If you often check Notch's blog you'd see that he wants to implement thirst and hunger. I'm not discussing the penalties of thirst here, rather how you'll drink.
Firstly there's three drinkable liquids: (Stats counted in each gulp)
Water:
Heals: No hearts
Decreases: One and a half thirst
Milk:
Heals: Half a heart
Decreases half of a thirst
Cider:
Heals: One heart
Decreases One thirst (Redshrooms are apples and the stair is a bucket)
How to drink them:
Although drinking with hands just drinks on the spot, when drinking with other implements a map like feature is added, you have to look up. You'll hear a gulp every time you drink one portion. Meaning when drinking from a bowl you should hear four gulps and five from a flask.
Drinking water
Each
Hands: If you right click on a flow water Steve will cup his hands and drink. It however damages him by half a heart. This does not drain the water.
The Bowl: Right now bowls are only used for mushroom stew, however you may also use it to drink now. You fill it the same way you drink with your hands, however if must always stay in your hands, if you switch tools it spills. The advantage over hands are that you may move and it doesn't damage you.
The Ceramic flask. A new item that is portable, you get one extra gulp and you can switch tools. Meaning if you are drinking cider you get an extra heart and you get an extra half heart from milk. (The grey is clay and the feather is string.)
Fill your drinking instruments with non water substances.
Simply put your instrument in the center and have a bucket filled with anything (but lava) Yes, you can refill it with water too.
I suggested something just like this a little while ago... aw well, this is more detailed. Anyway, how does what you're drinking from effect how much health it gives you? That doesn't make any sense... And for the cider. If that is implemented then trees should have a chance of occasionally dropping apples instead of saplings.
Rollback Post to RevisionRollBack
NO. Don't click New Thread. Read the rules. I don't give a damn how long or boring they are. If you do not, you will be subject to massive flaming and criticism by yours truly.
I suggested something just like this a little while ago... aw well, this is more detailed. Anyway, how does what you're drinking from effect how much health it gives you? That doesn't make any sense... And for the cider. If that is implemented then trees should have a chance of occasionally dropping apples instead of saplings.
Either trees should randomly drop apples, or just use the damage value system to add actual apple trees to the game. So far we only have three tree types, which leaves us with 13 more unused damage values available for more tree species. Apple trees could be more rare in the wild than birch trees, but apple tress could drop apple sapplings that could be replanted in order to make apple orchards.
Firstly there's three drinkable liquids: (Stats counted in each gulp)
Water:
Heals: No hearts
Decreases: One and a half thirst
Milk:
Heals: Half a heart
Decreases half of a thirst
Cider:
Heals: One heart
Decreases One thirst
How to drink them:
Although drinking with hands just drinks on the spot, when drinking with other implements a map like feature is added, you have to look up. You'll hear a gulp every time you drink one portion. Meaning when drinking from a bowl you should hear four gulps and five from a flask.
Drinking water
Each
Hands: If you right click on a flow water Steve will cup his hands and drink. It however damages him by half a heart. This does not drain the water.
The Bowl: Right now bowls are only used for mushroom stew, however you may also use it to drink now. You fill it the same way you drink with your hands, however if must always stay in your hands, if you switch tools it spills. The advantage over hands are that you may move and it doesn't damage you.
The Ceramic flask. A new item that is portable, you get one extra gulp and you can switch tools. Meaning if you are drinking cider you get an extra heart and you get an extra half heart from milk.
Fill your drinking instruments with non water substances.
Simply put your instrument in the center and have a bucket filled with anything (but lava) Yes, you can refill it with water too.
Checking already gives you 25% addiction.
Either trees should randomly drop apples, or just use the damage value system to add actual apple trees to the game. So far we only have three tree types, which leaves us with 13 more unused damage values available for more tree species. Apple trees could be more rare in the wild than birch trees, but apple tress could drop apple sapplings that could be replanted in order to make apple orchards.