As many Redstone Engineers know, there are a few fundamental flaws in how Redstone dust is placed. This covers the big issues, and a suggested fix until Notch has time to fix it legitimately. Please note that trying to explain this with text and little icons doesn't work so well so when I can I'll make some pictures to explain it better.
For all examples, = Redstone Wire, = Inputs, and = Outputs
Issue 1 - Redstone cannot power to devices adjacent to each other on the same plane
What this issue means is Redstone simply cannot power two devices that are right next to each other on the same layer. Look at the example below.
In that example, the input gives power to the wire, but as the wire is right next to another wire, it forces a straight line and refuses power to both devices. These are the only alternatives:
Alternate Layer for every other output: :RFlower:(:RFlower:) :Furnace:(:Furnace:)
Icons surrounded by () are raised up one layer by placing a block underneath them.
Spread out Circuits More:
Both of these are extremely inefficient and make some circuits downright impossible. My solution is simple. The one thing you can't do with right click while aiming at Redstone is place blocks, torches, or more redstone.. So why not make so right clicking placed redstone force the wire to make a path towards you?
For the first example, all you would have to do is stand on the two output spots and right click the wire leading to it. It would force the wire to go that direction as well, thus enabling more compact circuitry. Right clicking it from the same side again would remove that split.
Issue 2 - The well documented and often suggested vertical Redstone wire.
This one is obvious too. It has also been discussed numerous times. I really only included it for completeness. Currently, vertical Redstone transmission requires multiple Redstone torches and quite a bit of space. What's more, it looks ugly and makes you want to hide the circuitry, which makes for more wasted space and less efficient circuits. The solution has been well suggested. Make so we can place Redstone Wire on walls and ceilings the same way we do with floors. I know that going upwards with the current Redstone Torch system actually uses less wire. However, using the same system going downwards uses 33% more Dust, and twice as much space.
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Vertical Redstone will be argued as it always is, but the first seems a simple and elegant solution.
Thanks. At least until they just make so it auto detects and connects to any adjacent outputs. But even then this could be handy for immediately breaking a part of a circuit or forcing redstone coming from one direction to NOT trigger a device, because it is controlled by a different redstone wire.
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ModeratorFor all examples,
Issue 1 - Redstone cannot power to devices adjacent to each other on the same plane
What this issue means is Redstone simply cannot power two devices that are right next to each other on the same layer. Look at the example below.
In that example, the input gives power to the wire, but as the wire is right next to another wire, it forces a straight line and refuses power to both devices. These are the only alternatives:
Alternate Layer for every other output:
Icons surrounded by () are raised up one layer by placing a block underneath them.
Spread out Circuits More:
Both of these are extremely inefficient and make some circuits downright impossible. My solution is simple. The one thing you can't do with right click while aiming at Redstone is place blocks, torches, or more redstone.. So why not make so right clicking placed redstone force the wire to make a path towards you?
For the first example, all you would have to do is stand on the two output spots and right click the wire leading to it. It would force the wire to go that direction as well, thus enabling more compact circuitry. Right clicking it from the same side again would remove that split.
Issue 2 - The well documented and often suggested vertical Redstone wire.
This one is obvious too. It has also been discussed numerous times. I really only included it for completeness. Currently, vertical Redstone transmission requires multiple Redstone torches and quite a bit of space. What's more, it looks ugly and makes you want to hide the circuitry, which makes for more wasted space and less efficient circuits. The solution has been well suggested. Make so we can place Redstone Wire on walls and ceilings the same way we do with floors. I know that going upwards with the current Redstone Torch system actually uses less wire. However, using the same system going downwards uses 33% more Dust, and twice as much space.
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ModeratorThanks. At least until they just make so it auto detects and connects to any adjacent outputs. But even then this could be handy for immediately breaking a part of a circuit or forcing redstone coming from one direction to NOT trigger a device, because it is controlled by a different redstone wire.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum