This can be used to glue any blocks together by right clicking with the slimeball on the face you want to glue. All blocks that are glued will be moved by pistons as one entity. Limit of blocks that can be glued = the limit of blocks that can be moved by pistons. Sand/Gravel that is glued together will fall as one entity.
Suggestion #2
Redstone flow inverter
Right now to invert redstone flow you have to make a sort of bulky circuit thing. With the flow inverter, simply place it along your line of redstone and from that point on, redstone will behave in different ways.
Settings:
Default: all flow emits from source powers on A->B->C powers off A->B->C
Retractig: Flow emits from source but retracts from the end. A->B->C C->B->A
This is definitely something I could live without since you can already do it.
Suggestion #3
More interesting drops
Why not have creatures have a small chance of dropping something you actually want. I'm looking at you zombies and ghasts. Also zombie pigmen could have a chance of dropping a gold sword, and skeles could drop a bow.
Suggestion #4
EDITABLE SIGNS
nuff said
Suggestion #5
Maybe Simple Physics (see Ace of Spades (game))
When things are completely detached from other blocks they fall.
Suggestion #6
Coded Redstone Transmitter/Receiver
Create a transmitter numbered one. When that transmitter gets power, then a receiver with code one will also get power.
Suggestion #7
Remove herobrine
Suggestion #8
Fluids move through doors/ladders/signs/trapdoors
However there should also be a block that players/mobs can move through but water cannot
Suggestion #9
Station Rail
Unpowered it stops the cart, powered it shoots it in the opposite direction it entered.
Suggestion #10
Make bows more fun
Instead of being a machine gun of arrows, increase damage and make the player hold LMB to draw back the arrow and then release. Damage increases for the distance you draw but accuracy decreases.
Wish list full of overused, stupid ideas. In fact...
Rollback Post to RevisionRollBack
NO. Don't click New Thread. Read the rules. I don't give a damn how long or boring they are. If you do not, you will be subject to massive flaming and criticism by yours truly.
Slimeballs = glue
This can be used to glue any blocks together by right clicking with the slimeball on the face you want to glue. All blocks that are glued will be moved by pistons as one entity. Limit of blocks that can be glued = the limit of blocks that can be moved by pistons. Sand/Gravel that is glued together will fall as one entity.
Suggestion #2
Redstone flow inverter
Right now to invert redstone flow you have to make a sort of bulky circuit thing. With the flow inverter, simply place it along your line of redstone and from that point on, redstone will behave in different ways.
Settings:
Default: all flow emits from source powers on A->B->C powers off A->B->C
Retractig: Flow emits from source but retracts from the end. A->B->C C->B->A
This is definitely something I could live without since you can already do it.
Suggestion #3
More interesting drops
Why not have creatures have a small chance of dropping something you actually want. I'm looking at you zombies and ghasts. Also zombie pigmen could have a chance of dropping a gold sword, and skeles could drop a bow.
Suggestion #4
EDITABLE SIGNS
nuff said
Suggestion #5
Maybe Simple Physics (see Ace of Spades (game))
When things are completely detached from other blocks they fall.
Suggestion #6
Coded Redstone Transmitter/Receiver
Create a transmitter numbered one. When that transmitter gets power, then a receiver with code one will also get power.
Suggestion #7
Remove herobrine
Suggestion #8
Fluids move through doors/ladders/signs/trapdoors
However there should also be a block that players/mobs can move through but water cannot
Suggestion #9
Station Rail
Unpowered it stops the cart, powered it shoots it in the opposite direction it entered.
Suggestion #10
Make bows more fun
Instead of being a machine gun of arrows, increase damage and make the player hold LMB to draw back the arrow and then release. Damage increases for the distance you draw but accuracy decreases.
/thread