My name is Miller and i am here to share an idea I recently had. Please hear me out here :smile.gif:, a couple of weeks ago i had an idea that seemed amazing in my eyes for minecraft.. and this idea is the thought of a mega mob or huge frigen boss beast :biggrin.gif:
The idea is as follows:
-A HUUUGGE monster would be added to minecraft (a Godzilla resemblance seems appropriate)
-this monster, who's work-in-progress name i like to call "THE GAMECHANGER", will be extremely hard to find.. possibly even forcing the player to trek for hours :wink.gif:
-Upon finding this monster, it would take an extreme amount of arrows and pork chops to kill, assuming the battle will be intense... almost TOO intense
-To kill the monster more easily, the player will have to discover a strange block hidden in ONE of the caves located in the world
-this block will act basically as a workbench, only will be somewhere around 10x10 instead of 3x3
-with this epic workbench a player must complete a very large recipe to create some sort of "legendary weapon"(the recipe also being hidden in pieces)
-this weapon would obviously be used to kill the giant beast rewarding the player with some sort of untold riches that i will leave up to Notch to come up with :wink.gif:
thank you for taking a look into my idea and tell me what you think, OR post any other ideas of mega mobs that you have!
I like the hidden stuff, but it seems too spread out. Plus, the cave generation is huge in one map. It would be hard to find everything. Something may just end up in the farlands!!!!!!
I like the hidden stuff, but it seems too spread out. Plus, the cave generation is huge in one map. It would be hard to find everything. Something may just end up in the farlands!!!!!!
true, true. but that just may add to the adventure!
Very little thought of implementation and other factors.
I'll just leave this here:
MAKING A SUGGESTION
1) Premise and Searching
When creating a suggestion, it is important to remember that the suggestion is your brainchild, your idea, your thought! You more than likely want to ensure that you appear rational, educated, and interested in the opinion of others. You will need to be able to take hostile feedback and genuine criticism while avoiding the trappings of a petulant child. Yes, this means that you'll go in knowing that your article will be trolled and being mature enough to handle the criticism.
Minecraft, as you may already know; is a globally popular video game. Its forums are quite populated as well, this includes the suggestions forum. The unfortunate news is, that with the sheer volume of new one-time faces, it is approaching impossible for a unique suggestion to appear. The rafters are filling with repeated suggestions; and the thousands of pages lay buried as a hallowed cemetary, holding the unfortunate victims of circumstance. Because of this, current forum members, myself included, recommend that all posters use search before posting their suggestion.
2) Championing
It is unavoidable, on occasion, to find nothing through consecutive searches and feel it safe to post a "unique" suggestion only to find that it has INDEED been suggested before. Often, the referred suggestion is poorly stated, unreasonable, or broken. When you encounter a setting such as that, do not lose faith, bolster yourself.
If you spent 15~20 minutes to write your suggestion only to find some moron spent 3 seconds about a month ago on his. Yours clearly has more weight. CHAMPION your thread. Post on that loser's thread, referring everyone to your thread. If possible, get a mod to close that inferior thread and make your thread the "OFFICIAL" thread for that suggestion. As a champion, refer all others to your thread; if a new thread is started which is the same as yours, refer them to your article and report their thread as redundant (provide a link to your thread in your report AND reply). Do your best to ensure that your idea is well recieved and garners support.
AHEM!!!
Also take into consideration to think of other well-versed members as well. If you spent 15~20 minutes writing an article, and you notice another poster with a well-written and well-described article with considerable input of time as well; it would be disasterous to wage a war with this other person claiming that your thread is more official than theirs.
Private message the person and come up to a mutually acceptable result. This usually means to get the threads merged or one helps out the other. If their thread's existed for a while and has significant feedback, champion their thread! Make their thread your own. Help the other poster, back him up. It is still YOUR idea, nevermind that someone else shares it and has come up with it first. If you LIKE an idea, it doesn't matter WHO comes up with it, right? Right!
3) Solidarity and the power of Voice
What it comes down to is SOLIDARITY. If your suggestion is worth posting, it is worth solidifying. What better way than for strong intelligent individuals to build the suggestion from a dirt hovel to a magnificient castle? You can't get solidarity from making 300 suggestions that all say the same thing. Sure, there's popularity, but there is no voice; there is no power. No one will listen to you if you don't have likeminded individuals backing you up.
I've seen far too many people say that "more suggestions show Notch that an idea is popular" which sounds reasonable until the logic hits like a ton of bricks. Even if there's 300 threads for guns, they're not all going to be on a single page. They'll be spread throughout the 300 threads related to redstone, obsidian tools, backpacks, wolves, maps, armor tiers, pistons, etc. A single thread with 30+ pages shows solidarity and support far better than 30 threads about the same thing.
4) How should I write my suggestions?
Here's a good template:
The thread's subject head should always be a small sentence to help Notch or the reader quickly identify what the subject is about. Notch used the example: "Wolves should howl at the moon."
The body is involving and invasive, I'll break it down as best I can. I would say to have AT LEAST these parts. It would be preferable to have far more than what is prescribed though.
A) Introduction
The introduction is a short greeting of self or a quick rhetorical question; "Do you find it odd that wolves don't howl at the moon to signify night?"
The introduction should also include WHY you propose the suggestion, what purposes it can serve, and how you believe it will improve the game, "I think they should howl; it gives the player a clear warning of night. This can be very useful when in a cave so you know to get ready for a fight."
:cool.gif: Body
The body should always announce major points in detail. A good rule of thumb is it answer the 5 questions. Who, what, when, where, why? Ask these repeatedly toward different aspects of your suggestion. Why are the wolves howling? When do they howl? Why is this necessary? How far will the player hear the howl? What is the crafting recipe?
Come up with the answers. Invariably these answers will open more questions. Answer these, and keep repeating until your suggestion is fully fleshed out (to the best of your ability)
Ask more open ended "Do wolves have a howling animation?", "Can wolves attack while howling?", "Will wolves howl at a new moon?", "Will a wolf howl if alone?", again answer the questions, question the answers, then answer those questions. When done, you'll have a solid 3 or so paragraphs, possibly more.
C) Pros and Cons
What are the positive and negative effects. Make sure you get feedback from other posters and edit your op with the information you gather. Use this to strengthen or adapt your suggestion to a much more conducive system. This allows you to remove the cons and strengthen the pros (which will improve the success of the suggestion).
D) Recap and Conclusion
Restate the topic and body of the suggestion in 1 sentence, "I think that having wolves howl at the moon will be a great benefit to the players because it improves immersion, helps the player determine when it becomes night, and makes wolves look even cooler!"
Restate the pros and cons in a single sentence, "While I can see a few problems with this suggestion, I definitely feel there are more pros than cons and am interested in seeing this as a vanilla inclusion toward minecraft."
Make a few closing remarks, anything will work, "I am open to criticism to help improve the idea, I thank you for your time and hope to see some feedback!"
AND YOUR DONE... well... almost.
4a) You see, you cannot forget this. Even the brightest and well-educated can make a mistake. Some of us can't spell. It is important to use spell check and proofread to ensure that the material is truly worth reading.
5) RECEPTION
Not going to lie here, some ideas a better recieved than others. The suggested method listed above is intended to polarize your audience. Your audience is either going to be completely on-board with the idea or will reject it outright. This is actually desirable. You want true opinions and true commitments, "Meh" and "It's alright" are the bane of suggestors as it does nothing to improve the suggestion.
While shopping for an engagement ring, I had narrowed down the ring to one of two designs. When I asked a friend for help deciding , he told me that either ring looked good. Do you think this brought me closer to finding the engagement ring? I don't think I could have hit him hard enough when I got the response. While a suggestion is far more trivial than a marraige proposal, I hope you can see how it would be a boiling annoyance to get inept responses when you want solid feedback.
As a general rule, the more well-written an article is, the less likely the article is to be flamed. I've actually seen well-made gun suggestions which did not get outright flamed.
There are many tricks to writing a good suggestion, this is a lenghty comprehensive guide on how to write a suggestion; however, I would not strand you on your own.
If you ever have any questions about writing a suggestion, please feel free to private message me and I'll be happy to assist you in any way I can.
You're not the target audience. But if you do plan to make a suggestion (I believe you've started at least one iirc), you may want to gloss over it.
It's organized by category
1) Search
2) promote, flag and report, combine
3) voice and promote solidarity
4) Guideline on how to write a suggestion
5) Reception
I like the hidden stuff, but it seems too spread out. Plus, the cave generation is huge in one map. It would be hard to find everything. Something may just end up in the farlands!!!!!!
I wish you people would flesh out ideas and ask people privately if it would be abetter idea before suggesting it. This has been suggested many times, and since it is such an obvious idea the idea has already been ran across to jeb and notch.
Maybe if there was an Adventure Mode that had several combat-centric "scenarios" that could be given at random, and one of them was this giant monster, that might be OK, but I wouldn't want this in normal Minecraft.
*sigh* another thread, another person who doesn't know how to use the search bar. This thread's against the rules, this thread is horribly fleshed out, this thread's idea isn't even balanced....I could go on and on. But one word sums it up:
No
Gameplay: 3/10
What ifI happened to spawn int he same chunk as the boss? So much for day one! What if it attacks my house on day one by wandering near it? Bye bye me! What on earth would we use a 10x10 table for? Is it's only use goign to be killing this boss? If so, then it's obsolete if you kill it or can't find it. I could rant forever but let's sum this up and say bad things would happen.
Creativity/Originality: 3/10
Bosses for Minecraft have been suggested at least 5 times (From as many of those I've cared to look at) making this against the rules. It doesn't take much brainpower to come up with this idea and it isn't original in the least.
Effort: 2/10
This is just a lot of text with a terrible idea to back it up. And you didn't even take the effort to search this. Here's a effortx2, go get a stick and make a noobsword.
Extras: -1 for rule-breaking
Final Score: 1.6
Verdict: This thread is horrible. Please close it before you attract trolls.
Verdict: This thread is horrible. Please close it before you attract trolls.
TOO LATE!
In all seriousness, the OP needs to learn how to use the damn search function. I realize it doesn't work a lot of the time, but the idea of bosses has been thrown around so freaking much that it isn't even funny any more.
Requesting that this thread be locked.
Edit: apparently trying to make an evil face results in a fail. SO. Time for a creeper.
My name is Miller and i am here to share an idea I recently had. Please hear me out here :smile.gif:, a couple of weeks ago i had an idea that seemed amazing in my eyes for minecraft.. and this idea is the thought of a mega mob or huge frigen boss beast :biggrin.gif:
The idea is as follows:
-A HUUUGGE monster would be added to minecraft (a Godzilla resemblance seems appropriate)
-this monster, who's work-in-progress name i like to call "THE GAMECHANGER", will be extremely hard to find.. possibly even forcing the player to trek for hours :wink.gif:
-Upon finding this monster, it would take an extreme amount of arrows and pork chops to kill, assuming the battle will be intense... almost TOO intense
-To kill the monster more easily, the player will have to discover a strange block hidden in ONE of the caves located in the world
-this block will act basically as a workbench, only will be somewhere around 10x10 instead of 3x3
-with this epic workbench a player must complete a very large recipe to create some sort of "legendary weapon"(the recipe also being hidden in pieces)
-this weapon would obviously be used to kill the giant beast rewarding the player with some sort of untold riches that i will leave up to Notch to come up with :wink.gif:
thank you for taking a look into my idea and tell me what you think, OR post any other ideas of mega mobs that you have!
Like if you agree.
How about the monster automatically being ages away from spawn.
Give a man a fish, and he'll be fed for a day.
oh yes this is what i thought from the start :wink.gif:
true, true. but that just may add to the adventure!
I'll just leave this here:
MAKING A SUGGESTION
Minecraft, as you may already know; is a globally popular video game. Its forums are quite populated as well, this includes the suggestions forum. The unfortunate news is, that with the sheer volume of new one-time faces, it is approaching impossible for a unique suggestion to appear. The rafters are filling with repeated suggestions; and the thousands of pages lay buried as a hallowed cemetary, holding the unfortunate victims of circumstance. Because of this, current forum members, myself included, recommend that all posters use search before posting their suggestion.
If you spent 15~20 minutes to write your suggestion only to find some moron spent 3 seconds about a month ago on his. Yours clearly has more weight. CHAMPION your thread. Post on that loser's thread, referring everyone to your thread. If possible, get a mod to close that inferior thread and make your thread the "OFFICIAL" thread for that suggestion. As a champion, refer all others to your thread; if a new thread is started which is the same as yours, refer them to your article and report their thread as redundant (provide a link to your thread in your report AND reply). Do your best to ensure that your idea is well recieved and garners support.
AHEM!!!
Also take into consideration to think of other well-versed members as well. If you spent 15~20 minutes writing an article, and you notice another poster with a well-written and well-described article with considerable input of time as well; it would be disasterous to wage a war with this other person claiming that your thread is more official than theirs.
Private message the person and come up to a mutually acceptable result. This usually means to get the threads merged or one helps out the other. If their thread's existed for a while and has significant feedback, champion their thread! Make their thread your own. Help the other poster, back him up. It is still YOUR idea, nevermind that someone else shares it and has come up with it first. If you LIKE an idea, it doesn't matter WHO comes up with it, right? Right!
I've seen far too many people say that "more suggestions show Notch that an idea is popular" which sounds reasonable until the logic hits like a ton of bricks. Even if there's 300 threads for guns, they're not all going to be on a single page. They'll be spread throughout the 300 threads related to redstone, obsidian tools, backpacks, wolves, maps, armor tiers, pistons, etc. A single thread with 30+ pages shows solidarity and support far better than 30 threads about the same thing.
Here's a good template:
The thread's subject head should always be a small sentence to help Notch or the reader quickly identify what the subject is about. Notch used the example: "Wolves should howl at the moon."
The body is involving and invasive, I'll break it down as best I can. I would say to have AT LEAST these parts. It would be preferable to have far more than what is prescribed though.
A) Introduction
The introduction is a short greeting of self or a quick rhetorical question; "Do you find it odd that wolves don't howl at the moon to signify night?"
The introduction should also include WHY you propose the suggestion, what purposes it can serve, and how you believe it will improve the game, "I think they should howl; it gives the player a clear warning of night. This can be very useful when in a cave so you know to get ready for a fight."
:cool.gif: Body
The body should always announce major points in detail. A good rule of thumb is it answer the 5 questions. Who, what, when, where, why? Ask these repeatedly toward different aspects of your suggestion. Why are the wolves howling? When do they howl? Why is this necessary? How far will the player hear the howl? What is the crafting recipe?
Come up with the answers. Invariably these answers will open more questions. Answer these, and keep repeating until your suggestion is fully fleshed out (to the best of your ability)
Ask more open ended "Do wolves have a howling animation?", "Can wolves attack while howling?", "Will wolves howl at a new moon?", "Will a wolf howl if alone?", again answer the questions, question the answers, then answer those questions. When done, you'll have a solid 3 or so paragraphs, possibly more.
C) Pros and Cons
What are the positive and negative effects. Make sure you get feedback from other posters and edit your op with the information you gather. Use this to strengthen or adapt your suggestion to a much more conducive system. This allows you to remove the cons and strengthen the pros (which will improve the success of the suggestion).
D) Recap and Conclusion
Restate the topic and body of the suggestion in 1 sentence, "I think that having wolves howl at the moon will be a great benefit to the players because it improves immersion, helps the player determine when it becomes night, and makes wolves look even cooler!"
Restate the pros and cons in a single sentence, "While I can see a few problems with this suggestion, I definitely feel there are more pros than cons and am interested in seeing this as a vanilla inclusion toward minecraft."
Make a few closing remarks, anything will work, "I am open to criticism to help improve the idea, I thank you for your time and hope to see some feedback!"
AND YOUR DONE... well... almost.
4a) You see, you cannot forget this. Even the brightest and well-educated can make a mistake. Some of us can't spell. It is important to use spell check and proofread to ensure that the material is truly worth reading.
While shopping for an engagement ring, I had narrowed down the ring to one of two designs. When I asked a friend for help deciding , he told me that either ring looked good. Do you think this brought me closer to finding the engagement ring? I don't think I could have hit him hard enough when I got the response. While a suggestion is far more trivial than a marraige proposal, I hope you can see how it would be a boiling annoyance to get inept responses when you want solid feedback.
As a general rule, the more well-written an article is, the less likely the article is to be flamed. I've actually seen well-made gun suggestions which did not get outright flamed.
There are many tricks to writing a good suggestion, this is a lenghty comprehensive guide on how to write a suggestion; however, I would not strand you on your own.
If you ever have any questions about writing a suggestion, please feel free to private message me and I'll be happy to assist you in any way I can.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
It's organized by category
1) Search
2) promote, flag and report, combine
3) voice and promote solidarity
4) Guideline on how to write a suggestion
5) Reception
Really, read it sectionally, it's not dry.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
I completely agree
No
Gameplay: 3/10
What ifI happened to spawn int he same chunk as the boss? So much for day one! What if it attacks my house on day one by wandering near it? Bye bye me! What on earth would we use a 10x10 table for? Is it's only use goign to be killing this boss? If so, then it's obsolete if you kill it or can't find it. I could rant forever but let's sum this up and say bad things would happen.
Creativity/Originality: 3/10
Bosses for Minecraft have been suggested at least 5 times (From as many of those I've cared to look at) making this against the rules. It doesn't take much brainpower to come up with this idea and it isn't original in the least.
Effort: 2/10
This is just a lot of text with a terrible idea to back it up. And you didn't even take the effort to search this. Here's a effortx2, go get a stick and make a noobsword.
Extras: -1 for rule-breaking
Final Score: 1.6
Verdict: This thread is horrible. Please close it before you attract trolls.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumTOO LATE!
In all seriousness, the OP needs to learn how to use the damn search function. I realize it doesn't work a lot of the time, but the idea of bosses has been thrown around so freaking much that it isn't even funny any more.
Requesting that this thread be locked.
Edit: apparently trying to make an evil face results in a fail. SO. Time for a creeper.
Teacher, gamer, and writer.
Check out my writing!
Creator of "The Wizard Gandy" Minecraft map series.