I'm thinking that when mobs catch fire, they shouldn't just make their regular damage noise. They should make different noises, like screams. Skeletons would let out a high-pitched squeal, and creepers would sound like bacon. The screams of zombies would be horrifying, and invite the player to consider the possibility that the walking fleshpiles they keep lighting on fire may still be conscious. You know, like in half life 2.
NO. Don't click New Thread. Read the rules. I don't give a damn how long or boring they are. If you do not, you will be subject to massive flaming and criticism by yours truly.
I swear that I heard a muffled voice screaming "OH MY GOD" when I turned on the giant barbecue thing.
I have literally no idea what you're talking about at all.
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NO. Don't click New Thread. Read the rules. I don't give a damn how long or boring they are. If you do not, you will be subject to massive flaming and criticism by yours truly.
Ah, never played it. I probably should, considering I've played both the Portals...
Rollback Post to RevisionRollBack
NO. Don't click New Thread. Read the rules. I don't give a damn how long or boring they are. If you do not, you will be subject to massive flaming and criticism by yours truly.
No point at all. This doesn't add to the game.
Man, it doesn't add to the gameplay, it adds to the atmosphere.
UND ZOMBIES SHUD GAU "AUH NAUH NUT PICKAUX!!!!!11!!" WUN U HARF PEKACKS
There's no point in adding custom sounds, you'd scream the same if I cut off your fingers or boiled you alive wouldn't you?
Checking already gives you 25% addiction.
I swear that I heard a muffled voice screaming "OH MY GOD" when I turned on the giant barbecue thing.
Skeletons shouldn't sound like they're getting hit when they're taking fire damage, that's just silly.
I have literally no idea what you're talking about at all.
Half Life 2.
Ah, never played it. I probably should, considering I've played both the Portals...
I would certainly recommend it. The first one is also pretty good.