In many games there are containers that only exist to be smashed and their contents looted. I suggest adding something like this to Minecraft for use in challenge and adventure maps.
One possible solution: the smashable wood box.
Smashable boxes would be a unique kind of container. To create them you would place the item (or single stack of items) in the center of your crafting table and surround it by 4 wood planks in a diamond shape. That would create a wood box with the item trapped inside. You could then place that box wherever you like.
Each wooden box would only have one storage slot, and you could not access it with a right click like you can with a chest. The only item it contains is whatever it was crafted with, you cannot put anything inside an already existing box. And the only way to get whatever is inside is to attack the box, destroying it and dropping the item to the ground for collection. Smashable boxes would be as strong as a wood block, but would break in one hit if attacked by an axe or sword.
Wood boxes would not stack in your inventory. And once crafted there's no way of telling what's inside of it without breaking it open (if anything at all, you could also craft empty boxes if you like). You would also be unable to pick up a wooden box once placed, only destroy it, so put it down carefully.
Alas, the wood used to craft the box is lost when it's destroyed, but fortunately wood is plentiful and it shouldn't be too costly for dungeon makers even if they aren't using inventory hacks.
I think this would be fairly simple to create and should be very useful for map makers and game designers.
This actually has a secondary use for adventures maps, besides storage.
It's also useful if you want to create non-transparent barriers that when destroyed don't drop blocks. For example if you want a player to have to break through walls at certain points, but not gain materials they could use to climb over obstacles later. And if you don't want to use glass so they can't see what they're going into. You can also do that with bookshelves of course, but bookshelves are harder to make and might not make sense in your dungeon. Plus you can't smash through bookshelves with one satisfying crunch of your sword.
That's a good point. I would supprt this, but I have a few reservations. Would you be able to identify which box has what item in your inventory? And how would they stack, if they hold different items?
That's a good point. I would supprt this, but I have a few reservations. Would you be able to identify which box has what item in your inventory? And how would they stack, if they hold different items?
You would not be able to tell what's in a box, either in your inventory before being placed or after its placed. You would just have to remember what's inside and where it is in your inventory (or in a chest's inventory). If you forget it's not that big a deal, just smash it open to see what it contains and rebox it. You only lose four planks.
Boxes would not stack at all in your inventory, regardless of whether they contain the same or different items or nothing.
It's interesting I guess, but chests already serve that purpose, albeit not in the exact same way.
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It's interesting I guess, but chests already serve that purpose, albeit not in the exact same way.
There's no doubt that chests are a better storage device for practical use. They hold more and are movable and reusable. This would just be for challenge maps. Whether you're slashing through tall grass to reveal gems, breaking open boxes, or smashing vases, this kind of thing is a classic element in video games.
Hmm... I could see this being a non craftable block in Adventure mode when it comes out, as the game can call blocks in through scripts. I actually think it has a near 100% chance of actually being in Adventure mode eventually. But I doubt it will have a crafting recipe, it will probably be procedurally generated like maps are.
I have yet to see Notch implement something specifically for a single group of people, without having use to other people too. Is there anything us non mapmakers can use it for besides looking cool and taking up space?
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Hmm... I could see this being a non craftable block in Adventure mode when it comes out, as the game can call blocks in through scripts. I actually think it has a near 100% chance of actually being in Adventure mode eventually. But I doubt it will have a crafting recipe, it will probably be procedurally generated like maps are.
I have yet to see Notch implement something specifically for a single group of people, without having use to other people too. Is there anything us non mapmakers can use it for besides looking cool and taking up space?
Well, it's a way of getting an item very quickly. Instead of accessing a chest's inventory and moving it to your own you could smash a box in one hit and immediately get the item. Could be useful for a "break for emergency ham" kind of thing.
You could also use it as giftwrap, since it allows you to give someone a present that's wrapped up so they can't tell what it is.
(FYI, it was the Emergency Ham bit that sold me. **** having a Fire Extinguisher at my house, I'll put a package of emergency bacon in there)
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One possible solution: the smashable wood box.
Smashable boxes would be a unique kind of container. To create them you would place the item (or single stack of items) in the center of your crafting table and surround it by 4 wood planks in a diamond shape. That would create a wood box with the item trapped inside. You could then place that box wherever you like.
Each wooden box would only have one storage slot, and you could not access it with a right click like you can with a chest. The only item it contains is whatever it was crafted with, you cannot put anything inside an already existing box. And the only way to get whatever is inside is to attack the box, destroying it and dropping the item to the ground for collection. Smashable boxes would be as strong as a wood block, but would break in one hit if attacked by an axe or sword.
Wood boxes would not stack in your inventory. And once crafted there's no way of telling what's inside of it without breaking it open (if anything at all, you could also craft empty boxes if you like). You would also be unable to pick up a wooden box once placed, only destroy it, so put it down carefully.
Alas, the wood used to craft the box is lost when it's destroyed, but fortunately wood is plentiful and it shouldn't be too costly for dungeon makers even if they aren't using inventory hacks.
I think this would be fairly simple to create and should be very useful for map makers and game designers.
It's also useful if you want to create non-transparent barriers that when destroyed don't drop blocks. For example if you want a player to have to break through walls at certain points, but not gain materials they could use to climb over obstacles later. And if you don't want to use glass so they can't see what they're going into. You can also do that with bookshelves of course, but bookshelves are harder to make and might not make sense in your dungeon. Plus you can't smash through bookshelves with one satisfying crunch of your sword.
You would not be able to tell what's in a box, either in your inventory before being placed or after its placed. You would just have to remember what's inside and where it is in your inventory (or in a chest's inventory). If you forget it's not that big a deal, just smash it open to see what it contains and rebox it. You only lose four planks.
Boxes would not stack at all in your inventory, regardless of whether they contain the same or different items or nothing.
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There's no doubt that chests are a better storage device for practical use. They hold more and are movable and reusable. This would just be for challenge maps. Whether you're slashing through tall grass to reveal gems, breaking open boxes, or smashing vases, this kind of thing is a classic element in video games.
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ModeratorI have yet to see Notch implement something specifically for a single group of people, without having use to other people too. Is there anything us non mapmakers can use it for besides looking cool and taking up space?
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Well, it's a way of getting an item very quickly. Instead of accessing a chest's inventory and moving it to your own you could smash a box in one hit and immediately get the item. Could be useful for a "break for emergency ham" kind of thing.
You could also use it as giftwrap, since it allows you to give someone a present that's wrapped up so they can't tell what it is.
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Moderator(FYI, it was the Emergency Ham bit that sold me. **** having a Fire Extinguisher at my house, I'll put a package of emergency bacon in there)
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
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