= Redstone Dust = Watch
Powered during day, not powered during night.
Useful for:
- Day/Night only base defenses
- Doors only open during the day
- Circuits that reset at night
- Animal traps that close gates during the day
- Mines that lock themselves at night
- Day-change indicators deep below the surface
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Quote from Benefactor »
If there ever was a remote possibility that I would open Minecraft and see rocket ships and lightsabers, I'd much sooner take up alcoholism.
Quote from The_Phantom_Potato »
Search. It was everyone else's idea first, and it sucked every time.
How does that work? It sounds entirely unreliable.
Well, from what I had gathered, the flower and the mushroom drop as items in the dark and in the light respectively. Above the flower or mushroom one places a block of sand or gravel, which is intended to drop onto a redstone wire when the flower or mushroom turns to item form, which would cut the circuit.
As interesting as it seems, it does have to be reset every time, rendering it somewhat impractical. Good for experimentation, though.
Wait, flowers stay planted whether it is day or night.
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I am the bone of my sword
Steel is my body, and fire is my blood
I have created over a thousand blades
Unknown to death, Nor known to life
Have withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, Unlimited Blade Works
Wait, flowers stay planted whether it is day or night.
Doesn't seem so!
"To survive, they must be planted on a grass or dirt block that either does not have a block any altitude above it to obstruct sun/moonlight, or is lit with at least a light level of 8. If neither of these conditions exist, the flower will quickly pop out."
That is, flowers stay in if they do not have blocks located anywhere directly above them.
"To survive, they must be planted on a grass or dirt block that either does not have a block any altitude above it to obstruct sun/moonlight, or is lit with at least a light level of 8. If neither of these conditions exist, the flower will quickly pop out."
That is, flowers stay in if they do not have blocks located anywhere directly above them.
Not true I've tried that. Once I had stuff like that with mushrooms but it hasn't happened to me for a long time.
This would be a replacement to the unreliable workarounds.
-Slow Timer -- while this is practical, it would take up an insane amount of space. Not to mention the fact that it would eventually go off.
-Flower/Mushroom detector -- This could go wrong in so many ways.
Light Detection would be unreliable for this system anyway. The detector would have to be outside, exposed to the air, with no rain, and then wired all the way to the output (could be at the bedrock!
With an RS Clock and some note blocks, you can have a tone play at daybreak.
Rollback Post to RevisionRollBack
Quote from Benefactor »
If there ever was a remote possibility that I would open Minecraft and see rocket ships and lightsabers, I'd much sooner take up alcoholism.
Quote from The_Phantom_Potato »
Search. It was everyone else's idea first, and it sucked every time.
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Powered during day, not powered during night.
Useful for:
- Day/Night only base defenses
- Doors only open during the day
- Circuits that reset at night
- Animal traps that close gates during the day
- Mines that lock themselves at night
- Day-change indicators deep below the surface
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Retired StaffSig made by llama66613
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Retired StaffJust a really slow clock generator that changes every 12000 ticks, or a bunch of repeaters at slowest setting.
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Yes. There was also lighting detection using mushrooms and flowers, though this wasn't very recent and I haven't tested it for myself.
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Retired StaffHow does that work? It sounds entirely unreliable.
Sig made by llama66613
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Well, from what I had gathered, the flower and the mushroom drop as items in the dark and in the light respectively. Above the flower or mushroom one places a block of sand or gravel, which is intended to drop onto a redstone wire when the flower or mushroom turns to item form, which would cut the circuit.
As interesting as it seems, it does have to be reset every time, rendering it somewhat impractical. Good for experimentation, though.
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View User Profile
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View Posts
-
Send Message
Retired StaffI am the bone of my sword
Steel is my body, and fire is my blood
I have created over a thousand blades
Unknown to death, Nor known to life
Have withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, Unlimited Blade Works
Doesn't seem so!
"To survive, they must be planted on a grass or dirt block that either does not have a block any altitude above it to obstruct sun/moonlight, or is lit with at least a light level of 8. If neither of these conditions exist, the flower will quickly pop out."
That is, flowers stay in if they do not have blocks located anywhere directly above them.
Not true I've tried that. Once I had stuff like that with mushrooms but it hasn't happened to me for a long time.
-Slow Timer -- while this is practical, it would take up an insane amount of space. Not to mention the fact that it would eventually go off.
-Flower/Mushroom detector -- This could go wrong in so many ways.
Light Detection would be unreliable for this system anyway. The detector would have to be outside, exposed to the air, with no rain, and then wired all the way to the output (could be at the bedrock!
With an RS Clock and some note blocks, you can have a tone play at daybreak.