I recently downloaded the Matmos atmosphere mod (a wonderful mod, by the way). It started me thinking about Minecraft's built-in sounds and music. The Matmos mod scans the blocks around you, and based on what's there, it makes assumptions about your current environment and plays the appropriate sounds (i.e. tree trunk and leaves = forest = tweeting birds). This got me to thinking that Minecraft could have a constant soundtrack. One theme (or maybe a few) that goes on and on. Assuming this theme were a long but simple progression of notes and chords, Minecraft could dynamically change the instruments playing this theme based on what environment you are in, as well as changing its volume and maybe some of its notes. If there were more than one theme, players could choose which one they wanted to hear. The instruments could even be time and weather based too. For instance, while raining, the theme might be played softly on two complementary pianos, with blowing wind sounds. If the rain stopped, and it became sunny, one of the pianos could drop out and be replaced by guitar, the volume could increase, and the winds could stop. That would be dynamic, so that it would pick up at the same point in the tune, but the piano would fade into the guitar. I realize this would be a long process, and very budget-consuming, which is why I also suggest this: If, by some freak chance, this is incorporated into the game, it should be built in collaboration with the community. Find someone on the Minecraft forum that can play piano really well, get someone else who can do acoustic guitar... with Minecraft's wide user-base, it wouldn't be difficult to find people willing to do it for free.
They could also go the route of DeBlob, and have the soundtrack evolve as you place and break blocks.
TL;DR Go read it, I'm not summarizing it for you. Lazy.
Wow, I absolutely love this idea. It would be hard as hell to code, but it would make the game so awesome. I would love that, like when you destroy a monster spawner or kill 5 mobs with low health there was a trumpet sound, and when you were walking through the forest soothing music played...the possibilities are endless! This should be stickied.
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Wow, I absolutely love this idea. It would be hard as hell to code, but it would make the game so awesome. I would love that, like when you destroy a monster spawner or kill 5 mobs with low health there was a trumpet sound, and when you were walking through the forest soothing music played...the possibilities are endless! This should be stickied.
Yeah, I came up with this in one of those 1am flashes of brilliance/stupidity. The coding would be tough, but it could be easier (and harder at the same time? :S) to not have musical tracks, but dynamically playing notes. That way, there's no splicing of tracks that the machine has to do on the fly.
I like the idea of having different music based on your environment, but I love C418's music so much, so I think he should be used as the artist for this project. After all, he did the current damn music :tongue.gif:
I like the idea of having different music based on your environment, but I love C418's music so much, so I think he should be used as the artist for this project. After all, he did the current damn music :tongue.gif:
The reason I thought that crowdsourcing it might be a good idea is because it would be a lot for one person to do. C418 could do it all, but it would be really hard. He would certainly write the melodies though, and pick the instruments too. They could also implement a "Classic Music" function that lets you use the original music structure with the original tracks.
On a side note, I'm not sure how this new system would work with records. I suppose the music would stop and be replaced by the record's song until the record finished.
I vote for a dynamic soundtrack. A dynamic this would make the world feel more alive. As it is now it feels liek i can go on for hours and then all of a sudden I will hear this lovely cheery music down in a cave(followed by creepers of course). Where you are and what you are doing should affect wat Minecraft plays for you. As the Minecraft sound track fills up i would also like a toggle in the option allowing me to change the frequency at which i would hear music but that may be a topic in of itself.
Minecraft lacks a proper sound engine, anything more than 'play this tune at sunrise' is simply impossible to do and it seems like a new sound engine is not a priority. BTW I don't want to be forced to choose between constant music or no music at all, I like the way it is.
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They could also go the route of DeBlob, and have the soundtrack evolve as you place and break blocks.
TL;DR Go read it, I'm not summarizing it for you. Lazy.
To read the haiku that you
Just finished reading
I am occasionally a writer and I talk politics often, I also consider myself to be a lot more mature and literate than others my age. But, I will allow you to decide that Haha.
Yeah, I came up with this in one of those 1am flashes of brilliance/stupidity. The coding would be tough, but it could be easier (and harder at the same time? :S) to not have musical tracks, but dynamically playing notes. That way, there's no splicing of tracks that the machine has to do on the fly.
^^My blog^^
The reason I thought that crowdsourcing it might be a good idea is because it would be a lot for one person to do. C418 could do it all, but it would be really hard. He would certainly write the melodies though, and pick the instruments too. They could also implement a "Classic Music" function that lets you use the original music structure with the original tracks.
On a side note, I'm not sure how this new system would work with records. I suppose the music would stop and be replaced by the record's song until the record finished.
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