I think you should, in certain areas (similarly to tall grass) be able to find small stones or pebbles on the ground. They could be made of two small overlapping cubes, each with the stone texture. The exact position and scale of each cube would be different for each rock, but only if they're similar enough in size and they overlap enough. This should give a unique appearance to each rock while still maintaining the "blocky" style of Minecraft. The image below gives an idea of the kind of shape I want (except the cubes are solid gray in the picture.)
This would give a more unique, "wild" appearance to the Minecraft environments.
The rocks would actually be nonsolid blocks, and thier tile entity data would give the position and scale data for the cubes. Clicking a stone would destroy it and drop a stone item (not a stone block.) This item can be used as a weapon and thrown at enemies to do a small amount of damage. The stone would be destroyed in the process, but maybe there could be a random chance (maybe 10-50%) that it would be dropped as an item.
Placing four of these stones in a 2x2 crafting grid would give a cobblestone block.
This would give a more unique, "wild" appearance to the Minecraft environments.
The rocks would actually be nonsolid blocks, and thier tile entity data would give the position and scale data for the cubes. Clicking a stone would destroy it and drop a stone item (not a stone block.) This item can be used as a weapon and thrown at enemies to do a small amount of damage. The stone would be destroyed in the process, but maybe there could be a random chance (maybe 10-50%) that it would be dropped as an item.
Placing four of these stones in a 2x2 crafting grid would give a cobblestone block.
█▀▀█ He made it so you couldn't have more than two lines in a signature.
█▀▀█ He made it so you couldn't have more than two lines in a signature.