Notch has mentioned that powered minecarts have been made obsolete by powered rail and should get a buff at some point to make them more useful.
Here's one idea.
Allow powered minecarts to get a "jolt" from touching powered rail that powers them for 4 minutes, just as if they had been given a piece of coal. This jolt is canceled prematurely if they touch inactive powered rail, causing the powered minecart to instantly stop.
You'd still want to use powered minecarts instead of powered rail when you can, because powered rail is much faster.
But this would make powered minecart ideal for providing acceleration on very long tracks, where the cost of gold for powered rail would be prohibitively expensive. Powered rail works best if you space one out every 38 pieces of track, but if the track is hundreds or thousands of blocks long that might not be affordable. You'd still want to use powered rail to help you up hills, or on shorter tracks that don't require as much gold, or in creative mode. But when gold is limited a powered minecart activated by powered rail would be a great option to have.
P.S. You'd still be able to run a powered minecart on coal if you want to.
Obsolete? All yuo pay is a few extra coal for a powered minecart. For powered rails you need quit a bit of gold. Personally, I'll stick with the powered cart.
Obsolete? All yuo pay is a few extra coal for a powered minecart. For powered rails you need quit a bit of gold. Personally, I'll stick with the powered cart.
Powered minecarts are relatively slow and consume resources. Powered rail is fast and works eternally for free, once you spend the gold to make them. Powered rail may be harder to get, but it's unquestionably better.
Powered minecarts are relatively slow and consume resources. Powered rail is fast and works eternally for free, once you spend the gold to make them. Powered rail may be harder to get, but it's unquestionably better.
Consider how awkward it is to get out, refill the powered minecart from the correct direction, and then run to catch up to your now moving cart. What the OP is suggesting is that, where you don't have an abundance of powered rails, a single powered rail once in a while would act like putting a new coal in your powered cart so that you don't have to get out to refill it.
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Quote from Berginator94 »
I'm almost 100% positive that this have been suggested before but i'll suggest it again anyways
Consider how awkward it is to get out, refill the powered minecart from the correct direction, and then run to catch up to your now moving cart. What the OP is suggesting is that, where you don't have an abundance of powered rails, a single powered rail once in a while would act like putting a new coal in your powered cart so that you don't have to get out to refill it.
Point taken. Now that I get the point I'm wondering how I mimssed it XD
True, but it's a bit annoying for any kind of automatic rail system if someone has to manually stuff more coal in the powered cart each time you want to use it. I mean, clicks are free but it's still nice to be able to open doors and play note blocks with redstone.
Consider how awkward it is to get out, refill the powered minecart from the correct direction, and then run to catch up to your now moving cart. What the OP is suggesting is that, where you don't have an abundance of powered rails, a single powered rail once in a while would act like putting a new coal in your powered cart so that you don't have to get out to refill it.
Right, exactly. When powered rail is limited you could just place them very far apart to reboost the cart every few minutes.
It would also be very easy to launch and stop powered minecarts. The player would never need to touch them, they could be stopped and started entirely by powered rail hooked up to redstone circuitry.
Here's one idea.
Allow powered minecarts to get a "jolt" from touching powered rail that powers them for 4 minutes, just as if they had been given a piece of coal. This jolt is canceled prematurely if they touch inactive powered rail, causing the powered minecart to instantly stop.
You'd still want to use powered minecarts instead of powered rail when you can, because powered rail is much faster.
But this would make powered minecart ideal for providing acceleration on very long tracks, where the cost of gold for powered rail would be prohibitively expensive. Powered rail works best if you space one out every 38 pieces of track, but if the track is hundreds or thousands of blocks long that might not be affordable. You'd still want to use powered rail to help you up hills, or on shorter tracks that don't require as much gold, or in creative mode. But when gold is limited a powered minecart activated by powered rail would be a great option to have.
P.S. You'd still be able to run a powered minecart on coal if you want to.
Powered minecarts are relatively slow and consume resources. Powered rail is fast and works eternally for free, once you spend the gold to make them. Powered rail may be harder to get, but it's unquestionably better.
Coal isn't exactly known for rarity...:/
Consider how awkward it is to get out, refill the powered minecart from the correct direction, and then run to catch up to your now moving cart. What the OP is suggesting is that, where you don't have an abundance of powered rails, a single powered rail once in a while would act like putting a new coal in your powered cart so that you don't have to get out to refill it.
Point taken. Now that I get the point I'm wondering how I mimssed it XD
True, but it's a bit annoying for any kind of automatic rail system if someone has to manually stuff more coal in the powered cart each time you want to use it. I mean, clicks are free but it's still nice to be able to open doors and play note blocks with redstone.
Right, exactly. When powered rail is limited you could just place them very far apart to reboost the cart every few minutes.
It would also be very easy to launch and stop powered minecarts. The player would never need to touch them, they could be stopped and started entirely by powered rail hooked up to redstone circuitry.