If you take the time to look around on the wiki, you'll notice MANY puzzle maps. However, they are typical. No offense to map makers at all, but if you play enough, you notice a pattern. The typical puzzles include: Wooden plates that require items, Stone plates with repeaters that make you run to the door before it closes, TNT mazes with wooden/stone plates, lever placement, track redirection, and others involving that. In case you haven't noticed, THESE ARE THE ONLY TRAP AND PUZZLE ELEMENTS. Now, please don't comment saying, "Go download adventurecraft." I know about it, and it is epic. But, what about people who want the feel of the normal game, where you can destroy blocks without actually needing to switch to a debug mode? Please take your time to see the suggestions of Traps and Puzzles.
#1. Debug Mode.
Press F4, like Adventurecraft, to open Debug mode. This means, if you walk across, push, or pull, or switch anything, nothing will happen. So, you can safely walk over a TNT maze without ruining your map with one miss-step.
#2. Locked Chests.
Many others have suggested this, and it is a good idea. But some fail to realize it can be used in puzzles. Once placed, right click on it in debug mode to bring up a screen. You can choose to set a combonation, set if it requires a key, and set if it requires an item to be placed inside. So, in instance 1, a combo could be a set of 4 digits, or 8. 1234, 12345678, etc. In instance 2, you could make a seperate area for a key, so players could hunt for one and come back to the chest later. In instance 3, you can set a redstone wire set to a door, from the chest. You could, (For instance) set the item to paper. If someone puts a cake ( ) in there, it won't open the door. You must put in the paper to open the door.
Locked chests would be crafted like so:
Gold is the key slot. Gold would require ANY key to open it, but would require a specific Key. Specific Chests, and Locked Chests, and normal chests.
But, what IS specific? Well, this brings me to keys.
#3. Keys.
Keys open doors, locked chests, and Specific chests. They CAN NOT be stacked. This would prevent it from allowing other players to carry 2,304 keys.
Key 1: Chest Key.
Or so.
Key 2: Door Key.
Replace all with .
Key 3: Specific Key.
Replace all with
Specific Keys are able to be stacked, and they are able to be named. Place a specific key in crafting, and it will be named Key_#. Specific Chests can be set to a certain key. The Key # would be the key needed to unlock it. So, you cannot unlock chests that are set to specific keys, without the one key that works with it.
#4. Lockable Doors.
You can place an iron/wooden door in crafting to make a lockable door. Right click the door in debug mode to set it to a specific key, or a regular key. The door key will open all doors, no matter what. Specific Doors require specific keys, like chests do. Right click a door with a key to open it. Specific key doors require a specific key to open it.
#5. Falling Platforms.
Place ANY object that you can walk on in crafting, and it will set to a falling platform. On Debug mode, it will not fall.
If you take the time to look around on the wiki, you'll notice MANY puzzle maps. However, they are typical. No offense to map makers at all, but if you play enough, you notice a pattern. The typical puzzles include: Wooden plates that require items, Stone plates with repeaters that make you run to the door before it closes, TNT mazes with wooden/stone plates, lever placement, track redirection, and others involving that. In case you haven't noticed, THESE ARE THE ONLY TRAP AND PUZZLE ELEMENTS. Now, please don't comment saying, "Go download adventurecraft." I know about it, and it is epic. But, what about people who want the feel of the normal game, where you can destroy blocks without actually needing to switch to a debug mode? Please take your time to see the suggestions of Traps and Puzzles.
#1. Debug Mode.
Press F4, like Adventurecraft, to open Debug mode. This means, if you walk across, push, or pull, or switch anything, nothing will happen. So, you can safely walk over a TNT maze without ruining your map with one miss-step.
#2. Locked Chests.
Many others have suggested this, and it is a good idea. But some fail to realize it can be used in puzzles. Once placed, right click on it in debug mode to bring up a screen. You can choose to set a combonation, set if it requires a key, and set if it requires an item to be placed inside. So, in instance 1, a combo could be a set of 4 digits, or 8. 1234, 12345678, etc. In instance 2, you could make a seperate area for a key, so players could hunt for one and come back to the chest later. In instance 3, you can set a redstone wire set to a door, from the chest. You could, (For instance) set the item to paper. If someone puts a cake ( ) in there, it won't open the door. You must put in the paper to open the door.
Locked chests would be crafted like so:
Gold is the key slot. Gold would require ANY key to open it, but would require a specific Key. Specific Chests, and Locked Chests, and normal chests.
But, what IS specific? Well, this brings me to keys.
#3. Keys.
Keys open doors, locked chests, and Specific chests. They CAN NOT be stacked. This would prevent it from allowing other players to carry 2,304 keys.
Key 1: Chest Key.
Or so.
Key 2: Door Key.
Replace all with .
Key 3: Specific Key.
Replace all with
Specific Keys are able to be stacked, and they are able to be named. Place a specific key in crafting, and it will be named Key_#. Specific Chests can be set to a certain key. The Key # would be the key needed to unlock it. So, you cannot unlock chests that are set to specific keys, without the one key that works with it.
#4. Lockable Doors.
You can place an iron/wooden door in crafting to make a lockable door. Right click the door in debug mode to set it to a specific key, or a regular key. The door key will open all doors, no matter what. Specific Doors require specific keys, like chests do. Right click a door with a key to open it. Specific key doors require a specific key to open it.
#5. Falling Platforms.
Place ANY object that you can walk on in crafting, and it will set to a falling platform. On Debug mode, it will not fall.
#6. Pistons.
Add pistons. Moving on...
Add comments and ideas!
Wow, now that I think about it, you bring up a very good point. Most of these maps out there in the community are similar and are starting to become boring. Great ideas/suggestions. a diamond for you!
Rollback Post to RevisionRollBack
The name's Hyp, and I am trying to become a better artist!.
Wow, now that I think about it, you bring up a very good point. Most of these maps out there in the community are similar and are starting to become boring. Great ideas/suggestions. a diamond for you!
=3
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
#1. Debug Mode.
Press F4, like Adventurecraft, to open Debug mode. This means, if you walk across, push, or pull, or switch anything, nothing will happen. So, you can safely walk over a TNT maze without ruining your map with one miss-step.
#2. Locked Chests.
Many others have suggested this, and it is a good idea. But some fail to realize it can be used in puzzles. Once placed, right click on it in debug mode to bring up a screen. You can choose to set a combonation, set if it requires a key, and set if it requires an item to be placed inside. So, in instance 1, a combo could be a set of 4 digits, or 8. 1234, 12345678, etc. In instance 2, you could make a seperate area for a key, so players could hunt for one and come back to the chest later. In instance 3, you can set a redstone wire set to a door, from the chest. You could, (For instance) set the item to paper. If someone puts a cake ( ) in there, it won't open the door. You must put in the paper to open the door.
Locked chests would be crafted like so:
Gold is the key slot. Gold would require ANY key to open it, but would require a specific Key. Specific Chests, and Locked Chests, and normal chests.
But, what IS specific? Well, this brings me to keys.
#3. Keys.
Keys open doors, locked chests, and Specific chests. They CAN NOT be stacked. This would prevent it from allowing other players to carry 2,304 keys.
Key 1: Chest Key.
Or so.
Key 2: Door Key.
Replace all with .
Key 3: Specific Key.
Replace all with
Specific Keys are able to be stacked, and they are able to be named. Place a specific key in crafting, and it will be named Key_#. Specific Chests can be set to a certain key. The Key # would be the key needed to unlock it. So, you cannot unlock chests that are set to specific keys, without the one key that works with it.
#4. Lockable Doors.
You can place an iron/wooden door in crafting to make a lockable door. Right click the door in debug mode to set it to a specific key, or a regular key. The door key will open all doors, no matter what. Specific Doors require specific keys, like chests do. Right click a door with a key to open it. Specific key doors require a specific key to open it.
#5. Falling Platforms.
Place ANY object that you can walk on in crafting, and it will set to a falling platform. On Debug mode, it will not fall.
#6. Pistons.
Add pistons. Moving on...
Add comments and ideas!
Wow, now that I think about it, you bring up a very good point. Most of these maps out there in the community are similar and are starting to become boring. Great ideas/suggestions. a diamond for you!
=3