So, I was thinking that when you go far enough you "Teleport" to the other end of the map like you do in real life. Also, since we have curved maps we need these:
Globes:
= Cardboard (:Iron: = Paper)
= Globe (:wood: = Cardboard, = Map)
And that is how you make a globe. You can place this and right-click it to see a map of the earth. You can spin this map (Somehow)
Also, Compasses now point to "Poles" at a certain point of the map. These poles will always be surrounded by a Tundra biome.
Also, biomes will always be based on the position on the map. Tundras will no longer be on (Or near) the equator.
Globes:
= Cardboard (:Iron: = Paper)
= Globe (:wood: = Cardboard,
And that is how you make a globe. You can place this and right-click it to see a map of the earth. You can spin this map (Somehow)
Also, Compasses now point to "Poles" at a certain point of the map. These poles will always be surrounded by a Tundra biome.
Also, biomes will always be based on the position on the map. Tundras will no longer be on (Or near) the equator.
I prefer the farlands.
More sensible biome distribution would be great though.
I guess this is true, but I always thought of it as a giant square. Either way suggestion is "invalid"
I think of it as more of what columbian explorers thought of Earth at the time, except you don't fall off of the planet. :mellow.gif:
http://www.minecraft...t-a-fan-theory/
Video game.