Night Mode
3Days Pass normaly then nightfalls and never ends with the only change between night and day cycles being the loss of moon light lowering the light lvl to 2 rather then normal night 4 durring "day" phase
progression
Day 1
Sun is normal all day
Day 2
Sun is at light lvl 10 at start peaks at lvl 12 and then at sun down is down to 8 Light is tinted Orange all day like prepetual Twilight
Day 3
Sun light at Day is all Red light lvl never gets over lvl 9 at sunset the sun winks out of existance just befor moon rises and the night begins
changes
Wood blocks can be buryed so only Top is shown and will burn for 3 game days like that
Mobs are a little faster and spawn more oftain during Day cycle when its actualy darker
all Mobs drop up to twice as much stuff
Passive mobs and wolves can spawn at any light lvl but will spawn more oftain in brighter areas they will also actively avoid walking in fire
Portals will Always have afew zombie pigmen around them if built in a big enough area
if a portal is built on the surface it will alow Ghasts out of neather as well
Neather will alow spawning of zombies skeletons and creepers inside not just near portals
dungeons will potentialy have zombie pigman spawners or creeper spawners inside also no dungeon found after sun vanishes will have less then 3 spawner blocks but no more then one creeper spawner per dungeon room
due to prepetual Night Zombies will beable to open doors and break some blocks maily those mineable with out a tool
New Mobs
there will be a Boss that is very strong that summons a castle into existance that has 3 basic layers
second new mob will be a animated Suit of Iron armor with a sword
Town Walls and Castle each layer will have several Mob spawner blocks scattered threw out it with its own mainstay types of monsters
Town will have lots of zombie spawners in it as well as alot of buildings with large holes in the walls
the Wall layer will have mostly skeleton spawners and will consist of a set of watch towers around the it with 4 skeleton spawners in the top of each one with Ghost knight spawners inside the towers to protect the skeletons at the top
the main castle will have lots of all mob spawners the types of spawners will be based on what part of the castle your in at the time
the boss will beable to heal by killing other monsters healing 1/2 the mobs remaining health
the castle wall and town materialize within 1000 blocks of your location when the sun vanishes
killing the boss will bring back the day for a wile but eventualy a new boss will take over the castle and remove all placed torches in the area
Rollback Post to RevisionRollBack
There are no good people in the world only evil people with opposing goals
3Days Pass normaly then nightfalls and never ends with the only change between night and day cycles being the loss of moon light lowering the light lvl to 2 rather then normal night 4 durring "day" phase
progression
Day 1
Sun is normal all day
Day 2
Sun is at light lvl 10 at start peaks at lvl 12 and then at sun down is down to 8 Light is tinted Orange all day like prepetual Twilight
Day 3
Sun light at Day is all Red light lvl never gets over lvl 9 at sunset the sun winks out of existance just befor moon rises and the night begins
changes
Wood blocks can be buryed so only Top is shown and will burn for 3 game days like that
Mobs are a little faster and spawn more oftain during Day cycle when its actualy darker
all Mobs drop up to twice as much stuff
Passive mobs and wolves can spawn at any light lvl but will spawn more oftain in brighter areas they will also actively avoid walking in fire
Portals will Always have afew zombie pigmen around them if built in a big enough area
if a portal is built on the surface it will alow Ghasts out of neather as well
Neather will alow spawning of zombies skeletons and creepers inside not just near portals
dungeons will potentialy have zombie pigman spawners or creeper spawners inside also no dungeon found after sun vanishes will have less then 3 spawner blocks but no more then one creeper spawner per dungeon room
due to prepetual Night Zombies will beable to open doors and break some blocks maily those mineable with out a tool
New Mobs
there will be a Boss that is very strong that summons a castle into existance that has 3 basic layers
second new mob will be a animated Suit of Iron armor with a sword
Town Walls and Castle each layer will have several Mob spawner blocks scattered threw out it with its own mainstay types of monsters
Town will have lots of zombie spawners in it as well as alot of buildings with large holes in the walls
the Wall layer will have mostly skeleton spawners and will consist of a set of watch towers around the it with 4 skeleton spawners in the top of each one with Ghost knight spawners inside the towers to protect the skeletons at the top
the main castle will have lots of all mob spawners the types of spawners will be based on what part of the castle your in at the time
the boss will beable to heal by killing other monsters healing 1/2 the mobs remaining health
the castle wall and town materialize within 1000 blocks of your location when the sun vanishes
killing the boss will bring back the day for a wile but eventualy a new boss will take over the castle and remove all placed torches in the area