I was really looking forward to pistons, and had already planned some epic doors, bridges, stairs, etc... before the update came out. Then it actually came out and I was very disappointed with the functionality of pistons. The main issue I have is that it is practically impossible to have a door or bridge or some other reversible mechanism with a minimum dimension greater than 2. This is caused mostly by the extreme difficulty in chaining pistons together so that they will reversibly extend and contract more than one block.
I'd like to offer a few, probably simple to implement suggestions for pistons. Hopefully someone in Mojang will read this and at least consider them.
1) Make pistons power adjacent pistons: Say I want a 5x5 floor section that will rise and fall when a switch is flipped. Currently is would be very difficult to power all the pistons, but if each pistons powered adjacent pistons, the wiring would be much easier.
2) Sticky pistons should stick when moved while retracted: This is the big problem with chaining pistons right now; if the block in front of a sticky piston would stick to it if that piston is moved while retracted, this would make chaining pistons much easier.
Miscellaneous Ideas:
I've heard suggestions for a "Glue" to chain blocks together; this would be very nice. Also, It would be convenient if a powered piston would power a piston placed in front of it right after it extended. Another possible idea is making larger pistons by crafting two pistons together...
In my opinion, pistons are not at their full potential right now. I realize that changes would probably involve a lot of bugfixing, but such changes as outlined above would vastly improve the usefulness and scale of pistons. Plus, I want my giant 5X6 retractable gate and retractable bridges
I would tend to agree with 2, the sticky pistons really should stick to whatever they are connected to. Yhis would make so many setups much simpler, and allow for more complex serups to be easier to construct. As you said, making bridges and such.
I would also suggest that the pistons should be able to push items with inventory, like chests. I believe that the original pistons mod had such a feature. It would provide several possible traps or other such ideas.
Though I hate t osay it, it is unlikely that the company will read this thread, but maybe if it gets well known.
Rollback Post to RevisionRollBack
It is not the weapon that makes the warrior, but the warrior that makes the weapon.
Good ideas, but there needs to be one more thing added.
Redstone should be able to be placed on pistons, it would make 95% of all my projects into near child's play!
1) Make pistons power adjacent pistons: Say I want a 5x5 floor section that will rise and fall when a switch is flipped. Currently is would be very difficult to power all the pistons, but if each pistons powered adjacent pistons, the wiring would be much easier.
2) Sticky pistons should stick when moved while retracted: This is the big problem with chaining pistons right now; if the block in front of a sticky piston would stick to it if that piston is moved while retracted, this would make chaining pistons much easier.
Miscellaneous Ideas:
I've heard suggestions for a "Glue" to chain blocks together; this would be very nice. Also, It would be convenient if a powered piston would power a piston placed in front of it right after it extended. Another possible idea is making larger pistons by crafting two pistons together...
1.) Learn to use Redstone in tight areas. (If I'm correct, A piston will extend if the block it is on is powered. Use this to your advantage; stop being lazy.)
2.) Learn to use Repeaters. (Though I like the idea of a block always sticking to a sticky piston, I've always thought of it as only being sticky whilst powered. Nice thought, though. )
3.) Again, learn to wire correctly. If you place a wire where the piston will be, then it will be powered once it gets there. It's a lot of wiring, but you can hide it easily.
#2, and pistons should also be able to push/pull pistons that are extended, so we don't need to waste tons of repeaters and wiring space on the tiniest of elevators.
Rollback Post to RevisionRollBack
If I helped in any way, don't click that little green +, instead tell me how much you liked the post. (Only those who are incapable of earning rep the hard way have to beg for it in their signatures).
Definitely a no to your first suggestion, as it serves as a detriment to the functionality of pistons, however, I can explain the reason why your second suggestion hasn't been implemented to begin with:
Problem: Sticky pistons cannot pull more than 1 block. I tried the same method, but in order for the elevator to descend, the lowest piston must pull all of the higher pistons down, which it cannot do. The reason for this is that should a sticky piston be placed atop another sticky piston and perpendicular to it, that piston could pull another block to the left of the tower, creating "cross-vector" movement. In theory, if sticky pistons were allowed to move in this fashion, a single piston could move a 32x32x32 cube by itself.
Solution: If one sticky piston is parallel to another, this functionality is added.
Rollback Post to RevisionRollBack
<--- Please help my dragon grow by clicking on him!
2) Sticky pistons should stick when moved while retracted: This is the big problem with chaining pistons right now; if the block in front of a sticky piston would stick to it if that piston is moved while retracted, this would make chaining pistons much easier.
THIS X1000
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'd like to offer a few, probably simple to implement suggestions for pistons. Hopefully someone in Mojang will read this and at least consider them.
1) Make pistons power adjacent pistons: Say I want a 5x5 floor section that will rise and fall when a switch is flipped. Currently is would be very difficult to power all the pistons, but if each pistons powered adjacent pistons, the wiring would be much easier.
2) Sticky pistons should stick when moved while retracted: This is the big problem with chaining pistons right now; if the block in front of a sticky piston would stick to it if that piston is moved while retracted, this would make chaining pistons much easier.
Miscellaneous Ideas:
I've heard suggestions for a "Glue" to chain blocks together; this would be very nice. Also, It would be convenient if a powered piston would power a piston placed in front of it right after it extended. Another possible idea is making larger pistons by crafting two pistons together...
In my opinion, pistons are not at their full potential right now. I realize that changes would probably involve a lot of bugfixing, but such changes as outlined above would vastly improve the usefulness and scale of pistons. Plus, I want my giant 5X6 retractable gate and retractable bridges
I would also suggest that the pistons should be able to push items with inventory, like chests. I believe that the original pistons mod had such a feature. It would provide several possible traps or other such ideas.
Though I hate t osay it, it is unlikely that the company will read this thread, but maybe if it gets well known.
It is not the weapon that makes the warrior, but the warrior that makes the weapon.
Redstone should be able to be placed on pistons, it would make 95% of all my projects into near child's play!
What's up? I'm the proud co-owner of a little ClassiCube server called Minebuild.
Click here to go to the thread for it!
Sometimes, you just need a little more cave.
1.) Learn to use Redstone in tight areas. (If I'm correct, A piston will extend if the block it is on is powered. Use this to your advantage; stop being lazy.)
2.) Learn to use Repeaters. (Though I like the idea of a block always sticking to a sticky piston, I've always thought of it as only being sticky whilst powered. Nice thought, though.
3.) Again, learn to wire correctly. If you place a wire where the piston will be, then it will be powered once it gets there. It's a lot of wiring, but you can hide it easily.
If I helped in any way, don't click that little green +, instead tell me how much you liked the post. (Only those who are incapable of earning rep the hard way have to beg for it in their signatures).
Problem: Sticky pistons cannot pull more than 1 block. I tried the same method, but in order for the elevator to descend, the lowest piston must pull all of the higher pistons down, which it cannot do. The reason for this is that should a sticky piston be placed atop another sticky piston and perpendicular to it, that piston could pull another block to the left of the tower, creating "cross-vector" movement. In theory, if sticky pistons were allowed to move in this fashion, a single piston could move a 32x32x32 cube by itself.
Solution: If one sticky piston is parallel to another, this functionality is added.
THIS X1000