This may be too complicated to put into the game, however I was thinking maybe you could put in some humans around minecraft. And in order for this to work they would need to be able to mate, and create children, after a few days the children turn to adults.
The humans would start off like you and have nothing, then go around collected materials needed to start creating a home to protect themselves during the night. they would build little huts then evolve by getting more materials. Maybe a few humans could find each other and create a civilization, like they all build houses in an area, and assign each other to a certain job. Children once they reach Adult stage they would be assigned a job
Each job that the humans would be assigned to do would be:
Guards = Guards town, one guard may venture off with a collector to protect him/her...May pick up items dropped by mobs killed during guard duty
Adventurers - Ventures off, usually alone or in pairs (can be more), killing any and all mobs collecting their loot to bring back to city. can use obsidian stored to create nether portal. Spends most of their time looking for mob bosses. Can use weapons such as swords, bows, tnt.
Collectors - Collects all materials. Can carry crafting tables to create picks on the spot. Can use buckets to collect Lava and water. Can make large pits to combine water/lava in order to farm obsidian used for Adventurers. Can create tree/sugar cane/wheat/cacti farms to collect materials not far from city. Another sub style of a collector would be a demolition collector, which would be used to break down homes and collect material to give to creators to form bigger homes.
Creators - Majority of citizens in the city. Different styles of creators, such as carpenter(builds homes and city walls) Blacksmiths(build weapons and armor for adventurers) and the others pretty much build anything else
If somehow the people take the time to create an extremely complicated system of humans being able to maneuver through caves and build homes anywhere, then you would have a button in the options to be able to turn on and off humans so people dont find random humans taking ore they might have wanted. Feel free to tell me how this is too complicated to be put into minecraft :ohmy.gif:
Players will always demand for them to be more realistic than the mobs we have now, which means they will have to walk around, talk and do menial tasks. This also tends to lead to portions of the game being dedicated to a group of villagers doing things that have no importance of the game and are there just for flavor. Why add such a complicated NPC with advanced behaviors and humanism if all it is there for is to be killed or to make a town area more realistic? Humans are extremely diverse beings that are hard to simulate in a video game for cutting edge realism. It isn't weird to see a sheep wander aimlessly, bleat and ignore you. To have a human walk around aimlessly, make noise and ignore you is naturally strange to you. What if you want to talk to them? Does this mean speech and communication will have to be added into the game? When you are not in a game with a story, what could they possibly tell you that would be of any marginal importance? Certain NPCs also should not be the only avenue to be able to make essential actions in the game either, you should be able to do things by yourself efficiently without requiring having to run over to the NPC everyday to make an action and then leave again. Add some kind of communication option to the NPCs and you will end up encountering Cleverbot variants, or just a bunch of humans constantly saying Hi to you or repeating a phrase you've heard a million other times. The only way this could work is by adding as few NPCs to the game as possible, but we know how lonely and boring that ends up to be.
I like it! I just think that NPCs shouldn't start with nothing, but rather already be established in a village. There are rumors of pigmen eventually being NPCs that lived in villages; I might try to dig up where I read that
This may be too complicated to put into the game, however I was thinking maybe you could put in some humans around minecraft. And in order for this to work they would need to be able to mate, and create children, after a few days the children turn to adults.
Must they mate and have children? Honestly? Why can they not just SPAWN like all of the other NPCs? I promise, I understand anatomy and I also understand the human reproductive system. I fear that this is unnecessary, axe it and a great deal of your complication will be averted.
The humans would start off like you and have nothing, then go around collected materials needed to start creating a home to protect themselves during the night. they would build little huts then evolve by getting more materials. Maybe a few humans could find each other and create a civilization, like they all build houses in an area, and assign each other to a certain job. Children once they reach Adult stage they would be assigned a job
So I have to wage a war of material rights against an NPC? Why not just assume that they have all of the basic materials necessary to perform whatever job they plan to do?
Each job that the humans would be assigned to do would be:
Guards = Guards town, one guard may venture off with a collector to protect him/her...May pick up items dropped by mobs killed during guard duty
Adventurers - Ventures off, usually alone or in pairs (can be more), killing any and all mobs collecting their loot to bring back to city. can use obsidian stored to create nether portal. Spends most of their time looking for mob bosses. Can use weapons such as swords, bows, tnt.
Collectors - Collects all materials. Can carry crafting tables to create picks on the spot. Can use buckets to collect Lava and water. Can make large pits to combine water/lava in order to farm obsidian used for Adventurers. Can create tree/sugar cane/wheat/cacti farms to collect materials not far from city. Another sub style of a collector would be a demolition collector, which would be used to break down homes and collect material to give to creators to form bigger homes.
Creators - Majority of citizens in the city. Different styles of creators, such as carpenter(builds homes and city walls) Blacksmiths(build weapons and armor for adventurers) and the others pretty much build anything else
If somehow the people take the time to create an extremely complicated system of humans being able to maneuver through caves and build homes anywhere, then you would have a button in the options to be able to turn on and off humans so people dont find random humans taking ore they might have wanted. Feel free to tell me how this is too complicated to be put into minecraft :ohmy.gif:
Or not, why not just have villagers that operate within the village? Why not just have guards armed with bows and infinite arrows atop the guard houses protecting against creepers and other dangers?
Remove a lot of the complication; your suggestion will go from inflated, bulky, unmanageable, and undesirable to a condition far better. Merely undesirable.
So I have to wage a war of material rights against an NPC? Why not just assume that they have all of the basic materials necessary to perform whatever job they plan to do?
The very end I put that there could be an option to have them turned on or off so it wasnt forced upon the player
As i found this very entertaining, it also gets sort of annoying. Test it out! I like the idea but just too many people want to play on easy, normal, hard, and humans would be like an extra mob either to attack you, annoy you during the day hours. Again i like the ideas but different people, different likes.
As i found this very entertaining, it also gets sort of annoying. Test it out! I like the idea but just too many people want to play on easy, normal, hard, and humans would be like an extra mob either to attack you, annoy you during the day hours. Again i like the ideas but different people, different likes.
Like I said in a previous post, my idea you could go to options and turn humans on/off so having colonizing humans wouldnt be forced on the player
Civilization
The main problem with cities, merchant areas and towns is the fact that nobody will ever agree on the system that should be chosen, and the flaws that come with them. How big are they? What are they made from? Who inhabits it? What are the laws? What is the currency? What are the rules? Why is it important? There are so many variables that needed to be thought of before even considering cities being able to spawn in Minecraft. Why survive when you could just go into this city, with plenty of vendors and prebuilt buildings to hide in when the mobs come? Build a bed there and then you will be set forever (although you don't have to do this, you could just blow up the city). This would cause a lot of things to be enforced when implemented due to the difficulty of managing a city that isn't just filled with pigs and cows. Having a giant city or fort filled with humans that don't do anything when you kill them, or form tribal moblike societies tends to be inhuman and a bit derpy when not worked out well. If it is too simple, there isn't much to enjoy. If it is too advanced, it takes up way more of the game than it needs to, if it isn't the main point of a "survival" game to begin with. You should be the one to make cities, not have them ready to enter as soon as you start up.
TL;DR: Civilization is MORE than just cities, shops and people.
NPCs and Humans
Players will always demand for them to be more realistic than the mobs we have now, which means they will have to walk around, talk and do menial tasks. This also tends to lead to portions of the game being dedicated to a group of villagers doing things that have no importance of the game and are there just for flavor. Why add such a complicated NPC with advanced behaviors and humanism if all it is there for is to be killed or to make a town area more realistic? Humans are extremely diverse beings that are hard to simulate in a video game for cutting edge realism. It isn't weird to see a sheep wander aimlessly, bleat and ignore you. To have a human walk around aimlessly, make noise and ignore you is naturally strange to you. What if you want to talk to them? Does this mean speech and communication will have to be added into the game? When you are not in a game with a story, what could they possibly tell you that would be of any marginal importance? Certain NPCs also should not be the only avenue to be able to make essential actions in the game either, you should be able to do things by yourself efficiently without requiring having to run over to the NPC everyday to make an action and then leave again. Add some kind of communication option to the NPCs and you will end up encountering Cleverbot variants, or just a bunch of humans constantly saying Hi to you or repeating a phrase you've heard a million other times. The only way this could work is by adding as few NPCs to the game as possible, but we know how lonely and boring that ends up to be.
TL;DR: Adding Human-like Humans to the Game would take too much effort, and no matter how hard you try, they would either have to be inhuman mutes or drones for labor and activities, and it still wouldn't be human enough.
The very end I put that there could be an option to have them turned on or off so it wasnt forced upon the player
Options, especially in Minecraft, shouldn't have to be toggled unless they were universal (difficulty settings, graphic settings, etc.) I shouldn't have to have options to fine-tune and tweak my gameplay.
Options as you suggest work much better if they were transparent additions.
The humans would start off like you and have nothing, then go around collected materials needed to start creating a home to protect themselves during the night. they would build little huts then evolve by getting more materials. Maybe a few humans could find each other and create a civilization, like they all build houses in an area, and assign each other to a certain job. Children once they reach Adult stage they would be assigned a job
Each job that the humans would be assigned to do would be:
Guards = Guards town, one guard may venture off with a collector to protect him/her...May pick up items dropped by mobs killed during guard duty
Adventurers - Ventures off, usually alone or in pairs (can be more), killing any and all mobs collecting their loot to bring back to city. can use obsidian stored to create nether portal. Spends most of their time looking for mob bosses. Can use weapons such as swords, bows, tnt.
Collectors - Collects all materials. Can carry crafting tables to create picks on the spot. Can use buckets to collect Lava and water. Can make large pits to combine water/lava in order to farm obsidian used for Adventurers. Can create tree/sugar cane/wheat/cacti farms to collect materials not far from city. Another sub style of a collector would be a demolition collector, which would be used to break down homes and collect material to give to creators to form bigger homes.
Creators - Majority of citizens in the city. Different styles of creators, such as carpenter(builds homes and city walls) Blacksmiths(build weapons and armor for adventurers) and the others pretty much build anything else
If somehow the people take the time to create an extremely complicated system of humans being able to maneuver through caves and build homes anywhere, then you would have a button in the options to be able to turn on and off humans so people dont find random humans taking ore they might have wanted. Feel free to tell me how this is too complicated to be put into minecraft :ohmy.gif:
So I have to wage a war of material rights against an NPC? Why not just assume that they have all of the basic materials necessary to perform whatever job they plan to do?
Or not, why not just have villagers that operate within the village? Why not just have guards armed with bows and infinite arrows atop the guard houses protecting against creepers and other dangers?
Remove a lot of the complication; your suggestion will go from inflated, bulky, unmanageable, and undesirable to a condition far better. Merely undesirable.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
The very end I put that there could be an option to have them turned on or off so it wasnt forced upon the player
http://www.minecraftforum.net/topic/121340-req-mixed-human-mods/
As i found this very entertaining, it also gets sort of annoying. Test it out! I like the idea but just too many people want to play on easy, normal, hard, and humans would be like an extra mob either to attack you, annoy you during the day hours. Again i like the ideas but different people, different likes.
Like I said in a previous post, my idea you could go to options and turn humans on/off so having colonizing humans wouldnt be forced on the player
There you have it.
Options, especially in Minecraft, shouldn't have to be toggled unless they were universal (difficulty settings, graphic settings, etc.) I shouldn't have to have options to fine-tune and tweak my gameplay.
Options as you suggest work much better if they were transparent additions.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)