I do not like new blocks being added, not everyone has supercomputers to run this game, i would think most people have multiple core processors, we should have notch make mine craft multi threaded, it would allow minecraft to use more of our computers, and then new feathers can be added easily without too much performance issues! though i guesss maybe there are just kids who play minecraft and they do not realize how big of an issue this is, processor speed is not increasing fast enough soon you will need a liquid cooled overclocked Cpu to be able to play minecraft if new things keep getting added without multithreading, but with multithreading we do not have to overclock, we can play useing all of our processor power instead of maxing one core! the i-7 one of the higher end processors can have 8 cores, so minecraft will need 8 distinct threads becasue the top processor today is the average processor of tomorrow, if we are not prepaired we will be in trouble!
I do not like new blocks being added, not everyone has supercomputers to run this game, i would think most people have multiple core processors, we should have notch make mine craft multi threaded, it would allow minecraft to use more of our computers, and then new feathers can be added easily without too much performance issues! though i guesss maybe there are just kids who play minecraft and they do not realize how big of an issue this is, processor speed is not increasing fast enough soon you will need a liquid cooled overclocked Cpu to be able to play minecraft if new things keep getting added without multithreading, but with multithreading we do not have to overclock, we can play useing all of our processor power instead of maxing one core! the i-7 one of the higher end processors can have 8 cores, so minecraft will need 8 distinct threads becasue the top processor today is the average processor of tomorrow, if we are not prepaired we will be in trouble!
I agree with this. There are several reasons multithreading is beneficial to everyone. For one, if you are hosting a server, you may have difficulty with many connections and block updates. Another reason is that it makes MineCraft a very flat and limited program in general. Servers and computers are less likely to increase in speed, and more likely to increase in cores. As features are added, and computer cores are added, MineCraft will forever be limited in processor resources.
As for hosting, I would like to try to run MineCraft in an HPC cluster for fun. For others it may be a good hosting solution. Because MineCraft is a single core program, it is necessary to run a classic server written by someone else. This is also true for SMP. As features and cores are added, it becomes more apparent that the vanilla MineCraft server from Notch becomes less usable for large setups. Why shouldn’t I be able to setup MineCraft on a 4 node cluster sporting 32 cores and 64GB of RAM?
The game runs fine for basic usage, as already stated in this thread. But to keep server hosters interested (who keep most players interested and are mainly responsible for moving members from classic to paid SMP), a multi-threaded solution is necessary.
Definitely not an urgent issue but eventually it would be nice. Hell multithreading could shoot my FPS even higher than 230 :tongue.gif:.
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I agree with this. There are several reasons multithreading is beneficial to everyone. For one, if you are hosting a server, you may have difficulty with many connections and block updates. Another reason is that it makes MineCraft a very flat and limited program in general. Servers and computers are less likely to increase in speed, and more likely to increase in cores. As features are added, and computer cores are added, MineCraft will forever be limited in processor resources.
As for hosting, I would like to try to run MineCraft in an HPC cluster for fun. For others it may be a good hosting solution. Because MineCraft is a single core program, it is necessary to run a classic server written by someone else. This is also true for SMP. As features and cores are added, it becomes more apparent that the vanilla MineCraft server from Notch becomes less usable for large setups. Why shouldn’t I be able to setup MineCraft on a 4 node cluster sporting 32 cores and 64GB of RAM?
The game runs fine for basic usage, as already stated in this thread. But to keep server hosters interested (who keep most players interested and are mainly responsible for moving members from classic to paid SMP), a multi-threaded solution is necessary.
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