People have mentioned how Notch plays alot of Terraria and they wanna see more of things from it, but one of the only few things I would expect coming from it would be underground biomes. anyone agree?
I agree. I think desert caves should have a reddish/brown on the stone, ice in ice caves, etc. I think it'd make it a little more realistic and kind of pull together the whole thing. I also think notch should make the biomes a lot bigger in general.
Hello, this is actually a good idea. HOWEVER, a few members and myself are making efforts to organize and improve the suggestions forum and we request you move this discussion into it's representative megathread.
I thank you for your time. As this discussion has been created, feel free to continue posting here; though I do recommend you post it in the megathread and have the primary focus of your debate in that thread as it will receive much more coverage of your great idea.
Hmm... Imagine a Minecraft world that is more than 1000 blocks deep... with biomes.
Think about it. Each level of "deepness" could have it's own list of underground biomes/worlds. One of those deeper worlds could even be the Nether. The deeper you get, the more strange and dangerous the world becomes - and more valuable, rare blocks and mobs appear.
Why more than 1000 deep? Because this shouldn't be as easy and common as going to bedrock to mine diamonds. This would require time, effort and preparation. There would be levels where obstacles or dangerousness would require you to return, make better tools etc. and maybe find ultra rare items first to be able to continue.
This would make "I reached the bottom of the world!" a really rare thing to say. An achievement. Perhaps it would take weeks, months. It could be a hard challenge for the very best adventurers.
Now this is what I would call Adventure Mode. I would gladly pay €50 or more for this as a Minecraft expansion.
16x16x1000 vs 16x16x128... You're looking at 8x the memory usage, 8x the CPU load, 8x the hard drive space requirements.
>_> I'll go with a no thanks on that one due to perceived system requirements.