The idea for a charge piston is a piston which can carry redstone charges to pistons it is attached to. Charge pistons would have two variants, sticky and non-sticky (Simply "Charge Piston" in game).
Non-sticky charge pistons are crafted like normal pistons, except you remove the middle wood block and the iron ingot and replace them with gold ingots. Non-sticky charge pistons can only push and carry redstone charges. Charge pistons will only carry a charge to the block it's wood/gold platform is touching, so redstone devices (including wires, torches, and repeaters!) can be placed ontop, below, or to the left or right of pistons as long as none of them touch the wooden face. This piston can make redstone devices smaller, cooler looking, and more effective.
Sticky charge pistons are crafted simply by putting a slimeball ontop of a non-sticky charge piston, just like normal sticky pistons (I'm assuming slimes are awesome conductors). They appear as charge pistons with green goop splatted across the front. This works very similarily to non-sticky charge pistons, except that they can now pull, opening a world of possible structures. By using this you can create bridges made of pistons that only need a single lever to expand it, traps reaching far from the wiring, complex moving structures, and things normal pistons could never create.
So there's my idea. Criticize it if you want, just try to keep it constructive. If I had the textures for a piston, I would have done a mockup for it, but alas I don't. As far as I know this idea is original since I searched it before posting.
So when it extends, and touches a block, it sends a redstone current to it? That's a nice idea, as it could make bridges that you can walk across activate things as well.
So when it extends, and touches a block, it sends a redstone current to it? That's a nice idea, as it could make bridges that you can walk across activate things as well.
The charge piston is retracted when it recieves no charge, and thus doesn't carry a charge to the next block if it has no charge to carry. When it recieves a charge, it extends and carries that charge to the next block. If that next block is a charge piston of either type, it then carries that to the next block, and this charge can go on for as long as you have these gold charge pistons (Gold is almost a superconductor, after all).
Non-sticky charge pistons are crafted like normal pistons, except you remove the middle wood block and the iron ingot and replace them with gold ingots. Non-sticky charge pistons can only push and carry redstone charges. Charge pistons will only carry a charge to the block it's wood/gold platform is touching, so redstone devices (including wires, torches, and repeaters!) can be placed ontop, below, or to the left or right of pistons as long as none of them touch the wooden face. This piston can make redstone devices smaller, cooler looking, and more effective.
Sticky charge pistons are crafted simply by putting a slimeball ontop of a non-sticky charge piston, just like normal sticky pistons (I'm assuming slimes are awesome conductors). They appear as charge pistons with green goop splatted across the front. This works very similarily to non-sticky charge pistons, except that they can now pull, opening a world of possible structures. By using this you can create bridges made of pistons that only need a single lever to expand it, traps reaching far from the wiring, complex moving structures, and things normal pistons could never create.
So there's my idea. Criticize it if you want, just try to keep it constructive. If I had the textures for a piston, I would have done a mockup for it, but alas I don't. As far as I know this idea is original since I searched it before posting.
Yeah... there's so many that a mega-thread might be in order XD!
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Retired StaffAlthough a charged piston is retracted.
A small inverter solves that.
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Retired StaffOr maybe I'm derpy :tongue.gif:
The charge piston is retracted when it recieves no charge, and thus doesn't carry a charge to the next block if it has no charge to carry. When it recieves a charge, it extends and carries that charge to the next block. If that next block is a charge piston of either type, it then carries that to the next block, and this charge can go on for as long as you have these gold charge pistons (Gold is almost a superconductor, after all).
I actually like this idea, but as i've said, perhaps another megathread is in order seeing that there are a lot of ideas for them.