, considering how we don't even know how the pull would affect the player as current, I am not sure if that is much of an idea.
The second idea is interesting, but I fear I must decline as this would be a death sentence for players whom have not erected a portal as they'd have no way to escape.
GAH! Completely forgot about that tomorrow detail.
OP and poll updated.
Everyone, how should sneaking effect nether rifts?
*edit* Oops, made the second poll multichoice. Sorry about that.
Actually, having it multi-choice is good, for example one might vote "pulled more slowly" as well as "won't fall off a cliff".
I think the player should be pulled more slowly, but be able to overcome this by sneaking in the other direction. In other words, it would be like a water current without sneaking. If you don't press anything, you go slowly with the current, if you run in the direction of the current you run faster, if you run against the current you slowly get away, and if you go to the side you curve around.
ahem...gentlemen.
i have an idea.
you can craft a new thing.
called:Flusher why Flusher? it pulls mobs and gravity affected blocks like sand and gravel.
here is the way it crafts:
:sponge::GoldBar:
:gold.
:iron.
:glowstone dust.
:nether rift.
Rollback Post to RevisionRollBack
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
With snow golems, there is another use for the rift.
Basically, you'd make a snow golem inside a few fences and a small mob spawn ground with a few water currents leading near to the snow golem. The mob's feet would be at eye level with the snow golem and the mob's upper half would be covered so that if it was a skeleton it couldn't attack the golem.
In this setup, the golem would try to attack the mob with snowballs. But there would be a gravity well near to the snowman, so that the snowballs curved upwards. The snowballs could then be redirected in any direction, such as sideways for attacking mobs. By strategically placing a few more gravity wells and some redstone, the player would be able to control the direction at the press of a few buttons/levers/pressure plates. It would also be possible to redirect multiple unit's worth into a single beam, creating an extremely powerful perpetual snowball gatling gun.
Or it could be left going upwards, so that it rained snowballs. Imbed a unit here and there in the floor or ground and you have constant snowballs falling from the sky.
because you can pull blow stuff to nowhere and also would make it a weapon for jumping higher (5 blocks high which is impossible to jump by yourself)we could also use somekind of fall damage stoper like gravity boots
Someone might say that with the ender pearl transportation (1.9 pre-release 2), using gravity wells to throw the player long distances is no longer useful. But that is not true! In fact, ender pearls open up two new aspects of transportation.
The first one just expands the exploration one, where you make a few gravity wells and use them to slingshot yourself (taking the wells with you) hundreds of blocks away. Since you'd be so high in the air, you'd have an amazing range with thrown objects which includes, most importantly, ender pearls. Ender pearls could easily be thrown a hundred meters, even halfway to the ground, adding a huge boost to distance and reducing the damage taken by falling enough to make armor unnecessary.
The second is pre-built ender pearl "rails". They would be trails of gravity wells placed sparsely along a tunnel, the ground, or just floating in the air. If you stood in the right direction and threw an ender pearl correctly in relation to the "rail", the "rail" would keep the pearl from falling, so you'd be able to teleport much farther.
So, it's essentially the nether rift, just with a different name? I still don't follow.
If you wish for the nether rift to be renamed to flusher, that can be discussed.
Outside of that, I don't mean to sound rude, but it feels like an attempt to hijack the thread.
you are not reading well? this is a player hold-able item AND its with right click you don't place it its a a gravity gun kinda but instead it pulls and pushes stuff by right click pulls stuff by pressing g unless...anyone thinks push should be the button which destroys stuff?
you are not reading well? this is a player hold-able item AND its with right click you don't place it its a a gravity gun kinda but instead it pulls and pushes stuff by right click pulls stuff by pressing g unless...anyone thinks push should be the button which destroys stuff?
Don't we already have fishing rods to pull stuff with?
Rollback Post to RevisionRollBack
Mostly moved on. May check back a few times a year.
you are not reading well? this is a player hold-able item AND its with right click you don't place it its a a gravity gun kinda but instead it pulls and pushes stuff by right click pulls stuff by pressing g unless...anyone thinks push should be the button which destroys stuff?
It's not always a design interpretation problem. If you poorly describe an idea than it is translated poorly; sorry.
Let me fix that for you.
You wish to have a hand-held gun (I assume one which uses a nether rift) with the ability to pull and push objects. Left-click pulls and right-click pushes.
Oh, and about the ender pearls, you could create a game where you try to teleport to platforms to advance throughout the course. First it might just be trying to hit a far away target, but the game would start to incorporate gravity wells. You'd have to throw it so that the gravity wells flung it in the right direction, like an arcade game I don't remember the name of, but in 3D. It could also incorporate arrow shooting with gravity wells for hitting targets (paintings with wooden pressure plates under them) to activate redstone and flinging the player himself with wells.
Also, you could focus several dispensers rapidly shooting arrows into one super-powerful beam. Unlike focusing snowballs, it would run out and be costly to refill, but the amount of damage it would do might be worth it, and it would be especially fun on SMP :wink.gif:
It would also be fun to create a mob spawning ground that leads to some pistons and some gravity wells. At set intervals, the pistons open and the gravity wells activate and deactivate at the right time to fling the monster out (or animal, if it was a grassy torched spawning ground). Creeper cannon FTW!
Perhaps you should compile a master list of uses. You could put it in a spoiler so as to not take up too much room, and have things that take a few sentences to explain in spoilers within the main spoiler. I've been throwing ideas out there for a while now, and will continue to do so when I think of them.
You invade this world claiming it as your own simply by your presence.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
Perhaps you should compile a master list of uses. You could put it in a spoiler so as to not take up too much room, and have things that take a few sentences to explain in spoilers within the main spoiler. I've been throwing ideas out there for a while now, and will continue to do so when I think of them.
Interesting.
If you wouldn't mind, could you send a PM with an introductory list as I try to compile my own?
i think this idea is nice! my idea for building it:
you would have to make 2 (3 block wide) netherportals sticked into each other (from above it would look like a cross)
and burn them in the point where they use the same netherblock. then they would be activated and implode because they would suck each other into the nether. that causes that the materials within 10 blocks around it to each side would get sucked, too and you would get the item "black hole" or "gravity well" :biggrin.gif:
just a suggestion for your idea.
Cool concept! We already did a vote and found that crafting would be unfavorable, but I will still add your recipe to the list of entries.
Definitely the kind of quirky pseudo-scientific things I would love to see more of in Minecraft.
I agree with you on the constant acceleration (although a proper scaling acceleration is neat, and its issue is not lag, after experience working with such a setup they are prone to enormous velocities and have to be clamped to a minimum and maximum value - overall ending up like a slightly more resource intensive constant acceleration system). I'm sure the nether portal particle effect would work wonders, although if possible a larger version of the effect would be optimal.
Hell, for those concerned about lag and such, take a good look at the XP effect - that is from what I can tell a constant acceleration and it looks brilliant and scales up to a fairly large number of particles well.
I'm not sure how Minecraft/LWJGE handles velocity, but from what I've seen the physics of this idea is very much a possibility. I assume two rifts would add up simply as a result of the two object's centripetal accelerations in vector addition on the player's velocity? There would have to be a limit to the number of objects one can effect at any one time.
Items and dropped blocks could be removed entirely when they reach a certain proximity to the core to assist with the above suggestion of using a hard coded limit (that way you don't get rifts that are not sucking anything up because they already have x blocks orbiting them).
I don't think a forced 'kick' out of the rift for players is really necessary - the player's own movement and acceleration due to gravity (the conventional sort, not from the well!) should make it simple to enter an unstable orbit and leave the well behind.
Sorry if any of these ideas have been suggested previously, they are just some ones I made up off the top of my head.
Thanks for the support Frohman! I tried to make this as accessible to all audiences as possible. Having your support can help others see the design of this.
Just to point something out, in case it hasn't already been pointed out - player gravity, among other things, has a value of 20ms-2 meaning that items/the player cannot be drawn directly upwards, only slid across the ground. It does mean that a player experiences no resultant acceleration due to gravity - assuming our scenario has the player directly below the rift. This makes for a zero-g experience, jumping will send the player continually going upwards until it passes the center of the rift and accelerates downwards at 2x that of conventional gravity, entering the 'zero-g' area of the scenario and slamming back down onto the ground at twice the speed than normally experienced (probably taking the fall damage expected for such a change in speed).
Might I suggest a slightly higher value, such as 25ms-2 - directly below and even slightly to the side of the rift's field, a player or item will slowly rise upwards and if it was off-center, enter an orbit. Unless of course the above scenario is intentional!
If I get the time I might make a very simple 2D mockup of this. Maybe.
As you may expect; these values are theoretical and experimental. I am welcome to change on any of the points so that it sees an amiable solution. 25m/s2 seems a good acceleration, but it is roughly 5 times the natural movement speed of the player when I initially feared the 4x constant acceleration.
The second idea is interesting, but I fear I must decline as this would be a death sentence for players whom have not erected a portal as they'd have no way to escape.
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GAH! Completely forgot about that tomorrow detail.
OP and poll updated.
Everyone, how should sneaking effect nether rifts?
*edit* Oops, made the second poll multichoice. Sorry about that.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Actually, having it multi-choice is good, for example one might vote "pulled more slowly" as well as "won't fall off a cliff".
I think the player should be pulled more slowly, but be able to overcome this by sneaking in the other direction. In other words, it would be like a water current without sneaking. If you don't press anything, you go slowly with the current, if you run in the direction of the current you run faster, if you run against the current you slowly get away, and if you go to the side you curve around.
Pipes
i have an idea.
you can craft a new thing.
called:Flusher why Flusher? it pulls mobs and gravity affected blocks like sand and gravel.
here is the way it crafts:
:sponge::GoldBar:
:gold.
:iron.
:glowstone dust.
:nether rift.
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Basically, you'd make a snow golem inside a few fences and a small mob spawn ground with a few water currents leading near to the snow golem. The mob's feet would be at eye level with the snow golem and the mob's upper half would be covered so that if it was a skeleton it couldn't attack the golem.
In this setup, the golem would try to attack the mob with snowballs. But there would be a gravity well near to the snowman, so that the snowballs curved upwards. The snowballs could then be redirected in any direction, such as sideways for attacking mobs. By strategically placing a few more gravity wells and some redstone, the player would be able to control the direction at the press of a few buttons/levers/pressure plates. It would also be possible to redirect multiple unit's worth into a single beam, creating an extremely powerful perpetual snowball gatling gun.
Or it could be left going upwards, so that it rained snowballs. Imbed a unit here and there in the floor or ground and you have constant snowballs falling from the sky.
Pipes
because you can pull blow stuff to nowhere and also would make it a weapon for jumping higher (5 blocks high which is impossible to jump by yourself)we could also use somekind of fall damage stoper like gravity boots
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
If you wish for the nether rift to be renamed to flusher, that can be discussed.
Outside of that, I don't mean to sound rude, but it feels like an attempt to hijack the thread.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
The first one just expands the exploration one, where you make a few gravity wells and use them to slingshot yourself (taking the wells with you) hundreds of blocks away. Since you'd be so high in the air, you'd have an amazing range with thrown objects which includes, most importantly, ender pearls. Ender pearls could easily be thrown a hundred meters, even halfway to the ground, adding a huge boost to distance and reducing the damage taken by falling enough to make armor unnecessary.
The second is pre-built ender pearl "rails". They would be trails of gravity wells placed sparsely along a tunnel, the ground, or just floating in the air. If you stood in the right direction and threw an ender pearl correctly in relation to the "rail", the "rail" would keep the pearl from falling, so you'd be able to teleport much farther.
Pipes
you are not reading well? this is a player hold-able item AND its with right click you don't place it its a a gravity gun kinda but instead it pulls and pushes stuff by right click pulls stuff by pressing g unless...anyone thinks push should be the button which destroys stuff?
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
Mostly moved on. May check back a few times a year.
It's not always a design interpretation problem. If you poorly describe an idea than it is translated poorly; sorry.
Let me fix that for you.
You wish to have a hand-held gun (I assume one which uses a nether rift) with the ability to pull and push objects. Left-click pulls and right-click pushes.
Is that right?
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Also, you could focus several dispensers rapidly shooting arrows into one super-powerful beam. Unlike focusing snowballs, it would run out and be costly to refill, but the amount of damage it would do might be worth it, and it would be especially fun on SMP :wink.gif:
It would also be fun to create a mob spawning ground that leads to some pistons and some gravity wells. At set intervals, the pistons open and the gravity wells activate and deactivate at the right time to fling the monster out (or animal, if it was a grassy torched spawning ground). Creeper cannon FTW!
Perhaps you should compile a master list of uses. You could put it in a spoiler so as to not take up too much room, and have things that take a few sentences to explain in spoilers within the main spoiler. I've been throwing ideas out there for a while now, and will continue to do so when I think of them.
Pipes
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
~creeper
Interesting.
If you wouldn't mind, could you send a PM with an introductory list as I try to compile my own?
@Darthtoa: Thanks for the support! Cheers!
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
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Cool concept! We already did a vote and found that crafting would be unfavorable, but I will still add your recipe to the list of entries.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
I agree with you on the constant acceleration (although a proper scaling acceleration is neat, and its issue is not lag, after experience working with such a setup they are prone to enormous velocities and have to be clamped to a minimum and maximum value - overall ending up like a slightly more resource intensive constant acceleration system). I'm sure the nether portal particle effect would work wonders, although if possible a larger version of the effect would be optimal.
Hell, for those concerned about lag and such, take a good look at the XP effect - that is from what I can tell a constant acceleration and it looks brilliant and scales up to a fairly large number of particles well.
I'm not sure how Minecraft/LWJGE handles velocity, but from what I've seen the physics of this idea is very much a possibility. I assume two rifts would add up simply as a result of the two object's centripetal accelerations in vector addition on the player's velocity? There would have to be a limit to the number of objects one can effect at any one time.
Items and dropped blocks could be removed entirely when they reach a certain proximity to the core to assist with the above suggestion of using a hard coded limit (that way you don't get rifts that are not sucking anything up because they already have x blocks orbiting them).
I don't think a forced 'kick' out of the rift for players is really necessary - the player's own movement and acceleration due to gravity (the conventional sort, not from the well!) should make it simple to enter an unstable orbit and leave the well behind.
Sorry if any of these ideas have been suggested previously, they are just some ones I made up off the top of my head.
Cheers,
Frohman
OFFICIAL POSTING/REPLYING GUIDELINES
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Might I suggest a slightly higher value, such as 25ms-2 - directly below and even slightly to the side of the rift's field, a player or item will slowly rise upwards and if it was off-center, enter an orbit. Unless of course the above scenario is intentional!
If I get the time I might make a very simple 2D mockup of this. Maybe.
More two cents,
Frohman
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UNOFFICIAL POSTING GUIDE (PRT)
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